dont u guys read gamespot they talked to ben miller and he said u can play as a charr,asur,norn and a slyvari in eye of the north.
Yes I read Gamespot; Ben Miller was talking about the new playable races in Guild Wars 2, and he mentions that the races will be INTRODUCED in Eye of the North.
Perhaps you should actually read the articles properly and not just shuffle through them, hmm?
In Guild Wars 2, which we announced earlier this year, we already told the public that we will create playable races for the first time for Guild Wars in Guild Wars 2. We wanted to introduce players to those races and what they're like in Guild Wars: Eye of the North. So here we have some of the playable races and you can't play them as races, but you can play them as heroes.
Last edited by explodemyheart; Jul 22, 2007 at 07:55 AM // 07:55..
Guys, guys, you can't be right about the new races not being playable in EotN, i mean, he's a level 30 gamespot who obviously has superior spelling and reading abilities.
dont u guys read gamespot they talked to ben miller and he said u can play as a charr,asur,norn and a slyvari in eye of the north.
No, it was a joint interview about GW:EN and GW2... you can hoever have them as heroes in GW:EN
Official info:
Quote:
Originally Posted by Official Wiki
Guild Wars: Eye of the North
Guild Wars: Eye of the North is the fourth purchasable installment in the original Guild Wars game. It is intended to tie the Guild Wars storyline with that of Guild Wars 2. Instead of using a campaign format used by Guild Wars Factions and Guild Wars Nightfall, Eye of the North will be a traditional expansion on any of the existing campaigns, rather than a standalone game. Players will not be able to create new characters, there will be no additional professions and there will be no tutorial missions. Eye of the North will be released on August 31st, 2007. The setting for the campaign is in part subterranean and spread through the continents which have already been introduced by other campaigns. Players will be able to explore the homeland of the Charr, meet the Asura and Norn, and witness the birth of the Sylvari. The Charr, Norn, Asura and Sylvari will be playable races in Guild Wars 2.
Features
Eye of the North will not include any new professions. James Phinney has stated that Eye of the North will involve character development beyond level 20, however Gaile Gray has clarified that this extended character development will not increase the actual level cap.
The expansion will introduce:
* 40 new armor sets
* 100 new profession-specific skills (10 per profession, none of which are elite)
* 50 new PvE only skills
* 10 new heroes
* The Hall of Monuments, a place which will allow you to obtain unique titles, companions, armor and miniatures in Guild Wars 2 based on your achievements in the original Guild Wars. The Hall of Monuments will not support the transfer of items, characters or gold.
The PvE journey in the expansion will take the player through "acts":
* Act 1: Covers 18 dungeons, and involves aiding the Dwarves in their struggle against a "fiery Destroyer". This will later lead you to the aforementioned Asurans and Norns.
* Act 2: Three story arcs, which can be done in any order; exploring the Norns in the Far Shiverpeaks, the Charr homeland north of Ascalon, and defending the Asura on the Tarnished Coast against the Destroyer.
* Act 3: The battle against the Great Destroyer.
End bosses will be more challenging. They will be tougher, faster, and possess unique skills. They will also be smarter, and sometimes require cunning and strategy to defeat them.
Actions will have more consequences. For example, if you lose NPCs that help you, you can choose to continue without them (and their help) instead of being forced to try again (although you will be able to start over with a clean slate by going back to town). Similarly, if you rescue NPCs, they may join you and help you.
The following regions have been named:
* Depths of Tyria
* Far Shiverpeaks
* Tarnished Coast
Other useful info:
* There will not be a Collector's Edition for Eye of the North.
* There are no new character slots or professions.
* Auction house will not be implemented, but is possible for Guild Wars 2.
* There is a 3rd project in the works (aside from GW:EN and GW2), and it likely refers to the Guild Wars Bonus Mission Pack. Gaile has stated that it was not another expansion pack.
* The release of Polish districts will likely coincide with the release of Guild Wars Eye of the North.
Possible features
* On April 25th Gaile Gray stated that she was not aware of any work on new divine realms, but that it was a possibility.
Notes
* The title refers to the Eye of the North, a tower in the Far Shiverpeaks which shows visions.
* Based on release dates and the PC Gamer interview, it is fair to assume that the team who made Nightfall will also make GW:EN, and the team who made Factions has started work on GW2, however the Factions and Nightfall credits make it clear that there is considerable overlap between the two teams. Moreover, once GW:EN is completed, most of the staff will work on GW2 (aside from the 3rd unknown project).
