Apr 21, 2007, 01:03 AM // 01:03
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#1
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Pre-Searing Cadet
Join Date: Aug 2006
Location: Quebec
Guild: Gardiens du Lys [LYS]
Profession: W/
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Vanquisher Title in Tyria...
***Off Topic***
After clearing Old Ascalon, killing a total of 252 monsters in almost 2 hours for 1 vanquisher point, I tought about something...
Snake Dance Clearing? Mineral springs Clear? Aouch?
***End of Off Topic***
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This could be useful for us who want to achieve the Vanquisher Title In Tyria.
So here's some useful information you could write:
"Name of the zone"
"Number of monsters to kill"
It could be a useful way to see how much monster we must kill in the zone. I just hope people will complete this Chart.
Here I start the thread.
Name of the zone: "Old Ascalon"
Number of monsters to kill: 252
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Apr 21, 2007, 01:53 AM // 01:53
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#2
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Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
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Witman's Folly - 108 including some Azure poups and killing of the black bears
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Apr 21, 2007, 03:37 AM // 03:37
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#3
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Frost Gate Guardian
Join Date: Jul 2006
Guild: [HEAT]
Profession: Mo/
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Quote:
Originally Posted by Pete_Lefeu
***Off Topic***
After clearing Old Ascalon, killing a total of 252 monsters in almost 2 hours for 1 vanquisher point, I tought about something...
Snake Dance Clearing? Mineral springs Clear? Aouch?
***End of Off Topic***
########################################
This could be useful for us who want to achieve the Vanquisher Title In Tyria.
So here's some useful information you could write:
"Name of the zone"
"Number of monsters to kill"
It could be a useful way to see how much monster we must kill in the zone. I just hope people will complete this Chart.
Here I start the thread.
Name of the zone: "Old Ascalon"
Number of monsters to kill: 252
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Actually I killed everything on my way through tyria for Grandmaster Cartographer and all zones (i.e southern shiverpeaks/ring of fire) didn't take more than an hour each. With hard mode I'm expecting an hour and a half, depending on how many monsters were added versus improved (which I think is the case in most areas that they were just beefed).
I also saw a post similar to yours for nightfall areas so this would be a good thing to bookmark and keep track of for future help.
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Apr 21, 2007, 03:40 AM // 03:40
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#4
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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100-111 for whitman's actually, poppies vary. Anyways this chart is completed on guildwiki......
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Apr 21, 2007, 07:23 AM // 07:23
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#5
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Jedi Battousai
Actually I killed everything on my way through tyria for Grandmaster Cartographer and all zones (i.e southern shiverpeaks/ring of fire) didn't take more than an hour each. With hard mode I'm expecting an hour and a half, depending on how many monsters were added versus improved (which I think is the case in most areas that they were just beefed).
I also saw a post similar to yours for nightfall areas so this would be a good thing to bookmark and keep track of for future help.
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Trust me, it's alot harder. I think all normal monsters now get + 1 elite skill and the AI is actually smart now (an example is that Grawl Crone's used Signet of Agony only when you're nearly dead. Now they use it from the get go). I can't even begin to imagine Dreadnaught's Drift (Maw is probably the size of a mountain or something)
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Apr 21, 2007, 07:57 AM // 07:57
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#6
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Academy Page
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Regency Valley - 140
Scoundrel's Rise - 73 although wiki says 67, NOTE: Massive SS attacks from the scales.
Also just to help with the consensus...
Wittman's Folly - 102
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Apr 21, 2007, 11:42 AM // 11:42
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#7
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Scounrel's Rise - I killed 75, although I did have the quest 'Reversing The Scales' active
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Apr 21, 2007, 01:33 PM // 13:33
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#8
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Academy Page
Join Date: Feb 2006
Profession: N/R
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Spawns are random, but for a general idea of how many might be around...
Old Ascalon - 231
The Breach - 134
Ascalon Foothills - 55
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Apr 21, 2007, 05:36 PM // 17:36
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Talmark Wilderness - 230. Includes most/all of the Nightmare popups and a few pets that were in the way. Inferno Imps SUCK!
Cleared Griffon's Mouth too but i forgot the number. Not like it matters, its not like you can miss any groups in the narrow cave.
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Apr 21, 2007, 06:25 PM // 18:25
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#10
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Forge Runner
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Quote:
Originally Posted by Jedi Battousai
Actually I killed everything on my way through tyria for Grandmaster Cartographer and all zones (i.e southern shiverpeaks/ring of fire) didn't take more than an hour each. With hard mode I'm expecting an hour and a half, depending on how many monsters were added versus improved (which I think is the case in most areas that they were just beefed).
