Aug 25, 2007, 10:53 PM // 22:53
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#21
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Lion's Arch Merchant
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Quote:
Originally Posted by Ctb
Because they're charging $40 for it, which is the price of a lot of brand new games?
They inserted a few database records and drew a few textures and icons. That's not $40 worth of material in my book.
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Credits.Tell me you can do better then an entire team of people that are all made to make a game. I would like you to try and make a really good textured model and see how long it takes you. Then maybe you will understand why a lot of models are recycled.
Then maybe after that, you can try designing a level for a game, pick up a game that can be modified and see if you can make a good level up to the standard of something of ANets.
Then maybe you can repeat making a level 100 times over that is slightly consistent in that it fits the theme of the type of game, and inconsistent so it doesn't feel like its repeating. And see how long that takes you.
Then maybe you can try to write a story. Then maybe you can try and write numerous abundant little quests that add filler to the story.
And maybe if you want to take another step, write some engines for your game. This doesn't really apply to GWEN as most of the engine is already there (I am not sure if they added more coding to the engine in GWEN).
The point? Making a game, or expansion is really hard work. And the employees need to be paid for their hard work.
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Aug 25, 2007, 11:09 PM // 23:09
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#22
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Frost Gate Guardian
Join Date: Jun 2007
Location: Paris, France
Guild: [any]
Profession: W/Me
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PhantomNL: " But as I see it now, guild wars will be over for me soon."
Nice...go back to Pokemon LOL In Holland you smoke too much dope...hehehe...make a break you will appreciate games better...joking !!!!
1/- HoM = 110% SHOW OFF.....stop admiring your NAVEL
2/- FOES = foe ====> if it was a circle or a triangle or a figure or a letter or a flying saucer... it would be the same. When I fight I dont have time to appreciate the colors of the feathers, or if the monsters use a special toothpaste to frighten me more.....
3/- Minipets = TOY ======> usually for kids below 10.....
Imho the reasons invoked by you to leave GW are childish....or maybe you are just under 10.
Stop smoking dope dude...it hurts
EDIT: YOU are 37 !!!! omg.....I thought you were 6
I like dope as well I am just joking with my euro partner. " Drugs are boring us with their paradises, we expect a bit of KNOWLEDGE from them." (Henri Michaux)
http://en.wikipedia.org/wiki/Henri_Michaux
Last edited by Zorgy; Aug 25, 2007 at 11:54 PM // 23:54..
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Aug 25, 2007, 11:17 PM // 23:17
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#23
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Ascalonian Squire
Join Date: Aug 2007
Guild: -
Profession: W/Mo
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Well buddy, i happen to like dope... what's wrong with a bit of pot once in a while?
I can understand if ppl are dissapointed with the HoM (even though i don't have the game i have heard things from guildies)
maxed pvp titles? that is just ridiculous
but it might just be for the preview
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Aug 25, 2007, 11:21 PM // 23:21
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#24
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Wilds Pathfinder
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Well just a point about Reputation.
You HARDLY need to grind, you get about 4k just cleraing 1 area, I have 15k right now, and most of that is just from doing quests and exploring a bti further in the area before moving on to the next part. Sure it's a bit annoying, but your going to be able to max them out within a week, or a few days. If I have 15k norn in 2 days, is 56k really taht tough?
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Aug 25, 2007, 11:22 PM // 23:22
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#25
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Hall Hero
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Vekk and Ogden don't have a dance. That's probably my biggest and most notable disappointment so far.
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Aug 25, 2007, 11:23 PM // 23:23
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#26
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Wilds Pathfinder
Join Date: Mar 2007
Location: Finland
Profession: R/
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I don't understand what the complaining about the price of the expansion is about at all. It's a one time only investment. It's not like you are being forced to buy gwen and we already have three standalone campaigns to enjoy. This game has no monthly fees and even though gwen may be popular at the beginning frenzy, buying it is not neccecary at all. It's like a big bonus pack for those who want more activity after finishing the other campaigns. I salute a game of this quality for not having monthly fees. It's pretty much the deciding factor to wheter I play this game or not.
I think the new enviroment is gorgeous and well done. I did notice a lot of reskins on the monster department but then again...what game doesn't have them? It didn't really bother me THAT much. The environment and norn alone are something I have wanted to see for a while now.
