Jun 07, 2006, 10:09 PM // 22:09
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#121
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Orange County, CA
Profession: W/
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http://www.prism.gatech.edu/~gte206w/diff.jpg
how do i get the top center pink circle.. i tried wall hugging and it wouldn't uncover from the arborstone explorable, and tried from tanglewood aswell.. I'm sure it's from arborstone but can anyone recall?
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Jun 07, 2006, 10:38 PM // 22:38
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#122
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Banned
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Arborstone.
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Jun 08, 2006, 12:06 AM // 00:06
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#123
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Orange County, CA
Profession: W/
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Thanks, it was outside from tanglewood.
.2% to go! Still got the shenzun and matuu spot to figure out, the matuu looks complete on some maps, then on some mine seems a bit lighter.. like it could be unshrouded a bit more..
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Jun 08, 2006, 12:50 AM // 00:50
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#124
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Ascalonian Squire
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Tyrian in Vizunah Local?
How does a Tyrian character enter Vizunah Local Quarter? My Tyrian character has completed all missions and I still can't access the Vizunah Local Quarter. Thanks to Leighwyn and TCFish's maps, I've made it to 99.4% on my Tyrian character. I know I have a little in Jade Quarry left but can never get in there. Right now comparing my map to Leighwyn's, I see the little strip in the red circle needs to be scouted further. It looks to be at least .1 maybe .2%. Any tips on getting in there? Thanks -Joe
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Jun 08, 2006, 12:51 AM // 00:51
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#125
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Frost Gate Guardian
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Arggh...I've spent at least 24 hours trying to get this last 2% and I've made it to 99.6% and have given up. I've read every post on this topic on this forum as well as numerous other fansites' forums and its helped but not quite enough. I used the side by side method TWICE along with blowing both maps up to 200% and viewing pixel by pixel. Posting my maps on here so hopefully someone with fresh eyes can find my mistake. 10k for every area you unfog for me! IGN Starmidder the Weak.
Kurzick area
Luxon area
Kaineng area
Noob area
Thanks in advance for the help.
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Jun 08, 2006, 01:57 AM // 01:57
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#126
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Academy Page
Join Date: Feb 2006
Profession: W/Mo
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I looked over your map quickly Starmidder, but the only thing i found was part of my map that wasn't explored. Could someone Tell me how to uncover this area west of Leviathon Pits?
Also starmidder if you could post a zoomed out screenshot of you map i could do a map comparison using photoshop for you. Just make it 1024x768
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Jun 08, 2006, 02:14 AM // 02:14
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#127
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Banned
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Outside of that town.
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Jun 08, 2006, 02:37 AM // 02:37
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#128
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Academy Page
Join Date: Feb 2006
Profession: W/Mo
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Quote:
Originally Posted by Hidden in the Mist
Outside of that town.
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That doesnt really help, i tried wall hugging all along outside and around that area and i cant get it uncovered. What i need to know is the specific area in the picture i posted that you can wall hug and uncover this area.
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Jun 08, 2006, 03:26 AM // 03:26
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#129
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Banned
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The island with the ritualist boss on it.
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Jun 08, 2006, 04:10 AM // 04:10
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#130
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by JoeB
How does a Tyrian character enter Vizunah Local Quarter? My Tyrian character has completed all missions and I still can't access the Vizunah Local Quarter. Thanks to Leighwyn and TCFish's maps, I've made it to 99.4% on my Tyrian character. I know I have a little in Jade Quarry left but can never get in there. Right now comparing my map to Leighwyn's, I see the little strip in the red circle needs to be scouted further. It looks to be at least .1 maybe .2%. Any tips on getting in there? Thanks -Joe
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Enter the mission and once you cleared the initial wave of afflicted where you meet togo; don't proceed right away to the next spawn area, but go towards two guards that is Vizunah Local and its all you need, just hug walls.
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Jun 08, 2006, 04:11 AM // 04:11
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#131
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Starmidder
Arggh...I've spent at least 24 hours trying to get this last 2% and I've made it to 99.6% and have given up. I've read every post on this topic on this forum as well as numerous other fansites' forums and its helped but not quite enough. I used the side by side method TWICE along with blowing both maps up to 200% and viewing pixel by pixel. Posting my maps on here so hopefully someone with fresh eyes can find my mistake. 10k for every area you unfog for me! IGN Starmidder the Weak.
