Jul 06, 2007, 12:02 AM // 00:02
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#41
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Academy Page
Join Date: Apr 2006
Profession: R/Mo
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/signed Loot scaling was the worst idea since the state of California allowed Micheal Jackson to have his own amusement park. If you want to get rid of bots make common stuff like skills and max armor (excluding 15k and fow armor) easier to obtain. Done and done.
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Jul 06, 2007, 01:43 AM // 01:43
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#42
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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No I actually DO understand what loot scaling is....and before it I got lots of drops, lots of coins etc, now I get almost nothing either in hm or not.....loot scaling affects you whether or not you solo....I dont take 8 with me, but I have noticed that the drops have gotten far worse and less in the last few months since the introduction of loot scaling...this is what leads me to believe its loot scaling that has cut my regular share of the loots!
No I dont hard core farm, dont have the time, but I do like to repeat some areas and quests-----and I am not getting what I used to in terms of items or coins.
from wiki:'When farming solo or having party members, you get less items than you normally would, and that amount is now comparable to that of full group farming.' maybe I should bring a full group with me now
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Jul 06, 2007, 05:49 AM // 05:49
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#43
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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I farm quite often and have gained even more high-end GW items since loot scaling went into effect.
Loot scaling reduced the total amount of gold being generated by players. However, it did not increase the non-farming player's buying power since their gold-generation/income was also cut. If anything, loot-scaling simply put most 15k armors well out the non-farming casual players' immediate reach. Solo farmers are still largely unaffected because they are still pulling in much more gold than the non-farming casual player -- enough to outpurchase the latter consistently in the present deflated virtual economy.
So, what was the point of loot-scaling again?
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Jul 06, 2007, 08:10 AM // 08:10
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#44
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Omniclasm
It is not like killing things by yourself is any more challenging, if anything its easier. So my question.....Why should Player B get atleast 8x as much gold as Player A for doing something he enjoys? They both enjoy what they do, but one is so rich he can't spend it all, and the other can barely afford armor and skills.
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Your right to say it might not seem fair, but unfortunately we need drastic action to sort out the economy in GWs.
And one major issue was the staggering number of rich players, compared to poor ones, and the inflated prices due to that.
Loot scaling just means you cant solo farm and make 8 times as much as an 8man team. Its intended to cut down on people making oober amounts of gold, and to cut down on the number of rich players.
It may not be fair, but its required.
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Jul 06, 2007, 10:51 AM // 10:51
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#45
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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Hello all, been a long time since ive been on this site, about 5 months now, i hate the moderators, and i think they hate me. Since loot scaling came in i havent bothered to play GW at all, i have deleted the game from my computer,
Loot scaling was the last straw for me, after nearly two years of playing the game and seeing all the bots in the same place month after month and nothing being done, the same leechers month after month with nothing being done, nerf after unwarrented nerf and people like me are being punished for doing what we are supposed to be able to do. "Stick to genuine player? hmm yeah, great idea!" I didn`t Solo a great deal but did enjoy doing a few runs a day to help buy npc`s for my guild hall and extras for my heros and other stuff etc etc, this didnt make me rich but did help me when i wanted the extra stuff
i cant see myself playing GW again, even if they reverse loot scaling
How about they spend time thinking of ways to get rid of the people who spoil it for others instead of just spoiling it for all
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Jul 06, 2007, 11:11 AM // 11:11
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#46
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Azza
Hello all, been a long time since ive been on this site, about 5 months now, i hate the moderators, and i think they hate me. Since loot scaling came in i havent bothered to play GW at all, i have deleted the game from my computer,
Loot scaling was the last straw for me, after nearly two years of playing the game and seeing all the bots in the same place month after month and nothing being done, the same leechers month after month with nothing being done, nerf after unwarrented nerf and people like me are being punished for doing what we are supposed to be able to do. "Stick to genuine player? hmm yeah, great idea!" I didn`t Solo a great deal but did enjoy doing a few runs a day to help buy npc`s for my guild hall and extras for my heros and other stuff etc etc, this didnt make me rich but did help me when i wanted the extra stuff
i cant see myself playing GW again, even if they reverse loot scaling
How about they spend time thinking of ways to get rid of the people who spoil it for others instead of just spoiling it for all
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Does no one actually play this game for the sheer joy of playing the storyline, or competeing against other players?
