Dec 14, 2006, 08:55 PM // 20:55
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Profession: E/
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Mallyx how to kill him?
Someone killed him or got some ideas how to kill him?
Last edited by Aphro; Dec 14, 2006 at 09:09 PM // 21:09..
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Dec 14, 2006, 09:02 PM // 21:02
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Umm... as far as I know, nobody has even reached him yet so....
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Dec 14, 2006, 09:03 PM // 21:03
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#3
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Academy Page
Join Date: Oct 2006
Guild: sin
Profession: Mo/
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we just fought against him. and trying to figure out a way. i ll post if we found a build.
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Dec 14, 2006, 09:22 PM // 21:22
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#4
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Just out of curiosity, what level is he when you fight him?
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Dec 14, 2006, 09:24 PM // 21:24
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#5
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Academy Page
Join Date: Feb 2006
Guild: Hellas Team [Gr]
Profession: E/
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Malyx is 30lvl
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Dec 14, 2006, 09:24 PM // 21:24
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Profession: E/
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Lvl 30
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Dec 14, 2006, 10:06 PM // 22:06
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#7
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Having all 4 environmental conditions on you during that fight is pretty hax.
Quote:
Originally Posted by aohige
snip
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That's pretty hax also.
Any estimate on his health/armor aside from "lots and lots"?
Last edited by Burst Cancel; Dec 14, 2006 at 11:10 PM // 23:10..
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Dec 14, 2006, 10:47 PM // 22:47
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#8
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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We just got owned by Mallyx also.
It's completely insane. Right now we're butting our heads together to come up with a way to kill him.....
He teleports, removes 1 enchants from ALL enemies near him it seems, and disables all skills of enemies near him of an attribute.
He also teleports your teammates to himself, and deals a 500~600 dmg 1-hit-kill blow to them, and does this constantly.
I was the bonder, and my jaw dropped when every single one of my teammates Life Barrier was stripped 2 seconds into the battle, my Blessed signet was disabled, then all my protection spells, for like 20 sec, and saw him mash my teammates 1 at a time.
Both our healers had ALL of their healing skills disabled also.
We couldn't do JACK as he killed us.
Those that kited away got TELEPORTED BACK TO HIM as he 1-hit-killed them.
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Dec 14, 2006, 11:08 PM // 23:08
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#9
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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If he is affected by conditions (Natural Resistance aside) you could try blind and weakness. If he is affected why not add in price of failure and reckless haste to deal constant fast damage to him and lessen damage you're taking?
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Dec 14, 2006, 11:10 PM // 23:10
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#10
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Degen + Sin teleports?
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Dec 14, 2006, 11:31 PM // 23:31
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#11
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Non-stop Shelter? (They put Razah there for a reason maybe?)
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Dec 15, 2006, 01:24 AM // 01:24
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#12
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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Keep in mind you have to go through non-stop onslaught of all the enemies from previous four quests, rushing at a priest you're supposed to protect.
After killing.... I don't know how many, 12 groups? 16? of these monsters, you finally get to face Mallyx.
So we have to come up with build that effectively fights every type of monsters in DoA, as well as Mallyx himself.
Blinds are great, as we can probably have one of the nukers carry it instead... and perhaps go air spike. Degens, on the other hand, would be hard to use in the previous part of the quest.
Ritualist... well, I guess you could take out a nuker and put a Rit, as Shelter was the first thing that crossed my mind against Mallyx.
The problem is getting through the first part, obviously.
1 less firepower, and much harder to effectivly clear the unending supply of mobs.
However, the mobs do seem to wait for the previous mob to be wiped before popping out, so Rt should come in handy.
Now, the problem is, finding an Rt with 4/4 quest finished of course....
I have a guildie Rt who's 2/4, perhaps we should help him complete the rest of the two.
Or, we could simply use Razah
Quote:
Originally Posted by Burst Cancel
Any estimate on his health/armor aside from "lots and lots"?
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Lots..... and lots.
As far as we can tell, a few Searing flame and Meteor Shower seemed to move his HP bar by like, a fraction.
