Feb 18, 2007, 04:34 AM // 04:34
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#61
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Academy Page
Join Date: Apr 2006
Location: USA
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here goes
spoil victor
cry of fustration
wailing weapon
warmonger weapon
shivers
winter
equinox
arcane languor
possible skills,no?
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Feb 18, 2007, 08:56 PM // 20:56
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#62
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Ascalonian Squire
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Quote:
Originally Posted by wetsparks
Even though I havent been to Malyx, or done any DoA, why not have a necro/ranger. He can use spinal shivers on Malyx so that all cold damage will interupt, use Winter so that you always do cold damage, use Broadhead Arrow, which is a condition that he cant get health off of, so that the eles can hit him with some damage in the extended cast times and interupt. Since he is a boss you can bring Serpants Quickness to have skills recharge faster to fire Broadhed Arrow more often. Other than that, if the warrior is substituted for the Paragon/Warrior that Polarhound suggested that can hold agro and heal, I know he would loose the OF skill that is popular.....just my two cents on the issue.
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Once again: Spinal Shivers is a HEX:
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.
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Feb 18, 2007, 11:24 PM // 23:24
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#63
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Frost Gate Guardian
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Quote:
Originally Posted by Polarhound
Once again: Spinal Shivers is a HEX:
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.
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I don't want to put words in other people's mouths, but I think the point with Spinal Shivers was to interrupt Mallyx's skills, including Consume Torment.
Interrupting a 3/4 cast-time skill would be based on pure luck, but with constant cold pressure, it's theoretically possible... I think. I believe it's possible to interrupt a monster skill with Spinal Shivers, but I may be wrong.
Anna
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Feb 18, 2007, 11:48 PM // 23:48
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#64
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Frost Gate Guardian
Join Date: May 2006
Location: Holland
Guild: Newbies 'R Us [NRU]
Profession: A/E
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It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
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Feb 19, 2007, 01:36 AM // 01:36
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#65
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Quote:
Originally Posted by Polarhound
Once again: Spinal Shivers is a HEX:
Consume Torment: All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.
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The main idea is to either get Shivers on him ASAP in order to interrupt that skill. Or as i have suggested in my lengthy post on page one, to Interrupt/Diversion both his teleporting skill and Consume Torment before the setup, giving the team a little longer to setup Shivers and whatnot.
So since all dmg sources will now be cold, means that ALL dmg will interrupt him, so a steady flow of dmg might be sufficient enough to get all his skills interrupted.
As i said though, since no one has reported testing this idea yet, i see two main issues. One: holding aggro (might not be too bad since he shouldnt be able to tele anymore). and Two: Keeping Shivers ON Mallyx since every interrupt will drain the necro of energy (shivers ends if necro loses all energy). So one main issue would be to keep the Shivers necro fueled with energy, constantly!
Idk, more tah think about eh?
cheers!
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Feb 19, 2007, 05:34 AM // 05:34
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#66
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Well not ALL dmg sources, only elemental dmg sources. If you want Full cold, you have to go with Greater Conflagration + Winter or have all meleers or those attacking with wand/staff also bring an elemental weapon.
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Feb 19, 2007, 06:14 AM // 06:14
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#67
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Frost Gate Guardian
Join Date: Nov 2006
Profession: Rt/
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I mainly play the ritualist class and as such have not been able to even effectively step foot into DoA. However, I thought i would throw out a few suggestions just to stir up some ideas to try to help.
Perhaps a combination of Dissonance and Warmonger or Wailing Weapon would help interrupt things. Also Nightmare Weapon could help with damage since it is unconditional life steal for 3 strikes. A pair of rits may be able to coordinate their casts to always keep dissonance and other interrupts up at all times.
Good luck everyone.
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Feb 19, 2007, 06:56 AM // 06:56
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#68
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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hm. What if we had an A/W wielding icy daggers? Keep up a 33% faster attack buff up 100% of the time (hear me out) while a necro dumps Spinal on mallyx? 100% Interruption. But i'm just thinking out-loud.
OR. What if we had an E/N with 16 energy storage+full radiant armor+full attunement dump Spinal Shivers on him? Then convert the entire party's damage to cold and keep the ele nice and full of energy?
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Feb 19, 2007, 07:41 AM // 07:41
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#69
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Well, some skills have such a short activation time, which means if you accidently don't interrupt them once, you're whole plan is spoiled. And everyone who takes a hit from him gets transported away, so you can't attack him continually.
I don't know anything about mallyx's attack speed, so if i'm wrong with this, just correct me.
A rit with
Shelter
Signet of creation
Signet of binding
As elite soul twisting or Ritual lord
If his attack speed is to high, you can try to decrease it hits. The tank is w/e normally, so it could bring Ward against melee. (I'm assuming you destroyed all the enviromental effect spirits.
