Jan 03, 2007, 03:52 PM // 15:52
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Guild: ultima
Profession: W/Mo
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why anet nerf paragon in mallyx quest
its totally useless to go in there as soon 1 necro margonite in your range he casts vocal minority on you for 21 seconds (with a recharge of 20 seconds) and some few other hexes, he is even covering it!
so all u can do in 1 of the quests with a paragon = paragon spear mastery which is just crap damage vs them. rather going SoR paragon with song of power
or
paragon with elite hex removal so u can cast at least 1 chant or shout
in other words waste of elite just to cast chants or shouts, or in other words paragons are totally crap in the mallyx quest
anet got to throw vocal minority out in that quest just to be able to cast shouts or chants cuz necro margonites know whne u have them in your skill bar lol
gonne get my monk up there now since i cant play that quest with an paragon
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Jan 03, 2007, 04:04 PM // 16:04
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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/lock this thread.
Yes, we understand your need to whine about not being fit for a certain area, believe me when I say Assassins had the same problem in the Factions elite missions, and nobody even thinks of bringing one into DoA.
Either you adapt (Hex removal indeed. Plenty of those!), or just don't go if you don't feel like changing your build.
Or it could just be that you're too close to the fray, Paragons stay in the backline, remember? You shouldn't be getting stacked with hexes if you're back there?
But please... mods.. lock this.
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Jan 03, 2007, 04:14 PM // 16:14
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Assassin LFG DoA
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Jan 03, 2007, 04:25 PM // 16:25
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#4
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Jungle Guide
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Oh wow.
[sarcasm]On topic...yeah, ANet needs to make undead mobs fleshy so my Wells Necro is usable during the Undead Hordes quest.[/sarcasm]
Dude, just change your build/tactics...adapt.
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Jan 03, 2007, 05:25 PM // 17:25
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#5
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Academy Page
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just forget about the Doa.
this area is just a big boring and unrewarding time sink.
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Jan 03, 2007, 05:30 PM // 17:30
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#6
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Ascalonian Squire
Join Date: Dec 2005
Guild: Menos Mau
Profession: Mo/
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DoA is unrewarding?
have you EVER killed anything there?
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Jan 03, 2007, 05:33 PM // 17:33
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#7
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Academy Page
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Quote:
Originally Posted by gul dan
DoA is unrewarding?
have you EVER killed anything there?
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still have a few gemstones from it.
Considering the time i spent in there, i could have made a lot more by doing anything else. As the groups don't get any better and player base grows thin, maybe i'll finally sell them and never ever set foot in there again.
Last edited by blastm; Jan 03, 2007 at 05:35 PM // 17:35..
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Jan 03, 2007, 05:40 PM // 17:40
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#8
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Ascalonian Squire
Join Date: Dec 2005
Guild: Menos Mau
Profession: Mo/
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well...
if people are doing all four areas in 8 hours, it's like 2 hours an area...
that could be many hundred platinun... more than i could do at other places...
well, its like my father says: "it's good that some people don't like some stuff, if everybody wanted to be a doctor, who would build our houses?"
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Jan 03, 2007, 05:49 PM // 17:49
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#9
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Academy Page
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Quote:
Originally Posted by gul dan
well...
if people are doing all four areas in 8 hours, it's like 2 hours an area...
that could be many hundred platinun... more than i could do at other places...
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so you just have to pack together 8 masochistics madmans who already spent days in it before for a full day dedicated to this.
that'll never happen with pugs, and thanks god, there ain't a lot of people who would sign for this in my guild.
You don't have to suffer for 8 hours straight to make money in this game.
Now, DoA is there, it's good for the few who likes it, and if anet doesn't change this, hopefully they'll never come with an area like this ever again.
But let's go back to the subject: their's far too many build not suited for this area, lives with it or just complain about it like i do.
Last edited by blastm; Jan 03, 2007 at 05:51 PM // 17:51..
