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Old Aug 28, 2007, 06:01 PM // 18:01   #21
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Quote:
Smiting doesn't have a DPS that makes it worth taking, but I also don't have to play with PUGs to get through things. It's not like I regularly form guild groups and ask them to run gimped builds, or spent gold buying skills I never planned to use. I'm sure some skills would help a 55 greatly, but I don't 55 farm either.

The rare occassion that requires bonding (DoA's all I can think of atm) still doesn't benefit much from any PvE-only skill. Again, if you're having to kite enough to require those types of skills, you suck at doing something. Bonders aren't sitting next to the warriors, and they're rarely even sitting as far up as the backline. Trying to be up in the action attacking as a bonder is probably why you become the target. >.> Don't defend the lack of PvE-only skill diversity just because your play style influences you to use such crap.
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Oh hell yes! I found it hard doing the GWEN preview event with my monk. I play healing, but when all my skills got replaced by those silly animal skills all of a sudden my team had no more healing and died. I started bringing an extra hench healer, but then I was useless to teh team UNLESS I used that stupid skill.

And don't get my started on Mano-a-Norn-o... How the hell is a monk meant to do that quest unless they're willing to change their secondary for the task to warrior, or buy a whole lot of new stuff for a 55hp build?

All in all, the preview event was incredibly non-monk friendly...
You guys need to broaden your thinking a bit. A good Smite (I'm not referring to 55ing) build will have something that has a +20% duration on enchants and use skills such as Shield of Judgment, and BA to use on Pets like I use them for. This allows you to adventure without becoming a redundant Protection / Heal monk who can be easily replaced by HERO's or Henchmen. Norn skills are fine for monks unless your the PvX kind of player who can't think outside of the box. Try being creative with your builds and stop depending on other people to make a build for you or reduce your value as an effective damage dealer.

I mean no offense but if I am HERO / Henching I'm not healing or protecting. I'm using my 4th option, I'm smiteing usually with my Pet, or I will form up an All monk party and 8 man monk it.

Point is if you only believe that the only thing monks can do is Bond, Prot, or Heal you are missing out on some fun playing a monk so get out of your PvP mentality in PvE. Norn skills work good for any class including the Monk.

Oh and if you are reducing your worth by only playing Bond, Prot, and Heal roles please don't take an Animal Form as your elite. Thats just plain stupid. Honestly you can run an effective Prot Bond or Heal build with only 5-6 necessary skills plus a res. That leaves room for "Finnish Him" or some other Norn skill that you can do In addition to Healing, Protection, or Bonding. It can only add to the survivability of the team.
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Old Aug 28, 2007, 06:09 PM // 18:09   #22
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i find some of the asura skills cool, but summon mursaat i find is shit, we summon there our enemies of prophecies ,that should ifght then for us oO sure !!
total nonsense imo this skill

In an other way i like those skills and i find it shit, that we can have only 3 max in our skill bar.
it are pve skills, there we could imo have a full bar of them.
Much of those dumb skils aren't it even worth it to be called a pve-only skill, because they are so weak that they aren't any special to pvp. No danger for pvp balance.

those summon asura skills are something id like more to see for a new summoner class, that can summon monsters and demons.
This would be theoretical good demon summon skills for my CC of the Occultist.
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Old Aug 28, 2007, 06:19 PM // 18:19   #23
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I can't wait for asuran skills too -- W00T!

I love PvE skills - they rock!!

I hope to God they dont' nerf them to hell.
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Old Aug 28, 2007, 06:37 PM // 18:37   #24
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I was using Ursan Blessing on my Necromancer a lot. I out survived most in my party, and out damaged the Warrior. Used Rajazan's Fervor with 12 Swordsmanship, Bison Cup with 8+1 Soul Reaping, rest in Curses so I could cast them before I used it. Also used "I am the Strongest!" as a pre-buff. It was awesome =)
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Old Aug 28, 2007, 06:47 PM // 18:47   #25
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It's also worth noting that all the summoning skills have excellent synergy with necro and rit primary attributes.
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Old Aug 28, 2007, 07:31 PM // 19:31   #26
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Quote:
Originally Posted by GloryFox
A good Smite (I'm not referring to 55ing) build will have something that has a +20% duration on enchants and use skills such as Shield of Judgment, and BA to use on Pets like I use them for. This allows you to adventure without becoming a redundant Protection / Heal monk who can be easily replaced by HERO's or Henchmen.
I'm glad you like using skills that cause scatter. I'll be sure to make Ogden a nice smiter because I'm positive he'd still be better at it than you.


Quote:
Originally Posted by GloryFox
Norn skills are fine for monks unless your the PvX kind of player who can't think outside of the box. Try being creative with your builds and stop depending on other people to make a build for you or reduce your value as an effective damage dealer.
Are you honestly just a dumbass? Just because smiters find some of the skills useful, that's not justifying the PvE-only skills as useful on monks. Smiters are only 1 skill line, and the least used at that.

Quote:
Originally Posted by GloryFox
Point is if you only believe that the only thing monks can do is Bond, Prot, or Heal you are missing out on some fun playing a monk so get out of your PvP mentality in PvE. Norn skills work good for any class including the Monk.
If I found smiting fun, I'd have made an elementalist or necro. They're much more useful and diverse for PvE.


