Feb 01, 2007, 02:04 AM // 02:04
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#21
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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With regards to SF:
We tried this during the nerfed weekend and it worked just fine. Was a little harder on energy, but nothing BR can't fix. The SF nerf only makes it so that fewer SF eles have a harder time dominating. If you run three SF eles, you should have the same performance.
With regards to money:
It's funny, the entire regular group in our guild (and those we usually party with from other guilds) all bought a "few" more FoW sets.
It's crazy, early success in DoA has produced ridiculous amounts of wealth. I cannot recall a time in the game when I would make so many ectos in such a short span of time. A successful 4 area run with no good drops is worth 500k (that's 60+ ectos in 6-7 hours... 10 ectos an hour). It actually makes farming Ectos look silly. Once it is efficient timing wise (i.e. a one hour run does not take 4), it becomes very profitable.
However, such days are going away fast. I sold my first Titan gem at 100k +50 ectos (500k)... Now they are down to 75-80k.
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Feb 02, 2007, 11:26 AM // 11:26
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#22
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you...
Guild: Clan Eternal Legion [CEL]
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Quote:
Originally Posted by Spadas Datum
The rebirth trick still works. It usually takes a good pair of rebirther 5-10 minutes to get through all 4 rooms.
For every area that you successfully clear out, the final chest at the end will give you an extra gem. For instance, if you were to do 2 areas run without break, let's say city then veil right after, you would get 1 gem from final chest in city, and 2 gems from final chest in veil. Now if you do 4 areas run, the last area's final chest will give you 4 gems.
Money, what money? Don't know what you are talking about. We are poor mindless mallyx killers.
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It has been fixed, and I'll pay you 100k if you prove me wrong. Has Mallyx door has been fixed as well... *Goes capping Flesh Golem with his Ele*
I'm now intrested how we're going to do the 4 run in 5 hours again eheh
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Feb 02, 2007, 11:34 AM // 11:34
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#23
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you...
Guild: Clan Eternal Legion [CEL]
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Quote:
Originally Posted by Karlos
Ok, took me a while as I was busy killing Mallyx 24 times :P, but I finally got around to posting the build we use for a full 4 area run. This is the link:
http://gw.gamewikis.org/wiki/Build:Team_-_DoA_Balanced
Again, so as not to step on anyone's big sensitive toes... I would like to emphasize this is "a" build to do it. I wish to make no proclamation that this is THE build to do it. Any questions are welcome as well as any areas of improvements. We've been evolving this for over two months now, so naturally we are proud of it... But, like all things GW (whatever happened to 55/SS FoW teams?), it will only be a matter of time before someone comes up with a better build that will leave us all thinking... Hmmm, now why didn't anyone think of that before? :P
Note, the build uses an exploit to bypass 3 rooms in the Foundry, one that is pretty well-known by now. However, I do explain how to do it the "straight way" in case ANet ever gets around to making REALLY thick doors.
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Thick doors we have now, but we have Essense Bond not giving energy due to the Evade system been taken away from the game, so now I ask with the SF nerf and GG recharging in 8 secs, no energy from Essense Bond, will your SS/br Necro still work?
Don't get me wrong did all 4+mallyx with all 4 chars mainlly used in DoA, and today we had major energy probelems until i switched to my Necro and BiP'ed... And gods, I hate the damn AI of this game atm...
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Feb 02, 2007, 11:58 AM // 11:58
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#24
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Ascalonian Squire
Join Date: Jun 2006
Location: UK
Guild: Solstice of Midnight [SOM]
Profession: W/
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Quote:
Originally Posted by Lux Cura
Don't get me wrong did all 4+mallyx with all 4 chars mainlly used in DoA, and today we had major energy problems until i switched to my Necro and BiP'ed... And gods, I hate the damn AI of this game atm...
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Agreed and as I was there on my nuke during the last run on Foundry that Lux did it is even more energy intensive than normal now that these dumb updates have come into play. At least with EB you could get away with a BR nec instead of a BiP.
The even more sucky thing is that even though these updates have stopped us from using the door trick in Foundry the titans can still get away with it !! That's just double standards or at least poor programming !!
Sort it !!
Last edited by Durge Ironbreak; Feb 02, 2007 at 12:01 PM // 12:01..
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Feb 02, 2007, 02:17 PM // 14:17
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#25
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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How does the evade -> blocking change impact essence bond.
The obisidan flesh tank was not using evasion skills at all was he ?
And the SF nukers in the build on the first page were not using essence bond.
I'm sorry I'm confused.
I understand the longer recharge on glowing gaze and searing flames impacting energy management and damage output.
I don't understand the reference to essence bond.