You all seem pre-occupied with making gold and farming items. Gold and wealth is not the be-all and end-all of this game, there is a storyline, missions and quests there you know.
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Jul 06, 2007, 11:37 AM // 11:37
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#47
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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Quote:
Originally Posted by freekedoutfish
Does no one actually play this game for the sheer joy of playing the storyline, or competeing against other players?
You all seem pre-occupied with making gold and farming items. Gold and wealth is not the be-all and end-all of this game, there is a storyline, missions and quests there you know.
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I could have been a lot clearer, soz for that, i have completed all 3 campaigns with 3 characters and have numerous titles, i didn`t like PvP as there was way too many leechers and rejects, Pugging isnt fun, there is always at least one who is way to serious and ends up abusing some poor noob who is only trying to learn how to play the game. i was not "wealthy" but farming was what i was enjoying apart from helping mates out.
My main point is: loot scaling only stopped genuine players from playing, bots are still botting and leechers are still leeching. Spend the time to fix that problem instead of nerfing stuff and making the game unenjoyable for genuine players
It shouldn`t matter if there is one or one hundred thousand Solo Farmers, every person has an individual preference as to how they want to play the game and as long as they are not scamming the game its shouldn`t affect anyone else as to how they play.
Unfortunately for me Area nerfed drops and thus this was the last straw for me
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Jul 06, 2007, 01:38 PM // 13:38
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#48
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Azza
My main point is: loot scaling only stopped genuine players from playing, bots are still botting and leechers are still leeching.
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I dont quite understand your term there.
I'm what you might call a "genuine player" because im on nearly every night PvEing. But I never farm and im quite happy with the drops I get from either quests, missions, exploring, vanquishing.
Whether it be in normal mode or hard mode, Im happy with the drop rate and It hasnt effected my ability to make gold. I just sell everything to the merchants and I can make gold very fast in no time.
If by genuine players, you mean casual pve'ers who just play for the story and the missions, etc, then I dont understand why people have issues making gold.
As for botting and leaching. There isnt alot they can do with leaching, because you cant prove someone isnt just afk for good reason.
Botting they are trying to resolve, but it doesnt matter what you change ingame, people will always find a way around it with 3rd party software. The botters are always one step ahead.
Last edited by freekedoutfish; Jul 06, 2007 at 01:41 PM // 13:41..
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Jul 06, 2007, 02:09 PM // 14:09
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#49
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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genuine as in not botting or leeching, it doesnt matter how often you are on so long as your game play is not detrimental to others.
If you are happy with the loot scale drops then its no problem for you.
For me, i wasn`t happy so it was a problem for me, i didn`t feel it was fair to players and mainly myself who solo farmed, we put our experience into it, we should and did get rewarded for it. they nerfed it, i didn`t like it, i don`t play anymore. i, like many other long time players have had enough of being penalised because of others greed and there have been plenty of suggestions for leechers, have they at least tried anything???, doing nothing just shows they dont care about it, but this is now getting off topic.
Loot scaling for me was the worst thing they have done yet? it didnt stop any bots, it just stopped the genuine people who where using it as an alternative to the PvP and PvE group playing
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Jul 06, 2007, 04:08 PM // 16:08
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#50
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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removing loot scaling from gwen will only ensure the botters will hack your account to farm there, not remove them from the equation.
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Jul 06, 2007, 07:15 PM // 19:15
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#51
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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I think ANET went the wrong direction. Rather than punishing solo-farmers with loot scaling, why not reverse the strategy and reward grouping by increasing drop rates for partied players? In other words, why not simply reward group players as opposed to punishing solo play? This was a pretty successful strategy in another MMORPG I used to play. The increased item supply along with hard mode will still keep item prices low while still curtailing gold-sale generation since gold will also be plentiful. However, this strategy allows casual players to be able to afford 15k and other vanity armors, unlike the present set-up.
