Jun 13, 2007, 11:42 AM // 11:42
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#21
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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That could be why you Fear Jennurs Horde so much it works wonders there when there all clustered up.
Although having said that although LB gaze is handy and super effective at high rank LB, i still find most of the time while lower LB ranked theres better skills to equip
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Jun 13, 2007, 02:37 PM // 14:37
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#22
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Krytan Explorer
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Like other ppl said, you dont need to "tank" you need to damage and the more damager faster the better. Also If you want your soft ppl to live, bring along an earth hench for the wards.
I'd bring a hex removal on you as well to enable monks to heal, while you keep hacking away.
Also deep wound is a must.
I run there with 2 fire ele SF+meteor, it does wonders when your attack starts with 2 meteor falling on foe 3 sec apart. Also took LOD monk hero + monk hench, any other will do ( i took warrior hench to cover land fast with "charge", which is a good candidate for the worst elite in the game).
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Jun 13, 2007, 08:39 PM // 20:39
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#23
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Lion's Arch Merchant
Join Date: Jun 2005
Location: royaume de la lumière :D
Guild: LOGW
Profession: E/Me
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LB gaze in a human team is deadly , a nice finisher when a demon starts the call of torment
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Jun 14, 2007, 06:03 AM // 06:03
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#24
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Celestial is notorious for "not" having things on her/his bar that you would think would be there. The LB's Gaze can be on an elementalist bar just as anything else. Useless? Far from it.Once you reach rank 5, the gaze does an amazing job.
Nothing personal,Beaver, just remembering a few posts you wrote stating that you don't carry things on your bar, such as res sigs and such, that most would always bring. Nothing against your choices, just making my point.
Yet, for surviving Torment, you have to do as you always do. Prioritize targets, eliminate as fast as possible, and protect you priority members as best as you can. Words are moderately impotent, but still can't be ignored, yet Rain Terrors and Heralds are far more dangerous, so take them first. Margonites-Sorcerors and Wizards are the first to go.Titans all die, no need to discriminate, just make sure Pain Titans are "fully" killed before attacking the next one.
This way of thinking is your best defense in the Realm of Torment.
Last edited by Darkpower Alchemist; Jun 14, 2007 at 06:16 AM // 06:16..
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Jun 14, 2007, 08:20 AM // 08:20
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Bleh LB gaze is for whimps ^^. Nah, torment is pretty workable with enough damage and if you got a necro hero, don't forget [skill]blood ritual[/skill]. It saved me a lot of wipes.
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Jun 17, 2007, 09:37 AM // 09:37
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#26
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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First of all lose Morghan, because Paragons simply suck in PvE.
Second you build requires a LOT of energy so i suggest using some cheaper skills.
SF is a good skill but not so much on heroes because they don't know how to use it properly, i prefer Savannah Heat especially in normal mode where enemies don't run from AoE damage so much.
I nearly always use MM hero, but when using a MM, to reach his full potential you have to do a little trick: when luring always place you MM little ahead of the rest of your team so when enemies come with in the aggro range of the party they don't go for the heroes of henchies but insted they go for the minons, also when doing this minions shoud fall fairly quickly so you must have Death Nova( best combines with Animate Bone Minions) on your MM hero.
As for the order in with enemies shoud be killed I tend to go for the Scythe of Chaos first because even if one get trough the "minion wall" he can wreck havoc among your casters before you get a chance to kill him.
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