* G4 has confirmed that Eye of the North includes Norn and Asura heroes.
* Although Eye of the North is the only Guild Wars expansion currently in production and there are no current plans for future expansions, it has been stated in interviews that the possibility of another expansion after Eye of the North has not been completely ruled out.
* GW:EN will not include any additional character slots.
* It is unknown at the present if the expansion will add an additional tab of Xunlai storage space.
Trivia
Spoiler alert: The following text contains spoilers relating to the story of the Prophecies PvE campaign.
* Guild Wars Eye of the North can be abbreviated as GWEN, which some players believe is an intentional allusion to the Pre-Searing character Gwen.
* You will run into characters you met in the past in Eye of the North. One character is Gwen the young girl met in the Prophecies main storyline. She is alluded as to being the main protagonist in the official trailer.
Pre-release
* There will be a preview pack for Eye of the North. This will include: Access to the Sneak Peak Weekend that runs from August 24th–26th and three exclusive weapons (Glacial Blade, Hourglass Staff and Darksteel Longbow).
Quote:
Originally Posted by Official Wiki
Guild Wars 2
Guild Wars 2 is the new Guild Wars game currently in development by ArenaNet. It was first announced in the May 2007 PC Gamer Magazine which outlines several core changes from the original Guild Wars. It is expected to go to beta test in the second half of 2008. No release date has been confirmed.
General
Races
In addition to humans, Guild Wars 2 will introduce several new playable races. The four new playable races announced so far are:
* Sylvari
* Asura
* Charr
* Norn
Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
Character development
There will be a single character system, a character will not have a type like at present. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP.
The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum. The exact implementation has not been announced and is the subject of speculation in the community as it is not clear how this will affect gameplay such as area design and game balance. There has been mention of a side-kick system when a higher level character will enhance a lower level companions abilities, although there are few concrete details available about this system.
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters.
Marriages and auction houses may be implemented.
Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced.
Pricing and continued support
The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.
There will be no monthly fee associated with Guild Wars 2. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.
The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.
PvE
Setting
The campaign will be set in Tyria two hundred and fifty years into the future from the original campaign.
Guild Wars 2 will still have instances, but also claims more advanced persistence. For example, this might include different quests becoming available depending on the outcome of a particular fight.
There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Guild Wars 2 will depart from a single monolithic storyline, instead using smaller story arcs - allowing the player more of a sandbox environment to play in.
Characters
Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.
The professions are being designed so that they are all viable for both solo and group play.
Companions
The system of companions and allies is being reworked. Companions will have customizability similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.
PvP
There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.
World PvP
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists. According to the Gamespy interview, there will be 4 factions players can belong to fighting against each other, as well as a 5th faction representing a common enemy. Whether players can switch allegiance is currently unknown, but likely.
Structured PvP
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Notes
* On March 27th Gaile Gray said that Guild Wars 2 will have Holiday events too.
* Based on release dates and the PC Gamer interview, it is fair to assume that the team who made Nightfall will also make GW:EN, and the team who made Factions has started work on GW2, however the Factions and Nightfall credits make it clear that there is considerable overlap between the two teams.
* Gaile has stated that a Collector's Edition was most likely.
Last edited by Lonesamurai; Jul 22, 2007 at 08:51 AM // 08:51..
I wonder why they used an NPC face skin to show playable character armor...not to mention all those Nordic looking wars in that post too...and their monk looks a little like Aleisa but the eyes seem different. Go figure.
It would be nice if they added some new faces and hair styles to the campaigns, but it would be nicer if they added that hairdresser NPC idea thats been around for such a long time. I guess we'll know when GWEN comes out (that is, unless some of you guys are Alpha testers?). Personally, I withhold judgment and say speculate away. I don't like egg on my face without a napkin nearby, either way, and Anet has a habit of saying "we can't/won't do it" only to flip us on our heads a month later and drop what we asked for right in our laps
Last edited by Melody Cross; Jul 22, 2007 at 12:56 PM // 12:56..
It is known for a FACT that we will not be able to create new characters in GW:EN, so deleting your currents for new ones for GW:EN would make little sense at all. Perhaps making new ones to play through GW:EN, but by no means deleting them.
Closed.
__________________ The Arctic Marauders [TAM] Genius may have its limitations, but stupidity is not thus handicapped.