Mar 23, 2007, 06:02 AM // 06:02
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#81
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Frost Gate Guardian
Join Date: Jul 2006
Guild: [HEAT]
Profession: Mo/
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Heroes made all missions so easy, it's laughable.
GoM? 2nd try (first try I was stupid and over aggroed....i.e 2 groups that creamed me)
Spike damage? No problem with a hero prot monk running life sheath.
I beat every mission with masters (got my protector title) in 1 week of playing Nightfall. I brought my main over (monk) and demolished everything in my path.
Now farming lightbringer points is another story...Chantry of Secrets kicks my ass...too slow and not worth the grind.
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Mar 23, 2007, 06:19 AM // 06:19
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#82
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Academy Page
Join Date: Mar 2007
Guild: The Helping Hand of Ascalon [HAND]
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I find Dzagnor Bastion to be a very annoying mission. Though, it is easy to beat for the Standard reward, going for Masters was driving me ape the first few runs through it! It reminded me of The Eternal Grove mission in Factions, only in a larger scale. In the end though, I managed to get Masters using my two Necro heroes as MMs and did something from there ... I forgot what I did exactly but I got Masters and I'm happy.
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Mar 23, 2007, 09:02 AM // 09:02
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#83
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Krytan Explorer
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As a Dervish who went through all missions solo with hero/hench, the Gate of Pain mission was the most difficult.
It was the one mission where referencing the wiki guide didn't help that much, and where my standard approaches with heroes and skills just didn't work. It took several attempts to get through it (though with masters, thankfully), and required turning my Dervish into a Ranger using Avatar of Melandru, Winter and bow interrupt skills. This was the only mission where I abandoned the scythe altogether.
While heroes generally interrupt very well, the enemy AI seemed to time Meteor Storms in such a way that the heroes kept missing those, and so it helped being able to manually scan through mobs and interrupt the constant Meteor Storm bombardments from a distance. Using Winter to turn everything into cold damage, along with Spinal Shivers and Mantra of Frost, made a big difference as well. I can see how certain primaries with a standard heroes setup would breeze through this mission, especially rangers, ritualists and paragons, because of their playing style; but for a dervish it's a tough one, requiring an atypical approach for the profession. The challenge of finding a solution that worked was fun though.
The one thing from the wiki guide which was very effective was the Incoming Paragon recommendation, as Morgahn was the only hero who didn't die at least once, and who saved the mission at a very critical point.
Last edited by Akshara; Mar 23, 2007 at 10:23 AM // 10:23..
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Mar 24, 2007, 12:24 AM // 00:24
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#84
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Jennur's Horde, Dzagonur Bastion, and Grand Court of Sebelkeh...
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Mar 29, 2007, 11:54 AM // 11:54
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#85
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Ascalonian Squire
Join Date: Sep 2006
Location: Chesterfield, Derbyshire
Guild: [yaoi]
Profession: A/
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There were only two missions that I disliked - Grand Court of Sebelkeh (probably because I tried it with heroes/henchies straight away and just got pwnd completely - it went well afterwards with a PUG) and then the Gate of Madness but admittedly we did kill the Lich first and then go for the shrines which caused Shiro to be a right pain...I haven't attempted it the other way around but will do the next time I do it now that people have said its easier to kill Shiro and then the Lich.
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Mar 29, 2007, 05:26 PM // 17:26
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#86
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Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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Quote:
Originally Posted by Arkantos
He should be easier to beat in GoM since he doesn't have MotR or the skill that banishes players.
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2 words: Celestial Skills
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Apr 03, 2007, 02:28 AM // 02:28
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#87
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Pre-Searing Cadet
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Quote:
Originally Posted by Meat Axe
I found Jennur's Horde easy with just heroes and hench, though it did take me a few tries. But I thought it was fun. The mission I find is the most annoying is Dzagonur's Bastion. Too many mobs with too many points to protect. However I never tried with a PUG. It's probably one of those missions that is much easier with real people.
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The Bastion has got to be the hardest mission in NF...I have tried it seven or eight times, and have not succeeded yet....My main char is a E/Mo with Exuro's staff, HP of 613, and Energy of 83....I am at wits end with it, and I remade a char and used the other hero instead so I wouldn't have to do it to procede....But the original character is still at that point.....Any advise from anyone.....
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Apr 03, 2007, 06:06 AM // 06:06
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#88
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I Henched all of the nf missions except gate of pain. so gate of pain is the hardest. the stupid nukes got me.