Would you mind explaining pls.
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Feb 02, 2007, 06:36 PM // 18:36
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#26
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: N/Mo
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Yep, anet fixed the rebirth trick. Even tried cc, nt, and it doesn't work either. As for the energy, I never really relied on essence bond so it's not a big deal. Glowing gaze/SF, well, you have to just watch when your'e using glowing gaze. Don't gaze when the foes aren't burning. Did four areas last nite, works fine. Maybe extra 45 minutes we had to go through doing the rooms in foundry. Plus the afks and the error[and he never got back in] our SB monk had in foundry, it took us about 6.5 hours.
Last edited by Spadas Datum; Feb 02, 2007 at 06:51 PM // 18:51..
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Feb 03, 2007, 06:38 AM // 06:38
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#27
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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SF Nerf is no big deal. With 3 eles you are fine. It becomes a problem if you run 2 eles.
With the nerf of the rebirth trick, you have to fight the first 3 rooms, which we used to do anyways before, and pulling is easier with an ele tank than a warrior tank there.
Overall, it added 45 minutes to our time, but then, as Spardas mentioned, our SB monk disconnected (and could not reconnect cause his game updated to a newer version) and we had to go slow in the last 3 fights in the foundry.
The mess with Essence Bond is what I am still trying to figure out. We managed to do it in 6.5 hours with neither monk using E-Bond and only Blood Ritual. However, inexperienced groups or less than optimal healers may wish to get BiP.
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Feb 03, 2007, 11:23 AM // 11:23
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#28
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you...
Guild: Clan Eternal Legion [CEL]
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Quote:
Originally Posted by odly
How does the evade -> blocking change impact essence bond.
The obisidan flesh tank was not using evasion skills at all was he ?
And the SF nukers in the build on the first page were not using essence bond.
I'm sorry I'm confused.
I understand the longer recharge on glowing gaze and searing flames impacting energy management and damage output.
I don't understand the reference to essence bond.
Would you mind explaining pls.
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The change they made makes Essence bond only giving you energy if the Tank takes dmg, if he's taking 0 dmg, you will not get energy, before EB would give you energy even if he would take 0 dmg, this changed when they removed the evade system, don't ask me why, i'm a noob, I only know how to drive, don't know jack Sh%& about mechanics .
Karlo, true that, if you have a good group that are used to play with each other, energy probelems can be overcomed, but it is still a pain
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Feb 04, 2007, 09:32 AM // 09:32
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#29
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Quote:
Originally Posted by Lux Cura
The change they made makes Essence bond only giving you energy if the Tank takes dmg, if he's taking 0 dmg, you will not get energy, before EB would give you energy even if he would take 0 dmg, this changed when they removed the evade system, don't ask me why, i'm a noob, I only know how to drive, don't know jack Sh%& about mechanics .
Karlo, true that, if you have a good group that are used to play with each other, energy probelems can be overcomed, but it is still a pain
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Thanks, a lot.
This is too bad though.
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Feb 04, 2007, 11:21 PM // 23:21
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#30
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Rage
Profession: E/Me
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Hi all
First of all - why you so need SB monk? 1W tank, 3 SF nukers, 1 Ranger, 1 BiP, HB healer, 1 Bonder. If you have good Ranger - iam(W/E tank) can do OF always on me.
You always talking about Foundry...Foundry easy if you have good team, but it hard now find good Nuker...
So... can you tell me plzz...how do Gloom (cave) - i done perfect my tank build - no interapts, OF always. I tryed "SS" in team, "Me" in team...But i alwais loosing agro. Or maybe it not my fault?
Last edited by Ser Balthazar; Feb 04, 2007 at 11:33 PM // 23:33..
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Feb 05, 2007, 07:20 AM // 07:20
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#31
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you...
Guild: Clan Eternal Legion [CEL]
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Quote:
Originally Posted by Ser Balthazar
Hi all
First of all - why you so need SB monk? 1W tank, 3 SF nukers, 1 Ranger, 1 BiP, HB healer, 1 Bonder. If you have good Ranger - iam(W/E tank) can do OF always on me.
You always talking about Foundry...Foundry easy if you have good team, but it hard now find good Nuker...
So... can you tell me plzz...how do Gloom (cave) - i done perfect my tank build - no interapts, OF always. I tryed "SS" in team, "Me" in team...But i alwais loosing agro. Or maybe it not my fault?
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Seems everything is easy for you, so why ask us!?
We use SB for more fire power, and to do it faster, of course u can have a Ranger with EW and QZ, and BR and Even SS, but that would need a team that knows what they doing, and a ranger timing EW perfectly, and probably to have all team in trouble if missed of by any chance a spirit gets hit, making again things go slowly, SB/Prot is important, the point Karlo makes with is build is that it's the one that at the moment works best in a Ratio efectiness/time.
