Feb 20, 2007, 11:17 PM // 23:17
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#81
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Ascalonian Squire
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Quote:
Originally Posted by Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
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The interrupt only happens when Mallyx uses a SKILL. A lvl30 monster can just as easily beat you into the ground with his fist as well, you know.
What happens when Mallyx uses Summoning Shadows to pull everyone next to him and follows with Banish Enchantment to wipe out all your team's buffs as well as the random skill being disabled for 6 seconds?
As those are spells, not skills, you just had your N and E teams pulled in tight and stripped off not only their extra defenses but also (according to Murphy's Law) whatever spell/skill they would most need at that particular moment.
It would take only a few interrupts for SS to drain everyone's energy pool dry, and you can bet he'll use every skill in the book within 1/4 second after that happens.
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Feb 21, 2007, 02:58 PM // 14:58
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#82
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Pre-Searing Cadet
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Quote:
As those are spells, not skills...
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In GW all spells are also skills. In other words spells are defined as a subset of skills. See http://gw.gamewikis.org/wiki/Skill_type.
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Feb 21, 2007, 04:11 PM // 16:11
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#83
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Spell Breaker work against Banish Enchantment and Summoning Shadows?
Image Removed ~Snipe
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Feb 21, 2007, 07:29 PM // 19:29
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#84
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Spell Breaker works against Banish Ench, but Summoning Shadows is not targeted at you, it's a self-targeting spell, like Aegis or Aftershock.
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Feb 22, 2007, 10:06 AM // 10:06
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#85
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Karlos
Spell Breaker works against Banish Ench, but Summoning Shadows is not targeted at you, it's a self-targeting spell, like Aegis or Aftershock.
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Ty by reaply...
I think something like to a MM to kill mallyx, the MM outside the chamber, with a monk to heal and the others inside very close to gate just rezing one to another and attacking mallyx (Need to stay close the gate to avoid necro to enter in range of Summoning Shadows, remember to run back to portal if Mallyx use Summoning Shadows). I think minions will run to mallyx and prevent him to come very close to gate.
The Minions will give the damage, the others inside will give the agroo to avoid mallyx to run back to altar. No enchants, no condictions, no hexs...
Now i want to ask how long is the range of Summoning Shadows? If the range is the same of a normal agroo this can work because the MM can avoid enter in Mallyx agroo.
If Mallyx use Summoning Shadows and get MM and pull him inside the chamber dont mather the monk can rez him back outside later, DP dont mather because you will need corpes to minions, and at last everyone can selfkill to provide a initial 10 minions.
I think this can work...
And the better you can try lots of times, because outside monk can rez the team inside.
P.S. 1 Outside monk remenber to bring vampiric weapow to selfkill to give a corpese to necrotic.
2 Everybody kown the Golem trick...
3 remember to ever run to gate to make rez easy later.
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Feb 23, 2007, 02:59 AM // 02:59
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#86
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Desert Nomad
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my Rt have just finished all 4 area DOA missions , now I am thinking Rt build for fighting the final boss Mallyx
Does anyone have good suggestion build for my Rt to go on fighting Mallyx with another seven ppls?
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Feb 23, 2007, 08:10 AM // 08:10
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#87
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Krytan Explorer
Join Date: Dec 2005
Location: Melbourne, Australia
Profession: Mo/Me
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Has anyone tried signet of disruption on mallyx? can it interrupt his monster skills when he's under hex?
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Feb 23, 2007, 08:19 AM // 08:19
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#88
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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The Big Monkey is dead.. :P
Ok, the big old monkey died
We're not quite sure how we killed him. The screenshot says it all, we pulled him the door like the old days and handed him his butt on a platter.
One piece of bad news... That update note about changing Mallyx's skill Summoning shadows was actually referring to ANOTHER change to the skill. It now casts instantly. So, our idea of interrupting it failed miserably. And yet, somehow he was stuck and we just kicked him butt. Better lucky than good, I guess.
Anyways, do not despair fellow DoAers,Mallyx's coffers have not run dry yet.
Last edited by Karlos; Feb 23, 2007 at 10:02 AM // 10:02..
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Feb 23, 2007, 08:22 AM // 08:22
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#89
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Well, there's more bad news: They changed Summoning Shadows so that it's instant cast (like Call to the Torment).
There is however good news: We just killed him. I started a new thread for that since this one has become highly speculative.
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Feb 23, 2007, 08:24 AM // 08:24
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#90
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Congratulations !
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Feb 23, 2007, 11:46 AM // 11:46
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#91
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Ascalonian Squire
Join Date: Jan 2007
Location: Hall of Monuments Ca.
Guild: The Lords of the Pit [deth]
Profession: Mo/
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Cool beans! i had a feeling it would be u guys to do it. please elaborate on what happened in there, i'd love to know if he just glitched and got stuck or what. Now i finally have the motivation to go get another piece of his big purple monkey @$$
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Feb 23, 2007, 12:19 PM // 12:19
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#92
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Way to go. Now you just have to find out how
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Feb 23, 2007, 02:47 PM // 14:47
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#93
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Ascalonian Squire
Join Date: Nov 2006
Guild: The Kaizen Order [Kaiz]
Profession: N/Mo
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Quite honestly, we aren't at all sure how we killed him. When he cast SS, part of the team got pulled thru the gate, and part of the team did not. But, he nonetheless, locked at the gate from that point forward as he always had, and we just all stood real still and took him down as quickly as possible. My personal opinion is, that for some reason some people got stuck on the outside. I theorize it has to do with the thicker doors, such that when Mallyx SSed us, some people ended up in the door, and we're pushed back outside. Then, I think what happened is he aggro locked on one of those people who were still outside and since he couldn't get to that person, he just stood there. From that point forward, all of us just kept spiking him till he died. At one point we did try to rez one fallen person, but when we did, Mallyx immediately killed him, so we didn't try that again.