Kurzick area
Luxon area
Kaineng area
Noob area
Thanks in advance for the help.
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Post a zoomed out map of Cantha, use shift + print scrn, and post it up, I will find your places. I don't like comparing large map chunks I have an easier way.
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Jun 08, 2006, 05:28 AM // 05:28
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#132
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Frost Gate Guardian
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K not sure what your method it (if it works, maybe you should post it so everyone can use it). Here's my map, hope its what you wanted.
Btw, I found a little bit in the explorable sunjiang district putting me at 99.8%.
Zoomed Out
Last edited by Starmidder; Jun 08, 2006 at 05:33 AM // 05:33..
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Jun 08, 2006, 05:41 AM // 05:41
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#133
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Krytan Explorer
Join Date: Jul 2005
Location: Seattle
Guild: Limbo
Profession: Mo/E
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Here's what I found. The ? circles were things that LOOKED different but may have been artifacts.
Kurzick
Kaineng
Island
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Jun 08, 2006, 06:39 AM // 06:39
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#134
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Ascalonian Squire
Join Date: May 2006
Profession: N/
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Can anyone help me?
My computer is not the best in the world and im finding it difficult to compare my map to others so if anyone could help iit would be greatly appreciated.
http://i18.photobucket.com/albums/b1...ebee/gw033.jpg
Thank You
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Jun 08, 2006, 08:14 AM // 08:14
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#135
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Frost Gate Guardian
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Thanks so much Leighwyn. Even with your green circles I still didnt notice a difference, but sure enough there was one. 100%!! PM me your IGN and I'll get you your reward.
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Jun 08, 2006, 08:41 AM // 08:41
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#136
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Krytan Explorer
Join Date: Jul 2005
Location: Seattle
Guild: Limbo
Profession: Mo/E
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They were all pretty minor spots, but all of the non-question mark ones were there :-)
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Jun 08, 2006, 01:11 PM // 13:11
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#137
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Frost Gate Guardian
Join Date: Nov 2005
Guild: A Little Love [ALL]
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I found 1% more so 1.2% to go. Can anyone give me approximate % value of Jade Quarry? It's only bigger area which I'm missing, after that I prolly have to do some minor wall hugging still. I'm soon gonna go to Fort Aspenwood and bribe people to come to Jade Quarry, I really need to scout that .
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Jun 08, 2006, 04:07 PM // 16:07
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#138
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by IvorTheInsane
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You are missing alot almost everywhere:
~ Dock in Kaineng
~ Bukdek Byway (Alot of the western end)
~ Sujiang District (Eastern Wall, through explorable)
~ Nahpui Quarter (Through explorable only, near ranger boss in middle of map)
~ Boreas Seabed (Use bridge in town to get to a alot of area)
~ Outside of Boreas Seabed (explorable area, I forgot the name, hug the ends of it)
~ Arborstone Explorable
~ Look at the map for the rest; just zoom in and you should see where everything is.
If its too small just zoom in more, it should be "comprehendable".
My method is really simple, though I luckily I had no need for it as I got 100% accidentaly , take a perfect 100% zoomed out map, say LuXa's (thank you LuXa for providing one and saving me the time); you need Photoshop. Take a screen shot of your map without anything on it, so shift + print scrn, and put it on top of the 100% map. Note: Difference won't work for this because the map is too tiny and almost impossible to see any differences this way. Zoom into your map ontop of the 100% map, maybe 2-3 times, then click the little eye-ball that is "view" for the layer you are on. Flip them fast enough and the differences will show themselves easily.
Last edited by Theos; Jun 08, 2006 at 04:12 PM // 16:12..
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Jun 08, 2006, 07:40 PM // 19:40
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#140
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by nonos
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Well, that image isn't standard dimensions and is too large for my method so it won't work with my method and is too blurry to simply compare. Unless you can provide a regular size map.
Note the dimensions in number are the same, but you have stretched the map and the side borders are missing so if you can get a regular ingame snap shot.
Last edited by Theos; Jun 08, 2006 at 07:43 PM // 19:43..
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