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Old Feb 09, 2007, 07:35 AM // 07:35   #1
Master of Mallyx
 
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Default Mallyx [MERGED]

For those who were waiting for Mallyx to get fixed after last weekend or whatever, and those who were complaining that the skill is broken and so forth... I have bad news.

http://gw.gamewikis.org/wiki/Image:S...screenshot.jpg

Summoning Shadows has been changed. It USED to require 8 adrenaline strikes, cast in 2 seconds... Now it costs 10 energy and casts in 1 second.

What that means, first and foremost, is for all those lazy procrastinators who would not make groups to try and beat him this past weak cause some random guy said in Local Chat that he heard from a friend who heard from a friend who heard from a Dev that they will "fix" Mallyx soon.... You'll have to wait forever.

The change in Mallyx's skill activation means ANet is trying to force you to fight him in the room. They've even changed the mechanic for the skill to allow him to teleport those outside the door. That's the bottom line.

So, let's get our minds working, and try to kick his butt anyways, uber hack skill or not.
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Old Feb 09, 2007, 08:14 AM // 08:14   #2
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Let me introduce you to a friend of mine. His name is the "Mesmer."

1) Diversion.
gg for that 20 second recharge, and most of the other skills Mallyx uses.

2) Power Drain
Want to fix the broken skill in 1/4 of a second? Hit Mallyx with this.

There are many other skills I could introduce PvErs to, but try these two on for size.
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Old Feb 09, 2007, 09:00 AM // 09:00   #3
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Quote:
Originally Posted by CassiusDrehyg
Let me introduce you to a friend of mine. His name is the "Mesmer."

1) Diversion.
gg for that 20 second recharge, and most of the other skills Mallyx uses.

2) Power Drain
Want to fix the broken skill in 1/4 of a second? Hit Mallyx with this.

There are many other skills I could introduce PvErs to, but try these two on for size.
Grats on your PvP ignorance.
1) Diversion doesn't work on Monster skills.
2) Being changed to a spell, it could be interrupted. However, the cast time of those skills is flawed and doesn't calculate a Boss' half casting time. gg on interrupting a 1/2 second cast spell planned.
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Old Feb 09, 2007, 10:44 AM // 10:44   #4
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It was always a spell. I never said I was overwhelmed by him, I was lamenting the lack of effort by many of the good players I know in DoA (whom I also see here) who thought they had to wait for the skill to be toned down.

For me, it was always obvious that this was a deliberate move by ANet to force players to fight in the citadel.

Thanks for assuming such a great level of incompetence in me. However, the only thing to say in response to your suggestions is: Go this page:

http://gw.gamewikis.org/wiki/Mallyx_the_Unyielding

Read all his skills, and propose a full build to counter the overall package of his skills, as well as beat the mobs that lead up to him. We have our own plan, we'll try it tomorrow I think, and I'll let you guys know how it works.
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Old Feb 09, 2007, 05:13 PM // 17:13   #5
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[skill]Psychic Instability[/skill][skill]Frustration[/skill][skill]Arcane Conundrum[/skill][skill]Power Drain[/skill][skill]Power Return[/skill][skill]Conjure Phantasm[/skill][skill]Earthbind[/skill]

I think frustration and a conundrum will make most of his annoying spells easily stoppable. Of course the pramary skill to stop would need to be consume torment.

Last edited by lennymon; Feb 09, 2007 at 05:26 PM // 17:26..
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Old Feb 09, 2007, 05:22 PM // 17:22   #6
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Quote:
Originally Posted by lennymon
[skill]Migraine[/skill][skill]Frustration[/skill][skill]Arcane Conundrum[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Conjure Phantasm[/skill][skill]Mantra of Persistence[/skill]
Gratz. You just healed Mallyx for 1200 Health...GG

To me the only viable solution to this is Ritualists.A Soul Twisting Shelter + Displacement Rt will make Summon Shadows annoying, but survivable. Furthermore, it'll make his deadly damage hits annoying but also survivable. An Rt could also lay waste to the annoying spirits causing the environmental effects, and makes Mallyx's Unyielding Anguish skill a high priority interrupt. The challenge here is getting an Rt through the first 4 missions such that he can even do Mallyx.

In addition, I'm thinking that if you ONLY bond the tank and keep SB and Obsid on him at all times, then his enchants can't be stripped by Mallyx and should make him a viable tank. The challenge there though is how to hold the aggro on the tank.

Last edited by tknorris; Feb 09, 2007 at 05:32 PM // 17:32..
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Old Feb 09, 2007, 05:58 PM // 17:58   #7
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Quote:
Originally Posted by lennymon
[skill]Psychic Instability[/skill][skill]Frustration[/skill][skill]Arcane Conundrum[/skill][skill]Power Drain[/skill][skill]Power Return[/skill][skill]Conjure Phantasm[/skill][skill]Earthbind[/skill]

I think frustration and a conundrum will make most of his annoying spells easily stoppable. Of course the pramary skill to stop would need to be consume torment.
Ok that really wouldn't work ok... you know he has this skill:

