Jul 24, 2007, 05:39 AM // 05:39
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#1
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Cracked Armor
Just to toss out some speculation based off this new skill from Eye of the North;Sundering Weapon
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
Thats the first thing that popped in my head when I seen that...
With only 4 skills being added to the game (that we are aware of so far), don't you think there needs to be some other ways to apply this...
And will we see upgrades for weapons that lengthen the duration of cracked armor?
Just some thoughts to toss out there while we wait for GW:EN...
__________________
I like pizza.
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Jul 24, 2007, 06:09 AM // 06:09
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#2
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Well it is a pretty nasty condition, so maybe ANET is only adding a few skills that can cause it?
Although if that's the case, there shouldn't be all those profession specific skills that enhance Cracked Armor, when the profession can't actually cause the condition. (Every skill that enhances cracked armor comes from a profession that can't actually inflict it)
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Jul 24, 2007, 06:29 AM // 06:29
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#3
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Cracked armor isnt that nasty, only to chars with high armor. Any low armor char cant be bothered by it. I find it an odd condition, as it is not related to bodily impairments, they best leave it away.
I think it will not see a lot of play.
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Jul 24, 2007, 06:39 AM // 06:39
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Location: Atlantis
Guild: The Ocean [quay]
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Seems overpowered for a mod to apply any condition every time someone's hit with it.
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Jul 24, 2007, 06:59 AM // 06:59
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#5
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Krytan Explorer
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imo this condition is a waste of time. It's a much weaker version of deep wound. It would still work on AL 60 because rumor has it that it counts shields too. Even that, it is still weak.
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Jul 24, 2007, 07:50 AM // 07:50
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#6
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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It's awesome for taking out paragons and warriors. Enemy warrior is over-extending? Shell shock his ass and kill him. Paragon is annoying you? Shell shock his ass and kill him.
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Jul 24, 2007, 08:01 AM // 08:01
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#7
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Pilsner Urquell Guardians [PUG]
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I think it would be good if the weapons with sundering upgrade would cause Cracked Armor.
BUT!!!! Only if armor penetration is applied.............you know...........there's 20% chance. And it must be caused by sundering upgrade in weapon, not by skill like Enervating Charge which has 25% armor penetration.
This condition isn't overpowered at all, so i don't see a reason why it couldn't be like this.
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Jul 24, 2007, 09:12 AM // 09:12
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#8
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Wilds Pathfinder
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It would make more sense that a sundering weapon would increase the effect of the condition - like a barbed weapon increasing bleed time. The condition should still require a skill to apply.
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Jul 24, 2007, 10:02 AM // 10:02
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#9
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Ascalonian Squire
Join Date: Jul 2006
Location: New Zealand
Profession: R/
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yeh the sundering weapon should only lengthen the time that a foe is inflicted with the condition and should also require a relating skill to be activated just like any other condition already in the game.
If the sundering weapon inflicted the condition by itself then it would be hugely overpowered
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Jul 24, 2007, 10:09 AM // 10:09
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#10
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Originally Posted by Vilaptca
Could it be that the new condition Cracked Armor will also be able to be applied by using weapons with a Sundering upgrade on them?
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I'm pretty sure not, the Cracked Armor page was created by Izzy, and it doesn't say anything about it
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Jul 24, 2007, 10:19 AM // 10:19
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#11
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Pilsner Urquell Guardians [PUG]
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It wouldn't be overpowered, coz actually it is usefull only against warriors and paragons and there is only 20% chance to have armor penetration with sundering upgrade in weapon.
And think about it - there are just 4 skills that cause Cracked Armor, which isn't very much, is it? So, i think sundering weapons will cause this condition. It's just my opinion but doesn't it make sense?
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Jul 24, 2007, 10:38 AM // 10:38
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#12
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Academy Page
Join Date: May 2007
Location: Austria
Guild: The Gracefull Drunken Ones[BEER]
Profession: Mo/
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warriors would become assassins then and die out.
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Jul 24, 2007, 10:49 AM // 10:49
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#13
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Praetorian®
It wouldn't be overpowered, coz actually it is usefull only against warriors and paragons
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So it would be overpowered only against Warriors and Paragons?
Over powered = over powered regardless of who you target
EDIT sorry for the double post
Last edited by JeniM; Jul 24, 2007 at 10:54 AM // 10:54..
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Jul 24, 2007, 10:52 AM // 10:52
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#14
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Desert Nomad
Join Date: May 2007
Profession: W/E
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I think it's a little unfair
Lets look at the melee classes, only one of them (mainly) uses armor buffs to survive
Dervishes have enchant ments
Assassin's have shadow arts
Warriors have armor
I do fear if this isn't thought out and balanced well it will kill warriors off
PS think this has any connection to the +20 armor cap they wanted to add?
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Jul 24, 2007, 02:24 PM // 14:24
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#15
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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I highly doubt that normal sundering weapons will cause cracked armor. That skill sundering weapon causes it because it only gives 10% Sunder, judge's insight also gives 10% sunder but to make it better than crap it deals holy dmg. I think the cracked armor feature on the rit skill is just so the skill has a use as 10% sundering is pretty friggin weak.
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Jul 24, 2007, 04:46 PM // 16:46
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#16
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
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Jul 24, 2007, 08:07 PM // 20:07
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#17
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Ascalonian Squire
Join Date: Sep 2006
Guild: Guildless
Profession: N/Me
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What about early game, when people don't have armor with 60?
Then again I guess it is coming with GW:EN which is meant for level 20+
But still raises some questions. I'm not sure how much we'll see this in PvP, how often are people concerned with taking down a warrior and such before a monk? Once the monks are down, others generally will die quick.
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Jul 24, 2007, 10:36 PM // 22:36
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Quote:
Originally Posted by MSecorsky
Basically, if something has a +20 armor buff, cracked armor is negated (or the converse, use cracked armor to negate armor buffs).
Look at the necro well that caused cracked armor... with every physical damage. Necro cast the well, ranger fire Barrage... many reduced ALs for the elementalists to nuke...
Cracked armor is a party forming condition! Work together with more classes for greater benefit and all that... totally synergistic.
If this doesn't get used I'd be surprised. There's too much potential.
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You are narrating a Urgoz Warren run! PvP isnt like that.
Every condition in the game works like you said. Considering the example you just gave,
Deep wound everyone and nuke. Totally synergistic
Daze everyone and nuke. Totally synergistic
Cripple everyone and nuke. Totally synergistic
See what i mean?
I never expected to see new conditions at the end of Gw1. They should have added more if they were planning to add this one u.u
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Jul 25, 2007, 01:48 AM // 01:48
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#19
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Academy Page
Join Date: Feb 2007
Location: south of somewhere
Guild: Dominion of Passi [PaSI]
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this condition is obviously direct for classes with AR greater than 60. EotN is supposed to develop characters beyond lvl20 which could include increasing the AR of the classes, which i could see why a condition that lowers AR by 20 could be introduced.
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Jul 25, 2007, 01:59 AM // 01:59
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#20
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Frost Gate Guardian
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
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Quote:
Originally Posted by Arren Knez
EotN is supposed to develop characters beyond lvl20
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The level cap is staying the same in EotN.
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