Mar 14, 2007, 02:41 PM // 14:41
|
#21
|
Banned
|
Quote:
Originally Posted by bungusmaximus
For all these people that can't get into a team with their mesmer: I had one in my team in Dashas Vestibule and I must say the djinns didn't like him very much. Arcane conundrum + several interrupts works wonders on these pricks
|
As much as I love my mesmer, Broadhead Arrow from a longbow outside the agro circle is so effective.
|
|
|
Mar 14, 2007, 03:23 PM // 15:23
|
#22
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
|
Gate of Pain and gate of madness. Aggro too much, or in the wrong place and game over
|
|
|
Mar 14, 2007, 03:55 PM // 15:55
|
#23
|
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
|
I have only done Jennur's twice: once for prot title, and once to help someone else out. I avoided it like the plague on all my other chars. Nundu Bay is so easy!
The one that's funny to me, is Dzagonur Bastion. I always get masters when I do it alone, but for some crazy reason, whenever I try to help others through, I'm the kiss of death. It might be because the heroes follow me much quicker when I'm leeroying than real people do in that mish.
|
|
|
Mar 14, 2007, 04:34 PM // 16:34
|
#24
|
Ascalonian Squire
Join Date: Mar 2007
Location: somewhere in the world
Guild: none
Profession: W/Mo
|
I also agree on Gate of Pain mission. Those darn meteor showers
|
|
|
Mar 14, 2007, 04:43 PM // 16:43
|
#25
|
Academy Page
|
dzagonur is the only one i couldn't do master with heroes/hench so i guess that's the hardest one for me
|
|
|
Mar 14, 2007, 04:48 PM // 16:48
|
#26
|
Frost Gate Guardian
|
Quote:
Originally Posted by SnipiousMax
That mime was vicious.
|
ROTFL!
Yep, it's always the "quiet" ones you have to watch out for.
|
|
|
Mar 14, 2007, 05:25 PM // 17:25
|
#27
|
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
Quote:
Originally Posted by ShadowbaneX
I've been able to do it with killing the first two, but what actually happens if you leave them alive? Does it prevent something from spawning or something?
|
You may have noticed that the spawned groups get larger as you progress through the mission, the # of spawns in the patrols is tied to # of dead Harbingers. So if you leave the first 2, you have 2 fewer Margerinites to fight every patrol.
|
|
|
Mar 14, 2007, 05:56 PM // 17:56
|
#28
|
Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
|
If you know what you're doing nothing in PvE is hard, but I think wiki-ing everything sucks the fun out of it. I love going in clueless, getting my @ss kicked, then setting builds and raping everything in sight on the second try.
So, I'd say the missions that are the hardest at the point where you get to them are Grand Court of Sebelkeh and Dzagonur Bastion. Unless, like I said, you do research ahead of time and farm LB for Grand Court or set up a nice split for Dzagonur.
|
|
|
Mar 14, 2007, 08:37 PM // 20:37
|
#29
|
Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
|
Ok, here's my list of missions with a degree of difficulty in them:
1) Gate of Madness: While it IS henchable and it IS easy to skip certain fights that many people don't know about, it's still the mission that can a) wipe you out the easiest and b) benefits the most from having other human players with a dedicated skill set, instead of just a generic PvE skill set.
2) Ruins of Morah: The second part with the demon spawns and Commander Varesh nailing one of your party members over and over. Even with flagging, hero aggro can still pull more demon spawns, and Varesh is just brutal in that mode especially when QZ goes up and your hero henchies start starving for energy.
3) Grand Court of Sebelkheh and Dzagonur Bastion: Only if you care about bonus. If you just want to get the mission done, you will fairly easily. Grand Court's bonus is doable with henchies but requires great execution and a bit of luck. Bastion's Bonus with heroes and flagging is also tricky but doable.
Everything after that is VERY doable with careful aggro and observance of enemy patterns. For example, a MAJOR mistake people do in Dasha is engage the 3 bosses at the end together when they can each be pulled separately. Likewise, people going into the Gate of Pain mission without preparing interrupts for the Dryders.
|
|
|
Mar 14, 2007, 08:41 PM // 20:41
|
#30
|
Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
|
With regards to Jennur's Horde: If you anchor your heroes (spread out so they can pull the group whether they sneak from the left or the right) and go run the crystals, you'll be fine, especially with an MM hero. I've gotten masters fairly easily with that setup while killing every harbinger along the way. Your heroes (especially with an MM) can take them on as long as you make sure they don't "miss" them.
|
|
|
Mar 14, 2007, 10:23 PM // 22:23
|
#31
|
Jungle Guide
Join Date: Apr 2006
Profession: W/R
|
Quote:
Originally Posted by jcapulet
ROTFL!