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Apr 03, 2007, 08:10 AM // 08:10
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#89
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Gate of Madness. It's the only one I had to /resign on because of a stalemate at the portals. (I was monking and buildwars'ed against Shiro.)
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Apr 03, 2007, 11:52 AM // 11:52
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#90
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Frost Gate Guardian
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Court with Master Award. For the simple reason that my PC is a rather slow loader and by the time my game has finally loaded, it's not possible to get the Master Award anymore.
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Apr 03, 2007, 12:57 PM // 12:57
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#91
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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I found Dzagonur very annoying. Mostly it was hard to find a good team, so I decided to hench it. Basically you need to send 2 Whispers to the east or west side and 1 guard the center. Then I put 1 of my MMs near them as well. While they guard that side, you can start killing bosses from the other side.
BUT in my game, the Whispers + my MM actually got themselves overwhelmed and got killed, even though they had a massive army at their disposal. That is why this mission is so very annoying. Somehow they manage to kill 8 NPCs, 1 MM and 10 minions with a pretty smallish group.
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Apr 03, 2007, 04:41 PM // 16:41
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#92
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Ascalonian Squire
Join Date: Jan 2007
Location: Alabama
Guild: Mapco Auto [Auto]
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I hated Gates of Madness not really all that hard but the lich was easy as hell but freaking shiro took like 30 mins to kill. Did beat it and get masters on first try.
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Apr 04, 2007, 02:27 AM // 02:27
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#94
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I was able to hench gate of madness quite easily. I was the only tank, brough an mm, some nukers, and gave my monk condition removal and healing seed. at the portals, you have to pull the groups apart and there pretty easy if u get them with just a few by themselfs. for shiro, i pulled him away from the lich and flagged my heros/ hench back and i took all the damage, along with master's minions. shiro likes to attack one person most of the time, especially minions. as long as i had zhed nuking him he was pretty easy. then we killed the lich.
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Apr 04, 2007, 06:21 AM // 06:21
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#95
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Quote:
Originally Posted by vdz
uhm...... none?
Cant wait for hard mode
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QFT
I've henched all the missions in nightfall. They weren't really that difficult when you know what you're doing and besides, there's always a good monk on the team *points at self*
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Apr 04, 2007, 07:19 AM // 07:19
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#96
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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Grand Court of Sebelkeh
In an organised group this mission isnt that hard (but no mission is hard when ur in an organised group), but I just couldnt get passed it with henchies or PUG's. Luckily one of my guildleaders is an awesome ele so we pwned the mission together :P
The mission with the lich and shiro is annoying as well
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Apr 04, 2007, 11:10 AM // 11:10
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#97
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Academy Page
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Buttermilk
QFT
I've henched all the missions in nightfall. They weren't really that difficult when you know what you're doing
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Exactly.
I hero/henched all missions too and with propher planning and some patience (when pulling, watching patrol routes etc.) all of them was really easy.
Most annoying mission was Tihark Orchard with that cursed mime duel
Second annoying - Gate of Pain. Its generally easy too, but any overaggro from kiting henchie caster and party wipe
Others missions mentioned in above posts:
Dzagonur Bastion - just use two hero MM, one with you and other flagged on other flank with monk hero to delay warrior boss until you finish ele
Jennur's Horde - very easy if camp/flag heroes on carpet bridge after first 5 harbingers so margonite spawns will proceed near and hero/henches will take care of them. And you just pull other margonites groups to them (including needed to complete bonus) and running with lights
Ruins of Morah - Varesh just something like big, armored but stupid wammo - so hero necros with SS,SV can kill her in seconds. and incoming paragon greatly help with protection from torment demons that lurks around when you kill varesh
Gate of Madness - SS and SV necro heroes, incoming paragon hero, 2 hench monks,mesmer and fire ele henchies. When i ended to cap shrines, Shiro was already at ~25% health because of constant degen and hexes. And when party stop kiting and fully concentrate on him immidiately died. He is a way weakest then in end game factions mission.
Hope in hard mode there will be at least a little challenge in missions (not counting mime of course)
Last edited by GreatBabai; Apr 04, 2007 at 11:12 AM // 11:12..
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Apr 04, 2007, 01:58 PM // 13:58
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#98
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Frost Gate Guardian
Join Date: Mar 2006
Guild: [RTF]
Profession: Mo/Me
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none
there are just annoying bits every now and then
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Apr 04, 2007, 05:36 PM // 17:36
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#99
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Forge Runner
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All missions are rather easy if u got the right team (heros&henches^^)
Can't wait to get the Guardian Title xD
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Apr 10, 2007, 12:13 PM // 12:13
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#100
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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The first mission.
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