Quote:
Consume Torment
All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.
All your Build would do is heal him constantly.
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Old Feb 09, 2007, 06:28 PM // 18:28   #8
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Quote:
Originally Posted by tknorris
Gratz. You just healed Mallyx for 1200 Health...GG
The challenge here is getting an Rt through the first 4 missions such that he can even do Mallyx.
Maybe replace one of the monks, they have some decent heals now, and you can pre-prot with a weap spell. Then switch to the soul twisting setup for Mallyx.
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Old Feb 09, 2007, 06:48 PM // 18:48   #9
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Let's see here: He removes all enchantments and stances from foes and removes hexes and conditions from himself while screwing you over even more in the process, there goes four common ways of preventing massive damage. He hits for 300-400 damage so there's barely a viable "Use endure pain/signet of stamina/defy pain" response to that. That leaves.... spirits and shouts? Shelter would die after three-five hits and with a 45 sec recharge it would be down 3/4-7/8ths of the time with ritual lord. "Incoming" got PvP nerfed and I doubt I will see a paragon with all four quests complete anyhow unless it's a guild group.
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Old Feb 09, 2007, 06:53 PM // 18:53   #10
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As tknorris indicated, the real problem is going to be finding non-W, E, N, and Mo classed players who have finished the first 4 stages of the quest and are ready to take on Mallyx. In this sense we're victims of our own efficient party builds that focus on four classes to the exclusion of all others. While the theory of a Soul Twisting Rt is a solid one, the reality is it's highly unlikely you're going to be able to find one available for your PUG anytime soon.
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Old Feb 09, 2007, 06:54 PM // 18:54   #11
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All i can say is blackout...unless that has no effects whatsoever because it will just heal him and not do anything....if no mesmer effects have any effects on mallyx, and there is no other way to shut him down....only other way I can think to kill him is to use an interrupt/drain method but it would really have to be some heavy draining, and even some extreme build that might be able to work on him, might cause to fail against the waves even before you get to mallyx....and btw that monster skill he has may not be permanent they are still waiting on feedback from the test weekend before the revert the changes back. And also blackout would shut his hex removal skill down....but u will probably need a N/Me and a E/Me in order to shut him down for 1min....5 back to back casts from each player might be enough to kill him
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Old Feb 09, 2007, 07:02 PM // 19:02   #12
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Blackout has no effect.... anything that seems like it would work... is killed by either his great little "Consume torment" skill or the fact he counts as a level 30 boss and is barely/not affected by skills that would be devastating to a normal mob.
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Old Feb 09, 2007, 07:14 PM // 19:14   #13
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Quote:
Originally Posted by CassiusDrehyg
Let me introduce you to a friend of mine. His name is the "Mesmer."

1) Diversion.
gg for that 20 second recharge, and most of the other skills Mallyx uses.

2) Power Drain
Want to fix the broken skill in 1/4 of a second? Hit Mallyx with this.

There are many other skills I could introduce PvErs to, but try these two on for size.

It's Queen, you must have my babys <3
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Old Feb 09, 2007, 07:21 PM // 19:21   #14
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Quote:
Blackout has no effect.... anything that seems like it would work... is killed by either his great little "Consume torment" skill
And also you would combine blackout with Power Block you'd cast Power block first on his hex removal skill and then u'd cast blackout..still tho, these builds don't even appear close to making it, Someone might need to come up with a build where each of the 8 players must have certain skills and must be able to use them at the appropriate times, it's the type of build that takes 15 tries to actually get efficient with it....in my opinion they want to temporarily stop u from beating mallyx or they just want to make it so he can rarely be beaten ever
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Old Feb 09, 2007, 07:35 PM // 19:35   #15
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It seems you all missed the point.... He is NOT AFFECTED AT ALL by Blackout. Same goes for diversion or any other skill you can think of that disables their skills. Welcome to PvE where high end bosses screw you over.
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Old Feb 09, 2007, 07:39 PM // 19:39   #16
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yeh if he's not affected by blackout at all...idk there's no point at all in even trying mallyx. If none of his skills or changed or people don't find a different method to defeat him then most people won't even try it until one group beats him
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Old Feb 09, 2007, 07:39 PM // 19:39   #17
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Just a note... You can't knock him down... So, Psychic Instability + Earthbind is futile.
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Old Feb 09, 2007, 07:44 PM // 19:44   #18
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Hmm really trying to figure out how they expect us to even have a chance against him he's so buffed up it seems they do not want us to beat him at all, and the only possible hope we have is that they eventually revert the skill changes back
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Old Feb 09, 2007, 07:44 PM // 19:44   #19
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Quote:
Originally Posted by FatherofGod
yeh if he's not affected by blackout at all...idk there's no point at all in even trying mallyx. If none of his skills or changed or people don't find a different method to defeat him then most people won't even try it until one group beats him
No offense, Father, but it's your attitude that I abolsutely abhor among players in this game. It is attitude like that that made me post this thread. Of course you can beat him. You can try a BUNCH of things. I can list them now, but I don't have the time. However, the true question is... Do you want to live up to the challenge? Or do you want to just follow someone else's build blindly to guaranteed success.

Granted... After I beat him a few times, I am probably done with him for good. Because it will no longer be worth my time to even bother, farming wise. ANet sapped the fun out of that one, and they'll have to live with that. But I sure as heck will not give up before I know that I have beaten every facet of this game in PvE. Otherwise, I would not consider that I have beaten the game if there's a challenge I would shy away from.

I hope to see a post by someone beating him soon, and hopefully, a post by me and my friends and guildies too.
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Old Feb 09, 2007, 07:48 PM // 19:48   #20
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Well of course i wanna live up to the challenge I just have better things to do in life then making all these attempts to beat him...waste of life
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