Yep, it's always the "quiet" ones you have to watch out for.
|
sad fact is i dont know my emotes and the mime has kept me from my title
|
|
|
Mar 14, 2007, 11:27 PM // 23:27
|
#32
|
Academy Page
Join Date: Mar 2007
Profession: W/Mo
|
i think gate of madness was just annoying as heck.
Grand Court of Sebelkeh comes in a close second. the first time i beat this with nothing but heros and henches took me around 30 mins ( i was new to the game). what's annoying is that some people just do not know what to do. honestly they stay at the cross way when i'm telling them to get into the center so they can't take it. but of course they don't listen and bam game over.
|
|
|
Mar 15, 2007, 04:35 AM // 04:35
|
#33
|
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
|
Dzoganur Bastion for me - I either get masters or fail every time. It usually takes one or two tries to get it. There tends to be a certain element of luck if herowaying the mission - at least with any of the builds I use (usually with where the different groups go, some formations I can react quickly enough too).
Irritating would have to be Tihark Orchard, not only do I not know many emotes but the ones I do know are not ranger ones. I spend something like 20 minutes trying to beat the mime, nothing like a long string of guitars, flutes, and dancing with one left and it is a "WTF?" (a few I *still* do not know what they are as I have never gotten them correct in 5 characters through it, if I get them I just click him and start over).
I've only bothered with two characters through Nightfall so far and both got through Gates of Madness fairly easy, though I figure a class or two of mine will have a royal PITA and the first time I did it was a VERY fast party wipe.
|
|
|
Mar 15, 2007, 06:30 AM // 06:30
|
#34
|
Academy Page
Join Date: Mar 2007
Profession: W/Mo
|
what i did was i had that emote card and if i see one that i have no idea what it is i start typing stuff in that "looks" like it (after losing of course) and see which one it was for future reference.
|
|
|
Mar 15, 2007, 08:19 AM // 08:19
|
#35
|
Administrator
|
IMO, all the NF missions that I've done (I just finished Gate of Pain), have been henchable. Some were easier that others, some just took a long time or were annoying (*cough* Jennur's Horde *cough*). The only one that's bugging me atm is Dzoganur Bastion. I chose Margrid over Master of Whispers (because I chose Sousuke over Jin, because I had Olias and I wouldn't lose a necro... if you get what I mean). The only problem is that I only get 1 person +3 heros, and that this person somehow confuses 'stay back and kill the patrols', with 'rush 2 bosses at once and get your ass spiked by the ele boss'. If anyone can help plz whisper me lol. IGN - Marty Silverblade.
|
|
|
Mar 15, 2007, 09:08 AM // 09:08
|
#37
|
Krytan Explorer
|
I completed the first mission in the Realm of Torment, then I got stuck on the main quests... They are just far too hard.
I mean just fighting the margonites. After the first mob there's about 30% DP or something... Impossible to hench, and PUG's are much worse.
|
|
|
Mar 15, 2007, 09:21 AM // 09:21
|
#38
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
You can run the most quests in torment. If you have trouble with the one making skills cost 40% more, take eve the blood hench and olias as battery along. Don't take any eles if u can avoid them, or pimp their build a bit. 40% of a 25 energy meteor shower gets a little pricy
Oh yeah, and avoid groups with more then 3 rain of terrors in it :P
Margonites like to hug together too, actually they are quite slow and stupid, interrupts work fine on these sorcerers. Take enough physicals too because the clerics carry spell breaker
|
|
|
Mar 15, 2007, 10:01 AM // 10:01
|
#39
|
Frost Gate Guardian
Join Date: Aug 2005
Profession: P/
|
Yeah to survive in torment, take it slowly & observe groups pathing and most important thing, pull them to you rather than going to them. Most groups have patrol paths that overlap.
Decide whether the group is too bad to take on ie.. too many Rain of Terrors & Arm of Insanity will make things.. bad . Any other combination should be easier, just watch out for adds.
Specially in Domain of Pain. Ouchies...i still wipe in there, yes, very easily. Just try it, go in there from Gate of Fear and the first room is littered with Menzes & popups. Damage from them & damage from using skills, quickest wipe ever. Coming from other direction it's so much easier, except the menzes room if you need to get to Gate of Fear.
I'd say Jennur's Horde is the most difficult mission but exploring Torment is kinda difficult too.
Edit: I tried to cap a skill from the titan boss in Domain of Pain, i ended up wiping so much it's not even funny .
Last edited by Jaceb; Mar 15, 2007 at 10:15 AM // 10:15..
|
|
|
Mar 15, 2007, 10:27 AM // 10:27
|
#40
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: royaume de la lumière :D
Guild: LOGW
Profession: E/Me
|
i've heroes all missions , but i'd say gate of madness and dzagornur bastion (really a pain du master it with hench/pug)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:22 AM // 01:22.
|