Loot scaling can work if used as a bonus instead of a penalty.
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Jul 06, 2007, 07:21 PM // 19:21
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#52
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by freekedoutfish
Your right to say it might not seem fair, but unfortunately we need drastic action to sort out the economy in GWs.
And one major issue was the staggering number of rich players, compared to poor ones, and the inflated prices due to that.
Loot scaling just means you cant solo farm and make 8 times as much as an 8man team. Its intended to cut down on people making oober amounts of gold, and to cut down on the number of rich players.
It may not be fair, but its required.
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I'm not sure what you are talking about? Are you saying you are for or against loot scaling?
It also sounds like you think I am against loot scaling? Which is untrue, I am 100% behind it.
Loot scaling is fair.
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Jul 06, 2007, 07:23 PM // 19:23
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#53
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by lord_shar
I think ANET went the wrong direction. Rather than punishing solo-farmers with loot scaling, why not reverse the strategy and reward grouping by increasing drop rates for partied players? In other words, why not simply reward group players as opposed to punishing solo play? This was a pretty successful strategy in another MMORPG I used to play. The increased item supply along with hard mode will still keep item prices low while still curtailing gold-sale generation since gold will also be plentiful. However, this strategy allows casual players to be able to afford 15k and other vanity armors, unlike the present set-up.
Loot scaling can work if used as a bonus instead of a penalty.
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Believe it or not, this can be answered fairly simply... limited storage space on a character. What good is it if you have 100 items drop for you but you can only carry half of them?
I've always run with full parties and I've actually seen my gold go up since Hard Mode and Loot-scaling came into effect. Just about the only PvE I do right now is vanquishing. I always take a ring of lockpicks and open every chest I come across. Every tome I get now I use. I also ID every white I get before merching (this really is an effective way to get more gold!). My gold in storage has climbed from a bit over 60 Plat to over 100 Plat.
Granted, I'm not breaking the bank doing this... but I'm also not a farmer looking for excessive something for nothing.
Loot-scaling has been friendly to me (coupled with Hard Mode I should add).
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Jul 06, 2007, 09:29 PM // 21:29
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#54
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by MSecorsky
Believe it or not, this can be answered fairly simply... limited storage space on a character. What good is it if you have 100 items drop for you but you can only carry half of them?
...<SNIP>...
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The above isn't a logical answer. Anyone with space-issues can easily salvage mundane items for raw materials and make large profits. However, rare-item yields will dramatically increase, thereby benefitting everyone, especially the casual player.
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Jul 06, 2007, 09:58 PM // 21:58
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#55
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by lord_shar
The above isn't a logical answer. Anyone with space-issues can easily salvage mundane items for raw materials and make large profits. However, rare-item yields will dramatically increase, thereby benefitting everyone, especially the casual player.
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RIGHT SHERLOCK
the same *casual so called* player with hours to spend going WTS/WTS/WTS
OH YES INDEED
the casual players are playing the game not farming for vanity anything.
look at the threads/posts since loot scaling and all you see is a bitchfest on how do i properly equip 15 chaacters and their heroes properly on my reduced loot? properly bring at least 15k armor
almost (not all) bitching is about 15k armor keys extras not basics
oh wait 15K IS THEIR IDEA OF BASIC
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Jul 06, 2007, 10:34 PM // 22:34
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#56
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Loviatar
RIGHT SHERLOCK
the same *casual so called* player with hours to spend going WTS/WTS/WTS
OH YES INDEED
the casual players are playing the game not farming for vanity anything.
look at the threads/posts since loot scaling and all you see is a bitchfest on how do i properly equip 15 chaacters and their heroes properly on my reduced loot? properly bring at least 15k armor
almost (not all) bitching is about 15k armor keys extras not basics
oh wait 15K IS THEIR IDEA OF BASIC
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First, there's no need to be snide.