If mallyx still hit's to much to keep shelter up, then you COULD bring displacement, but i'm not so sure about the last one.
Thima Jasin
Last edited by jelmew; Feb 19, 2007 at 08:41 AM // 08:41..
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Feb 19, 2007, 07:53 AM // 07:53
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#70
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by anna
I don't want to put words in other people's mouths, but I think the point with Spinal Shivers was to interrupt Mallyx's skills, including Consume Torment.
Interrupting a 3/4 cast-time skill would be based on pure luck, but with constant cold pressure, it's theoretically possible... I think. I believe it's possible to interrupt a monster skill with Spinal Shivers, but I may be wrong.
Anna
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Its possible they do it for Kanaxai in the Deep.
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Feb 19, 2007, 09:11 AM // 09:11
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#71
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Bowstring Badass
Its possible they do it for Kanaxai in the Deep.
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Kanaxai doesn't teleport you away on every hit. http://gw.gamewikis.org/wiki/Shadow_Smash
Just trying to attack him and in the meantime not getting hit is almost impossible.
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Feb 19, 2007, 11:40 AM // 11:40
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#72
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Frost Gate Guardian
Join Date: May 2006
Location: Holland
Guild: Newbies 'R Us [NRU]
Profession: A/E
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It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
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Feb 19, 2007, 12:07 PM // 12:07
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#73
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Frost Gate Guardian
Join Date: Nov 2006
Location: The Ebony Citedel Chest
Guild: [TWS] The Warriors Stronghold
Profession: E/
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Quote:
Originally Posted by Mr.Pickle
here goes
spoil victor
cry of fustration
wailing weapon
warmonger weapon
shivers
winter
equinox
arcane languor
possible skills,no?
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this isnt 1 bar i would hope,4 profession bars with 3 elites are the best ever :/,most hexes on mallyx result in healing him,im not sure how exhaustion would work on him since he may have a godlike amount of energy.
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Feb 19, 2007, 01:30 PM // 13:30
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#74
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Abyss1
It's the same as interrupting Kanaxai same reasons simular times and it can be done as said constant cold presure so you bring winter so all ele attacks go cold and you have enough of an interrupt to do it.
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If you read the skill description, then you know that the shadowstep skill can't be interrupted, so how are you planning on keeping constant pressure on him if he just moves the tank out of his way and heads straight for the other party members?
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Feb 19, 2007, 04:20 PM // 16:20
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#75
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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The shadowstep skill can't be interrupted, but it can be prevented.
Quote:
If this creature's attack hits
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If you go with the spinal shivers, you can go with hexes and conditions as the idea is to interrupt the skill, preventing him from removing them. Bring someone with a reliable source of blind and have the SS necro bring spirit of failure so he replenishes energy (along with BiP support, probably).
Someone mentioned Shadowform in this thread already. Theoretically, it should work because he will miss his attacks, so shadow smash wouldn't be a problem. Banish Enchantment would fail as it is a spell.
But you'd need to perma-Shadowform, for which you would need Deadly Paradox and a rit with Weapon of Quickening or Ranger with Quickening Zephyr.
Last edited by Kabale; Feb 19, 2007 at 04:26 PM // 16:26..
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Feb 19, 2007, 06:06 PM // 18:06
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#76
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Just hopefully you could constantly interrupt him if you were using SS and blind.
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Feb 19, 2007, 06:13 PM // 18:13
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#77
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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What about the Rit spell ... Defiant was Xinrae(?) Skills (or maybe it is just spells) cast on holder take an additional x seconds to recharge. That could help slow him down a bit.
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Feb 19, 2007, 07:10 PM // 19:10
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#78
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Kabale
The shadowstep skill can't be interrupted, but it can be prevented.
If you go with the spinal shivers, you can go with hexes and conditions as the idea is to interrupt the skill, preventing him from removing them. Bring someone with a reliable source of blind and have the SS necro bring spirit of failure so he replenishes energy (along with BiP support, probably).
Someone mentioned Shadowform in this thread already. Theoretically, it should work because he will miss his attacks, so shadow smash wouldn't be a problem. Banish Enchantment would fail as it is a spell.
But you'd need to perma-Shadowform, for which you would need Deadly Paradox and a rit with Weapon of Quickening or Ranger with Quickening Zephyr.
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Could work, the only problem would be fitting this in the build, because you also have to defeat enemy hordes coming at you in the beginning.
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Feb 19, 2007, 07:18 PM // 19:18
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#79
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Ive never fought him, but all i can think of is deathly chill. you can probably spam in nonstop because of his hp. just have a bunch of necros doing that, while you have a rit lord and a couple of monks keeping people alive.
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Feb 19, 2007, 07:56 PM // 19:56
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#80
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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I think diversion is clearly the way to go, just start with it. Then you can load him up for a minute without repurcussions.
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