Maybe if you try his build you might make it in the cave
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Feb 05, 2007, 09:59 AM // 09:59
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#32
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Desert Nomad
Join Date: Nov 2005
Location: Italy
Guild: Italian Dreams
Profession: Me/Mo
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In my opinion the obsidian tank can take Sliver Armor instead of LB gaze...
What do you think about it??
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Feb 05, 2007, 10:56 AM // 10:56
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#33
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Rage
Profession: E/Me
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Quote:
Originally Posted by Lux Cura
Seems everything is easy for you, so why ask us!?
We use SB for more fire power, and to do it faster, of course u can have a Ranger with EW and QZ, and BR and Even SS, but that would need a team that knows what they doing, and a ranger timing EW perfectly, and probably to have all team in trouble if missed of by any chance a spirit gets hit, making again things go slowly, SB/Prot is important, the point Karlo makes with is build is that it's the one that at the moment works best in a Ratio efectiness/time.
Maybe if you try his build you might make it in the cave
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The problem is - SB it is first one who braking my agro...need really pro SB for team you talking about. Iam asking you becouse i thougth you can tell me maybe some specific tactic in cave...thats all...but i see only sarcasm from you...It is a pity!!!
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Feb 05, 2007, 06:55 PM // 18:55
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#34
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: N/Mo
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For gloom cave. It's really casting and moving back instead of camping. You just need to have more experienced nukers. First group of fleshrot tormentors, kill them, when second groups come in, if you have sb monk, have him cast on you before they come in. Do not use MS for fleshrot group. Once they are dead, tell the casters to fall back. They have to wait for the earth tormentor group to come in, then MS them and kill them. Then fall back and wait for the flesh/earth/heart tormentor group. Then they go in and kill the earth tormentor. After that group, there should be no more earth tormentors, it now just boils down to cast and backing away until everything else die. GG. done.
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Feb 05, 2007, 09:27 PM // 21:27
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#35
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Rage
Profession: E/Me
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hmmm....i'll try - ty vm
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Feb 05, 2007, 10:41 PM // 22:41
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#36
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Wilds Pathfinder
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
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playing paragon 80% of the time is not very helpful to kill mallyx
completed city and stygian veil, once I defeated mallyx with paragon I'll get monk or ele to DoA...
nice build karlos, hope I can try it with friends soon
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Feb 05, 2007, 11:44 PM // 23:44
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#37
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/N
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Quote:
Originally Posted by Ser Balthazar
The problem is - SB it is first one who braking my agro...need really pro SB for team you talking about. Iam asking you becouse i thougth you can tell me maybe some specific tactic in cave...thats all...but i see only sarcasm from you...It is a pity!!!
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like my pro sb hoho
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Feb 06, 2007, 09:23 AM // 09:23
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#38
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you...
Guild: Clan Eternal Legion [CEL]
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Quote:
Originally Posted by Ser Balthazar
The problem is - SB it is first one who braking my agro...need really pro SB for team you talking about. Iam asking you becouse i thougth you can tell me maybe some specific tactic in cave...thats all...but i see only sarcasm from you...It is a pity!!!
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You saw sarcrasm, because of the way you wrote it, and the way you wright show arrogance, and I deal with arrogance with sarcrasm, if you didn't meant to write like that, because your english is limited (that I understand, becasue i'm not English based has well) then sorry.
Hope Spada helped you enough there.
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Feb 06, 2007, 10:56 AM // 10:56
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#39
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Ser Balthazar...
Assuming you are tanking at the right spot (the bend just before you get to the NPCs), then the issues are mostly the eles and/or monk drawing aggro.
It's important that nukers and healers not camp in casting range of bad guys, it's important that they do not cast on bad guys (or you) while new bad guys are entering your aggro bubble (or the new guys will not settle on you). It's important that you not pull aggro back to the NPCs as that tends to make them come and fight and they will mess up aggro big time. It's important that the nukers are RELIGIOUS about staying on the closest target and not reaching over you.
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Feb 06, 2007, 08:08 PM // 20:08
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#40
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Rage
Profession: E/Me
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I know how to tanking - it is not proplem. Problem is how keep argo near me - or good spot. I tryed many variations - but always Nukers or SB or SS take argo on themself - sometimes - i think i'll brock my monitor. If someone can...plzz - show picture here - where good spot. I know - most important- exp team. But maybe iam noob?! Plzz Dont be Lazy - show picture. I dont think iam noob....but plzz...
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