I also saw a post similar to yours for nightfall areas so this would be a good thing to bookmark and keep track of for future help.
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You make one mistake.
Hard Mode is actually hard.
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Apr 21, 2007, 11:03 PM // 23:03
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#11
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Griffon's Mouth - 52.
It may vary though. For some reason when I went there the two nameless Ettin bosses didn't spawn, though maybe they are exclusive to normal mode.
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Apr 22, 2007, 12:50 AM // 00:50
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#12
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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Nebo Terrace - 150 - 770exp + 462 gold.
Things like Lynx and stuff will count the number, but do not have to be killed for the clearing of each zone.
got completion with about 6 lynx left alive.
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Apr 22, 2007, 02:47 AM // 02:47
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#13
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Eldin
Griffon's Mouth - 52.
It may vary though. For some reason when I went there the two nameless Ettin bosses didn't spawn, though maybe they are exclusive to normal mode.
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No they spawned for me. A Warrior boss that ended up killing Norgu (Olias the moron didn't use Reckless) and a Monk boss. For the record, the monk boss has NO skills. He literally just laid into 1 of my henchman for a while until the stacking of Empathy, SS, Reckless and Price killed him. He never used a single skill during the entire fight.
All killing Lynx will do is increase the amount of exp/gold you get at the end. They don't actually speed up the Vanquisher level because your still missing enemies.
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Apr 22, 2007, 01:15 PM // 13:15
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#14
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Academy Page
Join Date: Mar 2007
Profession: W/Mo
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Quote:
Originally Posted by Jedi Battousai
Actually I killed everything on my way through tyria for Grandmaster Cartographer
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How do you kill the whole charr army in the first mission?
I couldn't do that in normal mode (just ran thru for cartographer), but in hard mode? is it possible?
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Apr 22, 2007, 02:50 PM // 14:50
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#15
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Forge Runner
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Quote:
Originally Posted by Petra Arkanian
How do you kill the whole charr army in the first mission?
I couldn't do that in normal mode (just ran thru for cartographer), but in hard mode? is it possible?
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It was pretty easy in normal tbh.
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Apr 22, 2007, 03:30 PM // 15:30
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#16
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Academy Page
Join Date: Mar 2007
Profession: W/Mo
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Quote:
Originally Posted by Thomas.knbk
It was pretty easy in normal tbh.
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lol Thomas - I have never tried as there was no point - why did u do it?
Are we talking about the same thing?
I mean at the end of the first mission where the charr army chase you and you have 3 mins to get back. If you want the mission you run back and if you want to explore the charr camp you run through, why would you fight them?
In hard mode you will have to fight them to clear the area - thats not going to be easy.
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Apr 22, 2007, 03:56 PM // 15:56
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#17
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Krytan Explorer
Join Date: Aug 2005
Guild: Just a ramblin' man, no place to call home...
Profession: W/
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Pockmark Flats- 175
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Apr 22, 2007, 04:50 PM // 16:50
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#18
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Ascalonian Squire
Join Date: Mar 2006
Guild: Heroes of Might
Profession: Mo/Me
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I have a question about one of the update notes presented when hard mode came out, by anet.
"Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated."
My question is 2 things,
1) What exactly does this mean? Is it saying once you kill all the enemies in the area you are granted 5 time exp X (# of enemies killed) and 3 times the gold X (# of enemies killed)
or is it saying...
Once you have vanquished this area you will recieve 3x the money and 5x the experience..... which im starting to think isnt the deal.
And....
2) If u do receive as listed in the presented information by anet... Then how come we arent getting exactly 3x the gold of # enemies killed and 5x the exp?? Because im seeing people say they killed 150 enemies in an area, which would turn out to be... 450 gold and 750 xp... but instead they are receiving.
"Nebo Terrace - 150 - 770exp + 462 gold."
or when I vanquished Scoudnrels Rise which i killled 49 enemies, i received 357 gold and 417exp??
it just doesnt add up....
im hoping for major bug fixes or something... idk
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Apr 23, 2007, 02:28 PM // 14:28
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#19
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Its 3 and 5 times the number of enemies you killed. I think numbers may not add up because if you kill the "wildlife" such as stalkers, lynx, etc. It does count toward your numbers but I'm not so sure that it counts when the game figures the amount of gold and xp you receive. I could be wrong, but I haven't noticed my numbers off the few times I've checked.
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Apr 23, 2007, 02:44 PM // 14:44
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#20
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Forge Runner
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North Kryta Province
211
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