Next second, it was healed by his insane natural regen.
So he DOES in fact take damage.... but seems to require a huge amount of firepower and lots of time, to take him down.
Without dying, obviously
Last edited by aohige; Dec 15, 2006 at 02:47 AM // 02:47..
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Dec 15, 2006, 02:02 AM // 02:02
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#13
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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If they followed the pattern that they used with Kanaxai and Urgoz, then there could a gimmick to make it easier (like Warriors using Recall in Kanaxai and using EoE while killing sprouts in Urgoz).
Maybe try and see if the environment offers any opportunity for a little improvisation.
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Dec 15, 2006, 02:27 AM // 02:27
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#14
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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He is with four spirits, each representing an Enviromental effect.
When you fight Mallyx, you have all four of the negative enviromental effect from the previous four quests.
Most likely, killing these spirits will remove the enviromental effect.
They seem to have rather high amount of HP as our attempt at killing them didn't seem to do much damage.
We were going to try to see if Consume Soul works on these spirits or not, but before we tried, we called it a night.
If anyone tries using Consume Soul on those spirits, please let us know of the result.
Killing these spirits will probably remove the enviromental effect, but the effects weren't nearly as much of a problem as Mallyx himself.
Perhaps not only does killing the spirits remove the effects, but also weaken Mallyx....?
BTW, you're locked up in this area to face him, without much option of "kiting" around to find other options, so trying out diffrent things could prove.... quite difficult.
Dunno if leaving a dead pet outside and using necrotic travel works or not.
When you face him, there's a cutscene movie, and then the gates closes.
I'm willing to bet this cutscene brings back your pet, and puts it in the room
Last edited by aohige; Dec 15, 2006 at 02:32 AM // 02:32..
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Dec 15, 2006, 02:39 AM // 02:39
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#15
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Frost Gate Guardian
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maybe try bringing 2 mesmers with blackout and chain it? I'm just speculating since I don't have NF.
Also for the spirits maybe have the mesmers with unnatural signet?
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Dec 15, 2006, 02:48 AM // 02:48
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#16
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Academy Page
Join Date: Jun 2006
Guild: ich
Profession: W/
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this guy seems really hard to kill
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Dec 15, 2006, 02:52 AM // 02:52
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#17
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Frost Gate Guardian
Join Date: Feb 2006
Profession: E/
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meh but only a bit:-(
He takes nearly no dmg:-(
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Dec 15, 2006, 02:57 AM // 02:57
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#18
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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For the spirits I would recommend Unnatural Signet... easy enough to bring as an optional skill without sacrificing an elite spot combined with a continual nuking spree of it... there goes the spirit problem. Would be faster to add in consume soul on a rit though. Where someone said that he can't be affected by conditions earlier... there goes Searing flames usefulness as a skill. Echo Nuker/Warders anyone?... wait... Ward against Harm and ward against elements mixed with greater conflagration... there's your tank an extra +60 armor him.
Last edited by Craero; Dec 15, 2006 at 03:25 AM // 03:25..
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Dec 15, 2006, 03:00 AM // 03:00
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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Alas, I didn't have his skills targeted.
So far, Mallyx seems to be the biggest bad-a$$ boss ever.
Very fitting to be the boss of the hardest area of all.
Because all the other DoA bossess were a joke compared to the mobs in that area, I'm actually glad he's actually "OMG WTF HAX" level of hardness
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Dec 15, 2006, 03:02 AM // 03:02
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#20
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Following of Xanthar
Profession: Me/N
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Maybe an anti-warrior me/n with faintheartedness to slow down his attacks and clumsiness/ineptitude to interrupt them (remember those 2 skill prevent the attack from even happening, not just dealing out damage when the enemy attacks)? Sounds to me like we need to see what happens when a spirit is killed to get a better idea of how to handle this guy.
BTW Afro I'm totally gonna rip off your UI.
Last edited by Tobias Funke; Dec 15, 2006 at 03:07 AM // 03:07..
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