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Jan 03, 2007, 06:04 PM // 18:04
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#10
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Ascalonian Squire
Join Date: Dec 2005
Guild: Menos Mau
Profession: Mo/
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i think it may be some build for you mate... but you shoud gather friends to do it, and really think what you're gonna do...
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Jan 03, 2007, 06:17 PM // 18:17
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Guild: ultima
Profession: W/Mo
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im also meaning that vocal minority is a bit lame 21 seconds it lasts and 20 sec recharge. its a total shutdown for a paragon they should lower the time on it that skill should have been an elite as it looks now
but sure hex removal bla bla i know and yes same for assasins
but at least thnx for reading my whining man
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Jan 03, 2007, 07:55 PM // 19:55
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#12
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Frost Gate Guardian
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Vocal Minority needs to be nerfed. Paragons have no native hex removers, only way is to change to P/Me but you lose your Warrior secondary making your shouty paragon very quiet - no more Watch Yourself etc. Sadly, WY/GFTE spammers are the only useful Paragon build, so it basically gimped.
Paragons are useless in DoA. Dont even think about Song of Power.
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Jan 03, 2007, 11:20 PM // 23:20
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Vocal Minority is one of the few shout hate skills out there, I don't want it to be touched. You aren't skilled enough to figure out a counter to something so you think it should be changed. Good. I hope you guys get stuck because it makes me feel better when I use my own strategies to plough through.
It is not at all hard to find a counter to this, in fact I have several.
Quit whining and play the game. If you don't have the skill to get past this area, then you don't have the RIGHT to be past this area.
GG.
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Jan 04, 2007, 12:21 AM // 00:21
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#14
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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The issue with Vocal Minority is that it forces reliance on a different class on one of two possible secondaries, OR cooperation with team mates.
While the latter is a reasonable hurdle for DoA, I imagine it might be troubling for those foolish enough to still play with PUGs.
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Jan 04, 2007, 01:26 AM // 01:26
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#15
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Banned
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How is that any different that a nonwamo warrior that's blinded needing the monk to remove it for him? Or any other condition or hex for that matter?
There's a reason you can take 8 players into missions.
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Jan 04, 2007, 07:02 AM // 07:02
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#16
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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yea I think we have proven 8 is doable. It sure would be a bit easier if you could take 12, but allas that particular ability does not look like it will be added to nightfall at any time. Simpily because that is what makes Factions unique. Nightfall uniqueness was Heroes..
Every time I have gone I have been well rewarded for it. BUT we do not get very far any time we go unless, we have mega amounts of time to waste in doing it.
But anyways... Such is life. And then you die...
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Jan 04, 2007, 07:39 AM // 07:39
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Dahl
Quit whining and play the game. If you don't have the skill to get past this area, then you don't have the RIGHT to be past this area.
GG.
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Dont be so arrogant. Of course there are counters, I merely pointed out how expensive they are in terms of gimping any decent Paragon build, of which there are very few. This is quite unlike other professions for which common shutdowns have much cheaper counters available.
Do you see Paragons in DoA? No. Why? Because to bring them you have to tell a monk to waste a slot on hex removal. Nobody in their right mind will do this when other team builds dont have to waste skill slots on countering this overpowered skills. So DoA teams will continue to be trapper+bip, or obsidian tank based - neither of which has space for Paragons.
You obviously haven't played enough DoA to figure out the team dynamics - saying counters are available without listing them is just plain lazy. I think in fact you dont know what you're talking about. Just for a laugh, I hung out again in DoA last night to see how many Paragons there were in teams - in about 35 minutes, I didn't see a single one.
Read the Paragon forums on why it is generally agreeed Paragons have a minimally useful role in PvP and none at all in PvE - they dont do anything truly useful enough in high-end areas like DoA to justify their cost in terms of wasting char slots or skill slots on other characters, compared to the original core classes.
I do hope your Dervish gets nerfed like assasins in Factions and ends up being another useless tank. It certainly seems to be going that way.
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Jan 04, 2007, 08:50 AM // 08:50
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#18
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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This thread is going no where, and don't think for a second you can all use this as an excuse for having a e-argument.
closing.
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