Mar 17, 2007, 12:50 AM // 00:50
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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G.O.M: Warriors go home?
After 2 hours all I see is "NO TANKS". All they want is casters, it's like TOPK's. Only ranged, I'm not very happy. What is the point to making a mission so hard most cannot do it?
Can someone explain it to me? (Please if it was easy, just move on. I really don't want this to turn into a "you suck" thread.).
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Mar 17, 2007, 01:01 AM // 01:01
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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PUGs suck and usually don't know what to take.
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Mar 17, 2007, 01:07 AM // 01:07
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#3
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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I've offered to pay, and nothing.. I'm really not happy, tried all times of the day, etc for a week or so.. nothing. Read gwiki until I'm crosseyed. Tried getting skills it recommends, and setting up heroes, controlling them via their panels etc.. I can get all but killing Shiro. I'm at wits end. I even practiced using Imperial sanctum. I know it's a lil different but was trying anything.
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Mar 17, 2007, 01:51 AM // 01:51
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I don't know what wiki recommends but price of failure, reckless haste, spiteful spirit, spoils victor, empathy and wild blow are key skills here. So for heros i would take 2 x necro and a spare warrior so you can set them up right. Paragon, 2 x monk and mesmer as henchies.
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Mar 17, 2007, 01:59 AM // 01:59
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#5
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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The people who say NO TANKS are sheep who can't come up with an original build.
I finally got into a PUG the other day for this mission with my ranger - it was actually three players and heros, but it worked. (Dervish tank, I was an interrupt ranger with pindown, and a monk) Get this though - we breezed through the mission with ease and when we reached the end, I couldn't get them to free the shrines! We killed Shiro so easily, and yet we didn't get masters because they were so paranoid.
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Mar 17, 2007, 02:13 AM // 02:13
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#6
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Just got "Wail of Doom" tried it on Imop sanct..yup waste of time.. Oh well, Necro has new toy lol
I appreciate the suggestions, A guy in camp just told me the wiki is all opinion and nothing is carved in stone.. Ugh I'm going to buy some crayons..
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Mar 17, 2007, 02:35 AM // 02:35
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#7
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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If anyone wants to lead group, I'll pay 10k to get through it. 15k if we get masters.
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Mar 17, 2007, 02:38 AM // 02:38
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#8
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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i did it on my dervish using a reapers sweep build and taking wild blow myself, zhed as blinding surge air spiker, koss as dragon slasher, prot hero and the following hench:
Mhenlo
Gehraz
Sogolon
Odurra
Breezed the mission with 0 deaths and wiped shiro with ease. I ran this because prefious times ive used spoil voctor necro etc and this worked just as well, if not faster.
Also ran spirit spammer when i played Rt and trapped shiro in a circle of spirits (they trigger his riposting shadows, its quite fun to watch him bouncing around)
as long as you can end a stance and apply heavy pressure he drops with no troubles.
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Mar 17, 2007, 02:57 AM // 02:57
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Mournblade
The people who say NO TANKS are sheep who can't come up with an original build.
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People say no to tanks for a reason. They're f*cking useless and a waste of space.
Warriors on the other hand, they have a use. A warrior deals damage, get this simple fact right, they have more armour than all other professions making them a tank already without the need for useless builds.
Tbh though i find it easier to just solo (or duo if i'm not N or Mo) with hench/heros while they cap all the shrines getting me masters. Worked for my Mes, Necro and Monk (only thought of doing it then).
Oh and Wild Blow isn't required. Wild Strike and Wild Throw do the job just as well. Hench beat pugs anyday, at least you know you can give them builds that will actually work.
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Mar 17, 2007, 03:28 AM // 03:28
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Well most of the groups there consider all warriors, as tanks so they get told to piss off.
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Mar 17, 2007, 04:05 AM // 04:05
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#11
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Academy Page
Join Date: Mar 2007
Profession: W/Mo
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just make a W/Mo, set your skills as much healing, then before entering the mission switch back to warrior skills. just make sure that you tell people to grab another monk because of your "low" energy level.
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Mar 17, 2007, 04:12 AM // 04:12
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#12
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Hall Hero
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Well...I'm sorry, I dunno what I could reccomend. I used my warrior along with his hero-hench team and I just kinda winged it and was careful to watch aggro.
If it's any help, I had brought along Koss, Dunkoro (Word of Healing monk) and Zhed as a Searing Flames ele. It may've been Koss or Olias as MM, I don't remember.