EDIT: basic laws of supply vs. demand dictate that if you have an abundant supply of any item or low demand of that item, then the item's price drops. Increased rare drop frequency = higher rares supply, thereby dropping prices. Just look at the colosal sword, deadsword, deadbows, etc... They started off high-priced, only to sink to affordable prices due to a general market glut. The bulk of rare-item drops are still less-than-optimum, so rather than wasting time spam-selling them, these junk rares go straight to the merchant, thereby giving me more time to solo farm. The same goes for all mundane items and raw materials -- selling these in high volume to the merchant results in large amounts of gold/platinum in the player's pocket. This would only be possible if loot scaling promoted drop bonuses favoring a larger party as opposed to the solo farmer.
Second, I know a number of guildies and friends who don't farm but still want to be able to afford something beyond their current 1k armors. They are the ones I'm speaking out for. Most of them have been playing for a few months but want to be able to change armors some time before GW2.
Third, I've already made a fortune in this game and continue doing so under the present patch. Loot scaling doesn't really hinder my ability to purchase since UW is my 2nd home, and ecto is scaling-code-exempt.
So, what is loot scaling's purpose again?
Last edited by lord_shar; Jul 06, 2007 at 11:46 PM // 23:46..
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Jul 07, 2007, 01:50 AM // 01:50
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#57
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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Quote:
Originally Posted by Burning Blade
- Lootscaling goes not give more drops be it solo or full party. Your recent luck has nothing to do with Rootscaling
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Totally agree, however you seem to be addressing a causal link when the connection I made was only correlative (and just an off-to-the-side observation, not an argument).
Quote:
- Your money now is only powerful for those items with fluctuated prices, not fixed price items like Armor and Skills. How can people have less trouble getting armor and skills than before LS?
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Again you're misinterpreting. I never said anything about less trouble for armor/skills. I said not more trouble for armor/skills (as in no change), and less trouble for fluctuated price items.
Quote:
- The reduced prices of merchanable items have nothing to do with LS, instead it is because of increased rare drops in HM. When i say merchanable I mean the prices sold to traders and to real players are not significantly different.
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Disagree. You'll probably agree that lootscaling has decreased the quantity of available gold. As far as I know this means deflation, which means lower prices by supply/demand mechanics.
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Jul 07, 2007, 02:22 AM // 02:22
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#58
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Lion's Arch Merchant
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Quote:
Originally Posted by Nuclfus
Disagree. You'll probably agree that lootscaling has decreased the quantity of available gold. As far as I know this means deflation, which means lower prices by supply/demand mechanics.
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What has decreased in price based on this deflation? Make a list of things effected. Here is a start
Greens? Yep. (but weren't these introduced so the "casual" player could get perfect weapons like all the farmers had?)
Material (non rare), Nope. pretty much fixed price.
Material (rare), Yep. But isn't this for high end armor? Not meant for casual players? "don't need it" as so many people like to say?
Rare Skins, Nope. Ha, you say these have decreased? Dead Swords, Colossal Scimitars? Not because of loot scaling, because they are no longer rare skins.
15k Armor, Nope
Skills, Nope
Runes, Yep, Ha, also not because of lootscaling, because of increased drop rate. Players (farmers) never set these prices.
What prices did LOOTSCALING (not drop rate changes) lower??? Greens, the item that was created SPECIFICALLY so casual players could get perfect weappons, But that wasn't good enough for said casual players. They didn't want to have to work so hard to get the green they wanted. They wanted the terrible farmers to farm them and then they wanted to buy them cheap so they didnt have to work for them, since they are ENTITLED to have whatever anyone else has. Sounds like 4 year olds arguing at playtime
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Jul 07, 2007, 09:54 PM // 21:54
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#59
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Omniclasm
I'm not sure what you are talking about? Are you saying you are for or against loot scaling?
It also sounds like you think I am against loot scaling? Which is untrue, I am 100% behind it.
Loot scaling is fair.
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Sorry I thought it was made clear. I'm for it, I agree with it, I think it a good idea and doesn't even effect your ability to make gold.
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Jul 07, 2007, 10:01 PM // 22:01
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#60
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Yep i agree
but then again who in the right mind thought loot scaling was a good idea in the first place?
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