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Old Apr 30, 2007, 08:37 PM // 20:37   #1
Forge Runner
 
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Guild: Wolf of Shadows [WoS]
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Default Advice/help for gate of pain?

I was just doing it on my w/mo with heroes and henchies. I figured I was fine I had the illusion hench, morghan with tof tank, acolyte jin with a pure interrupt build. Basically I had enough interrupts to stop a good 3-4 terrorweb dryders. But as I went through it, it seemed like they were slower on their interrupts then usual.

Any ideas on how to go ahead and get through this mission? I can't find any good pugs to join and it's not that populated anyways.
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Old Apr 30, 2007, 08:52 PM // 20:52   #2
Ascalonian Squire
 
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give jin broadhead arrow. 3 monks, a nuker ele, illusion hench, and another tank. worked everytime for me
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Old Apr 30, 2007, 11:33 PM // 23:33   #3
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A Bonder helps alot aswell, hope it helps.

- Ganni
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Old May 01, 2007, 07:27 PM // 19:27   #4
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Broad Head Arrow ftw! I ahd my margrid use it and it worked wonderfully. Also run around in front of terrorwebs and make em cast MS, then pull em back to ur group(they should follow for quite a while). BHA works on them pretty well, but it is reall for the torturewebs to stop liquid flame. Make sure she is the first to attack toruturewebs and force her to use BHA first, she will daze em and their ele damage wont hurt her too much. Then rush in and kill it. Rinse and Repeat.
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