But yeah, I'd suggest that if you need a mission done: Bring Heros and henchies. They heal you faster than a pug can, exploit corpses quicker than a normal MM, and they listen to your instructions via flagging.
(Also, I'm pretty sure I didn't bring Wild Blow. I really don't know how I did this.)
Anyways, I wish you the best of luck, man.
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Mar 17, 2007, 05:20 AM // 05:20
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#13
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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actually I think a tank does have a role. If you can convince all the casters that they really do need to kite when shiro breaks from the tank, and he re-establishes aggro on the tank, it makes this one easier. A good tank can use tactics to evade most of his nasty attacks, can cripple him when he takes a run at a caster, and can wild blow his stance.
Slight digression: PUGs here are the luck of the draw. When I've been a character who is in demand here, I can make a difference, and make up for others. When I'm a crappy character, like my paragon and derv, I got lucky and found PUGs who had their main bases covered......eventually.
Advice to Enchanted Warrior is this: try to get into a PUG that has done this a few times and know what to bring (just listening to team chat can confirm this). If you can't find one pretty quick, don't stay there spamming 'tank lfg' for an hour.......go do something else and come back a little later.
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Mar 17, 2007, 05:31 AM // 05:31
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#14
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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Enchanted, the thing that made the shiro part a walk in the park was to flag the hench in the correct place just outside the fortress. Put them at the point just where he will lose aggro and he just runs back and forth and will not touch the hench for more than one hit. Just bring a decent evade skill and you can tank him pretty easy. His last bit of health took awhile to get down but i did not bring spoil victor, empathy, wild blow or spiteful.
Good luck If your still having trouble, i can take you through it, just pm me.
Last edited by chichory; Mar 17, 2007 at 05:34 AM // 05:34..
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Mar 17, 2007, 06:19 AM // 06:19
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Wild Blow.
Disable any skills on your heroes that cause conditions once he starts to use Impossible Odds.
Honestly the first time I did that mission it was with heroes/henchmen and found it pretty easy. I didn't have Wild Blow or any +AL boosts, and sat there while Shiro pounded away at my warrior. I disabled all skills on my heroes' bar with +damage so they were simply autoattacking so Impossible Odds wasn't a threat, and stopped using my own +damage skills as well. No cookie-cutter builds or anything, just pounded on him with auto attacks. I may have ordered Cynn + Herta back so their AoE wouldn't break aggro.
The only real hard part was forcing Shiro onto my warrior I found.
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Mar 17, 2007, 08:18 AM // 08:18
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#16
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Frost Gate Guardian
Join Date: Feb 2006
Guild: FIERY KNIGHTS
Profession: R/Mo
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Quote:
Originally Posted by Enchanted Warrior
I've offered to pay, and nothing.. I'm really not happy, tried all times of the day, etc for a week or so.. nothing.
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One question, dont you have any friends or guidlies to group w/ ?
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Mar 17, 2007, 09:12 AM // 09:12
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#17
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Desert Nomad
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on my warrior i henched this mission (well, as every other mission :P). once u get to shiro just make sure u always move, while getting the shrines (they do help, its not only bonus). when u have them all, run toward the exit of the temple or whatever it is, then flag your henchies to stay outside, and you aggro shiro and stay on that doorway. if things go bad and you die, shiro will go a bit to the outside, then break aggro and go back in. might take a few times like this but it sure did work.
on my monk, we had 2 eles, 2 monks and i think 1 mm, 1 para and the rest was melee (a warrior and an assassin). one of the eles was blinding shiro, the assassin was "tanking" him, and a monk stayed to heal him. the rest did the shrines, and then just pounded onto Shiro.
hope it helps
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Mar 18, 2007, 03:22 AM // 03:22
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#18
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Chichory you RAWK! He helped me do it and it was a breeze. All I can say is I'm glad it's done and behind me.. I HATE that frelling mission.
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Mar 18, 2007, 03:23 AM // 03:23
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#19
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Quote:
Originally Posted by MASQUE EYE
One question, dont you have any friends or guidlies to group w/ ?
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Well to be honest, most of our guild quit when NF came out. What can I tell ya.. They went to.. *gasp* WOW.
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Mar 18, 2007, 03:46 AM // 03:46
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#20
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Ascalonian Squire
Join Date: Jan 2007
Guild: Guard of the Citadel
Profession: W/
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Losers.
My main Charry(A War) got through this a week or two ago. I got my guild leader, we grabbed some heroes and Hanchies and some random mesmer. Took two tries, but I got masters. Wild Blow is your friend.
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