May 08, 2007, 10:53 PM // 22:53
|
#2
|
Desert Nomad
Join Date: May 2007
Profession: W/E
|
can't really help as i haven't tried but i'm dreading Rotscale's island on hm as he/she owns in normal
|
|
|
May 09, 2007, 04:08 AM // 04:08
|
#3
|
Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
|
leaving from toa helps a ton i know i had a lot of trouble with this area as well, jsut take it slow and be wary of tengu patrols while fighting the skale and mergoyles
|
|
|
May 09, 2007, 12:28 PM // 12:28
|
#4
|
Academy Page
Join Date: Oct 2006
Guild: Order of the Twilight Mist
Profession: R/
|
It helps if you make any hero for whom you aren't using a secondary a monk, and then throw remove hex on their bar. Helps a lot when you have 4-5 SS cast on your party at the begining of a fight.
If you do this with an Ele, set it cast only manually, so that he continues to cast his damage spells and doesn't waste time unless in a pinch.
Also, I agree with cowboy, having an 8 person party helps a ton.
|
|
|
May 09, 2007, 09:37 PM // 21:37
|
#5
|
Forge Runner
Join Date: Nov 2006
Profession: W/
|
a warrior that can perfectly play with aggros is the key. have all them on u, then norgu and 2 other heroes spamming echo/shatter hex on u.
nothing can beat that
|
|
|
May 10, 2007, 01:26 PM // 13:26
|
#6
|
Desert Nomad
|
Bring some warriors, mesmer, dervishes and paragons. Power Block is just too strong vs your fire nuker ele ...
|
|
|
May 10, 2007, 08:38 PM // 20:38
|
#7
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
If all else fails....
Edge of Extinction and nukers with hex removal...
|
|
|
May 13, 2007, 04:53 AM // 04:53
|
#8
|
Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
|
I have been having more issues with the Scales, as they go into spamming deathly swarm. At 120+ per spam, I can't shut them all down.
I think what is more irritating is in Talmark Wilderness, again in Stingray Strand: Mobs of inferno imps. If you're clustered (ala hero/hench), Rodgorts invocation times 8 imps = dead party.
|
|
|
May 15, 2007, 04:09 PM // 16:09
|
#9
|
Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
|
I went on a run from ToA and Cleared Black Curtain, Cursed Lands, Talmark Wilderness, and Tears of the Fallen in one run(No candy canes). I got to Twin Serpent and while while fighting like the first group or whatever, got jumped by the damn Tengu. Wasn't able to finish it, got booted for 60DP.
I was a Dervish with Dunk as boon healer, MoW as MM, and Sousuke as SF Ele with Alesia, Claude, Orion, and Stefan.
I dealt with the fire imps by luring them into a tightly packed group against a wall, and let my AoE attacks combined with sousuke and orion nuking them took em down in under 5 seconds. Group of 6 or so dead in seconds. Biggest pain in Talmark was the Ele imp boss there.
|
|
|
May 17, 2007, 02:39 AM // 02:39
|
#10
|
Lion's Arch Merchant
Join Date: Aug 2005
Location: Canada-nuff said
Guild: Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot
Profession: W/N
|
Quote:
Originally Posted by Pyro maniac
Bring some warriors, mesmer, dervishes and paragons.
|
imo bring some rangers, monks, sins and necros.
|
|
|
May 17, 2007, 10:33 AM // 10:33
|
#11
|
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
Get a shatter hex + hex eater vortex mesmer and a lod monk, then kill the ss skales first.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:18 AM // 01:18.
|