Aug 10, 2007, 01:49 PM // 13:49
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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DoA Balanced - the lazy monks way
For any teams (prob most) using this build for exploring DoA: http://www.pvxwiki.com/wiki/Build:Te...oA_HM_Balanced
There is a way to make this build even more prosperous, by replacing Healing Seed on the monks by Seed of Life.
My own monk has max Sunspear title, so when I am running the Spell Breaker monk build with max divine, the enchantment will last for 15,7 seconds (with mods and Blessed Aura). It will heal every partymember for +32 every time your enchanted object is hit. The tank will recieve +48/49 healing. Which outheals Healing Seed by far. Also with max Sunspear it is up much longer in a single cast. And last but not least, u do not have to be near the tank at all to heal him. Instead of casting Seed of Life on him, you can also cast it on the other monks, since they will trigger it because of Life Bond.
If someone in your group is foolish enough to take some aggro away from the tank, it is very likely that any damage done to him and the rest of the party is outhealed by Seed of Life, as long as the tank still has aggro of most of the foes.
The healing result is amazing, consider having a group of 12 foes hitting the tank with 50% attack speed, resulting in +32 x 10 per second. ON EVERY MEMBER. The only downside is that the enchanting monk will have his screen flooded by blue numbers. (I turned down the size to minimum and still all the numbers couldnt fit on screen).
Another benefit is that Seed of Life can be cast multiple times on the same target, and each Seed will still heal for his own amount, adding up the numbers. So it will be very usefull if the other two monks, beside the SB pack Seed of Life.
Last edited by Guildmaster Cain; Aug 10, 2007 at 02:06 PM // 14:06..
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