As for the HoM, it's probably the only thing I'm disappointed at. I would have it rather be an account based feature than character based. I have tons of characters afterall and can't concentrate on one. (If I could have my way, more titles would be account based.) Then again I never expected much from the HoM and didn't even think it neccecary to begin with. It'll probably mostly be ignored by me. With GW2 I'd rather start fresh and anew anyway than have some kind of a silly status to raise my ego.
P.S. I don't like how displaying armor doesn't show up as 'your profession's armor.
Last edited by Nian; Aug 25, 2007 at 11:29 PM // 23:29..
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Aug 25, 2007, 11:29 PM // 23:29
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#27
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Wilds Pathfinder
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Well there are a few new creatures to face so far, plus remember this is only one area of a few regions, we havn't been to the Charr or Asura areas, plus might be more deep underground.
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Aug 25, 2007, 11:32 PM // 23:32
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#28
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Shouldn't we wait for it to actually come out before the complaining?
Theres alot more to GW:EN than what we;ve had access too
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Aug 26, 2007, 01:21 AM // 01:21
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#29
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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Quote:
Originally Posted by Malakai1977
agreed, having to grind 56000 points just to be able to buy new armor is a a bit too much
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I didn't mind grinding for amber for Kurzich precisely because I knew what it would look like - not so with any of the armor in EoTN. Too early for that, but I will wait to see it on GuildWiki or somewhere before I go after any particular armor.
The depth of the Norn in incredible. You turn a corner and some Norn has a cool quest that uses landmarks and sign posts and skillsets that breach your profession-specific style. As a Rit, I was beating down the Destroyers with my wolf, ravine and ursine skills. It was fun.
I only hope the Asure and the Ebon are as deep.
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Aug 26, 2007, 01:22 AM // 01:22
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#30
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Ok, I don't know about you guys, but Killroy Stoneskin's Punchout Extravaganza was more than worth the price of admission. I LOVE this expansion. You're worried about reskinned monsters? Think of it as monsters that are splinters of a species. Elementals in Tyria? Why the hell not?
The white rabbit...don't follow the white rabbit!!! Magni is a pain, but I love figting him just as much as I love stalking the white rabbit into that pit of shadows.
The Lady of the Lake...and you don't like the expansion? What about Jora? I love Jora...Ok, putting my fan boy box away. But, honestly, the expansion isn't out yet, so your view is very limited. Give it a chance, or leave the populous to have fun without you.
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Aug 26, 2007, 01:27 AM // 01:27
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#31
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Hall Hero
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Quote:
Originally Posted by JeniM
Theres alot more to GW:EN than what we;ve had access too
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Lol, let's hope so!
I will say that I was not a big fan of Kilroy's "fist-fighting" whatever it was. I didn't like that I could simply mash 1,2 and 4 repeatedly and be successful. Got a little interesting with the master quest, though, and I loved that we're getting some decents rewards for quests now...at least, I hope.
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Aug 26, 2007, 02:33 AM // 02:33
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#32
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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HoM - In it's current form, it's absolutely HORRID!
It wouldn't bother me one bit if they never came up with this thing at all, but since they did, they could have, and should have, done a much, much better job of it.
[vent]I recorded my Mesmer's armor in there and what shows up? assassin and ritualist! I've never even made an assassin and my rit is nothing more than a mid-level (10 or 12, can't remember) mule. And the reason I decided on getting my MESMER that armor is because I think it's the best looking armor in the game, not assassin, not ritualist, M-E-S-M-E-R. The only up-side is that when the spotlight is on the sh** that's on that pedestal, it's so dark it's hard to make out what's there.[/vent]
The other aspects of their failed product (HoM) are well covered in other threads.
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Aug 26, 2007, 06:55 AM // 06:55
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#33
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Llint
Credits.Tell me you can do better then an entire team of people that are all made to make a game. I would like you to try and make a really good textured model and see how long it takes you. Then maybe you will understand why a lot of models are recycled.
Then maybe after that, you can try designing a level for a game, pick up a game that can be modified and see if you can make a good level up to the standard of something of ANets.
Then maybe you can repeat making a level 100 times over that is slightly consistent in that it fits the theme of the type of game, and inconsistent so it doesn't feel like its repeating. And see how long that takes you.
Then maybe you can try to write a story. Then maybe you can try and write numerous abundant little quests that add filler to the story.
And maybe if you want to take another step, write some engines for your game. This doesn't really apply to GWEN as most of the engine is already there (I am not sure if they added more coding to the engine in GWEN).
The point? Making a game, or expansion is really hard work. And the employees need to be paid for their hard work.