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Feb 23, 2007, 03:18 PM // 15:18
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#94
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by tknorris
Quite honestly, we aren't at all sure how we killed him. When he cast SS, part of the team got pulled thru the gate, and part of the team did not. But, he nonetheless, locked at the gate from that point forward as he always had, and we just all stood real still and took him down as quickly as possible. My personal opinion is, that for some reason some people got stuck on the outside. I theorize it has to do with the thicker doors, such that when Mallyx SSed us, some people ended up in the door, and we're pushed back outside. Then, I think what happened is he aggro locked on one of those people who were still outside and since he couldn't get to that person, he just stood there. From that point forward, all of us just kept spiking him till he died. At one point we did try to rez one fallen person, but when we did, Mallyx immediately killed him, so we didn't try that again.
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I hope it can be replicated then.
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Feb 23, 2007, 05:48 PM // 17:48
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#95
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Man... you cant find a team to fight mallyx... i try to find a team in the last two nights and cant find 8 people... i will try again this night...
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Feb 23, 2007, 06:49 PM // 18:49
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#96
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Tarkin
Man... you cant find a team to fight mallyx... i try to find a team in the last two nights and cant find 8 people... i will try again this night...
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Yeps, and pugs are far more less coordinated then organized groups.
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Feb 23, 2007, 07:24 PM // 19:24
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#97
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Ok so let me recap all the weirdness that took place:
1) I was the tank (see me carrying my menacing axe in my hoochie armor), and I went to him with SB and with my finger ready on Power Return to interrupt Summoning Shadows like I had done before. We had 6 people lined up outside (2 blood spikers, 2 air eles, 2 healers) and we left tthe bonder dead at the door to trigger Sig of Sorrow.
2) After he made his little speech and turned hostile, he tried to cast Banish Enchantments on me, which failed, because I had SB.
3) Last time, after he did that, he tried Summoning Shadows, and I interrupted it and he walked up to me to hit me. THIS TIME, he simply walked right past me ALL the way to the door. So, this was the first anomaly, he was FULLY aware of the rest of the party (which was lined up outside the door).
4) When he got at the door or near the door (not totally sure) he used Summoning Shadows (I refrain from calling it SS so as not to confuse it with Spinal Shivers and Spiteful Spirit, ....). It was instant cast, but NOT a stance. It was like Call to the Torment, on the top part of the skill monitor, not in the bottom part like shouts and stances. What that means is that he can't execute it concurrently with other skills. For what's that worth.
5) We all got pulled to him, however, some of us did not make it through all the way, I believe 3 of us were no into the Citadel. One ele took two steps back, the others stayed still.
6) He instantly killed one necro (the BiP blood spiker, who had 105 health). Then he just STOOD THERE. Doing nothing. He kept trying to use Banish Enchantment on me every time it recharged while I still had SB on me, but once it wore off, he stopped caring. We started to spike him.
7) At one point, someone yelled "Rez the necro" and the poor BiP got Res Chanted only to be killed instantly again. But again, he je just stood there after that and did not budge. He used Wild Smash to kill him.
8) So, we just zapped his butt to death.
So, maybe it was luck, maybe he's having problems dealing with the new thicker walls. I think the key was that he went allthe way to the door before using that skill which was unexpected behavior.
This however allows us to ignore the whole Psychic Distraction idea which was the focus of our build. I think they fixed the teleportation issue that made everyone get pulled to him even if they are outside. I maybe wrong. It's just a hunch.
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Feb 23, 2007, 07:40 PM // 19:40
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#98
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Karlos
2) After he made his little speech and turned hostile, he tried to cast Banish Enchantments on me, which failed, because I had SB.
3) Last time, after he did that, he tried Summoning Shadows, and I interrupted it and he walked up to me to hit me. THIS TIME, he simply walked right past me ALL the way to the door. So, this was the first anomaly, he was FULLY aware of the rest of the party (which was lined up outside the door).
4) When he got at the door or near the door (not totally sure) he used Summoning Shadows (I refrain from calling it SS so as not to confuse it with Spinal Shivers and Spiteful Spirit, ....). It was instant cast, but NOT a stance. It was like Call to the Torment, on the top part of the skill monitor, not in the bottom part like shouts and stances. What that means is that he can't execute it concurrently with other skills. For what's that worth.
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I think i know what happens, He pulled people INTO the wall. From you're observations, i think that the Ai was changed to make a difference between people in the citadel and outside the citadel(seeing he walked straight to the door), but the ai has no idea how to deal with people inbetween. So he just froze on a target(probably one of you're monks, since you say they didn't move.). (But i can be wrong ofcourse)
Last edited by jelmew; Feb 24, 2007 at 07:09 AM // 07:09..
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Feb 24, 2007, 06:45 AM // 06:45
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#99
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Ascalonian Squire
Join Date: Mar 2006
Location: USA EST (GMT-5)
Guild: ***Looking for a guild***
Profession: N/
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I think I saw a golem in the picture. Was he going to be used for the instant rc for sig of sorrows, and not the bonder ideally?
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Feb 24, 2007, 06:58 AM // 06:58
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#100
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Oh no, we use the Golem to be able to rebirth people out of the room as explained in the Ebony Citadel article on the wiki. We use it before we go in, let the Golem die, then after the cutscene, the necro traverses out to the corpse of the golem, then everyone saccs themselves and the necro rebirthes them outside.
The ele who had Flesh Golem just made one for the group picture. :P
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