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That's not true everywhere (you didn't put your location in). Some places don't institute socialism, which means people there will not only have to work, but work to the satisfaction of someone willing to pay for them. You can work all you want, but it doesn't guarantee you a million dollars. Someone has to like (or need) your work for that to happen.
I like GW:EN. I think it should be 30 dollars instead of 40, but I'll buy it because of what I've already invested in GW. This is more or less to back up other people that may not buy it. If it's not up to their satisfaction levels (and if you were counting on HoM to be the mainstay it probably isnt) then they are not obliged to pay for it. Part of the problem is that most people in these forums have probably never been somewhere where the main form of product transactions include haggling. Everyone thinks their service/work is worth something, but that is really worth shit unless someone else thinks it is worth that and willing to pay for it.
EDIT: Oh, and an important part of society is that not everyone has to be able to do everything. That's where trade comes in. Just because some of these people can't make a game doesn't mean they can't bash a product that they might/might not buy. If developers/artists don't want that aspect then they need to develop games for themselves and only for themselves.
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Aug 26, 2007, 07:00 AM // 07:00
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#34
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Quote:
Originally Posted by Swift Thief
Dude, the Hall of Monuments have really no effect on us until GW2 comes out, which is two years. That will be a huge amount of time for ArenaNet to fix the HoM.
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Thats if they can keep that many people. This preview event was not only for veteran pve/pvp players but also to entice new people to play. With a huge let down in HoM atm, 2 years of trying to keep people just went to 5 mins losing a lot of people.
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Aug 26, 2007, 07:02 AM // 07:02
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#35
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Wilds Pathfinder
Join Date: Jan 2006
Location: Los Angeles
Guild: Pink Pearl
Profession: Mo/Me
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Quote:
Originally Posted by savage vapor 33
Thats if they can keep that many people. This preview event was not only for veteran pve/pvp players but also to entice new people to play. With a huge let down in HoM atm, 2 years of trying to keep people just went to 5 mins losing a lot of people.
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Lol. People wouldn't quit because of a HoM In the PREVIEW. I'm pretty sure those who are disappointed are probably playing as we speak. Although I don't like the customization deal with HoM + The rare items only being in GW:EN, I myself, am giving ANET a chance and see what happens in the release because of this wonderful preview they gave us.
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Aug 26, 2007, 01:36 PM // 13:36
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#36
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Quote:
Originally Posted by wilderness
I suppose I'm coming across that way a little. Cheap shot, though.
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Yea I know, but we fight dirty on the forums
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Aug 26, 2007, 01:58 PM // 13:58
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#37
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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I could care less about titles, minipets, expensive armor, or anything else to show off.
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Aug 26, 2007, 02:56 PM // 14:56
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#38
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Quote:
Originally Posted by Ctb
Because they're charging $40 for it, which is the price of a lot of brand new games?
They inserted a few database records and drew a few textures and icons. That's not $40 worth of material in my book.
Well, you're weird. Sorry, but "thanking" someone for taking your money for a product is just bizarre.
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You've demonstrated that you understand zero about game development. Probably less. Do you honestly think that creating all that new environment art, level design, character modelling and animation, code/scripting, music, and all the rest of it is somehow "inserting a few database records"?
Wow.
Last edited by Kinn; Aug 26, 2007 at 03:02 PM // 15:02..
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Aug 26, 2007, 03:17 PM // 15:17
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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I like most of what the preview offers, but the rep point grind for armor is something I'm quite disappointed with. I think you should at least get near the limit by playing through the storyline, so hopefully they'll adjust the ranks needed before launch.
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Aug 26, 2007, 03:31 PM // 15:31
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#40
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Lion's Arch Merchant
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I'm not really impressed so far. I love the wide open areas, they are beautiful and it feels like they designed the maps more towards actually looking around to find your way instead of just looking at the radar.
I was annoyed at seeing those ice spike monsters again.. I mean I didn't think they were cool in prophecies lol.
Just doesn't seem like enough content cause it'll be the same old thing, once you finished the game there's nothing to do. Plenty of grinding out titles..
The only reason I can see to buy this game is to get the new skills. I coulda swore I heard a long time ago someone say, "but this won't be a stand alone game and will be cheaper". looks like the same price as the others to me..
I can see me caving in and buying it anyways but that will have more to do with the amount of time I've spent on the game so far than any excitement I have about GW:EN. It's all the same to anet I guess.
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