The point still stands, Prot/Healing monks got jack shit from the PvE-only skills. I guess we all also learned not to group with Glory Fox.
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Old Aug 28, 2007, 07:41 PM // 19:41   #27
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Originally Posted by Hyper Cutter
You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular...
You could but I realized something today, a +5 energy weapon and Glacial Gloves would give a warrior 30 energy and a paragon would go to 40 without sacrificing armor or a lot of damage dealing. I havent been able to play around with the new skills really yet but I'm definitely going to try and see if the above scenario is a viable option.
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Old Aug 28, 2007, 08:07 PM // 20:07   #28
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The Asura contribute mostly ele/mes-type skills to the PvE lineup, so monks are getting quite a bit less than the other classes. That said, there are a few interesting possibilities for monks, such as Great Dwarf Armor/Weapon and the Ebon Battle Standards, although those are almost certainly better on a midliner. There are a few skills that are good for just about any class; e.g., "I am Unstoppable!".
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Old Aug 28, 2007, 08:12 PM // 20:12   #29
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We saw a lot of dwarve and Norn this last weekend... Asura will help out casters.
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Old Aug 28, 2007, 11:27 PM // 23:27   #30
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Quote:
posted by Tijger
You could but I realized something today, a +5 energy weapon and Glacial Gloves would give a warrior 30 energy and a paragon would go to 40 without sacrificing armor or a lot of damage dealing. I havent been able to play around with the new skills really yet but I'm definitely going to try and see if the above scenario is a viable option.
I'm sorry Tijger but Glacial Gloves are created specific for your class. Thus a warrior would not get the bonus energy unless he has that inherent bonus on his armor already.

Quote:
posted by Ezekiel Prophet
I was using Ursan Blessing on my Necromancer a lot. I out survived most in my party, and out damaged the Warrior. Used Rajazan's Fervor with 12 Swordsmanship, Bison Cup with 8+1 Soul Reaping, rest in Curses so I could cast them before I used it. Also used "I am the Strongest!" as a pre-buff. It was awesome =)
This is what I'm talking about, even when using the skill on a monk. I bet it was fun. I don't care what class you are anyone can benefit from these skills just keep an open mind about it. However if all you can do is complain about a lack (and there is not lack of monk skills) of Norn skills for monks then you can never get a full benefit of whats being offered.
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Old Aug 28, 2007, 11:46 PM // 23:46   #31
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Why in hell would I want to run around pretending to be a bear... I'm sure that helps keep the party alive. Glory Fox, you're honestly worse than Age.
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Old Aug 29, 2007, 12:03 AM // 00:03   #32
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I'd think it would be ideal to have skills that doo crap you can't already do. That summoned sin isn't very "rangery" but it's great for 2 seconds of *giggle giggle giggle* followed by a big, "aw."
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Old Aug 29, 2007, 12:08 AM // 00:08   #33
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Check out the asuran scan description; this can be applied almost to every classes, yea warriorstoo; 5 energy, 2 seconds cast, fast recharge, and it just says that you deal +Y dmg so...lets kick some asses xD
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Old Aug 29, 2007, 12:18 AM // 00:18   #34
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The Dwarven skills seem like they should be attacks, but are typed Skill right now. The KD ones in particular are kludgy with the aftercast, especially if you're not wearing stonefists.
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Old Aug 29, 2007, 01:57 AM // 01:57   #35
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I liked the Assassin summoning thing. The Sin was a nice meat shield. Hmmm...I wonder if it leaves an exploitable corpse.
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Old Aug 29, 2007, 04:47 AM // 04:47   #36
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Quote:
posted by KamikazeChicken
I'm glad you like using skills that cause scatter. I'll be sure to make Ogden a nice smiter because I'm positive he'd still be better at it than you.
Actualy if you have ever use BA on a Pet you would understand that unlike BA on players Monsters seem to ignore it.

TO QUOTE GWIKI http://gw.gamewikis.org/wiki/Balthazar%27s_Aura
Quote:
# Works well when cast on pets. Monster AI has a tendency to ignore pets in the presence of other tanks; use Balthazar's Aura to exploit this.
I quote it not for reference or prof but to validate what others such as myself have already noticed A LONG TIME AGO.

Quote:
posted by KamikazeChicken
Are you honestly just a dumbass? Just because smiters find some of the skills useful, that's not justifying the PvE-only skills as useful on monks. Smiters are only 1 skill line, and the least used at that.
Why the trolling, I do not troll you. Furthermore some players such as myself like to quest and not be redundant on reducing my only roles to Prot, Bond, or Heal. Monks have excellent skills in the Smite attribute and I use them when going from one place to another Pugs and Guildies are not always available. PvE skills are available to anyone including monks ... use em if you can. Furthermore A good monk does not always have to have 7 prot / heal skills plus a res. A good monk player such as myself can afford to have one or two PvE non Monk skills to assist the party. It's not a one man team but an 8 man team and if I can assist in defeating monsters faster and still have fun, I will. I'm sorry you don't agree but that is you not me.

Quote:
posted by KamikazeChicken
If I found smiting fun, I'd have made an elementalist or necro. They're much more useful and diverse for PvE.


The point still stands, Prot/Healing monks got jack shit from the PvE-only skills.
I also have a Elementalist and Necromancer and do use them. However my Monk just like my Ele, or Necro, needs to move from town to town and joining a guild group or pug can slow down my efforts.

Quote:
posted by KamikazeChickenI guess we all also learned not to group with Glory Fox.
Why? Because I use PvE skills? Because My builds for my Prot / and Heal can allow for one or two extra skill slots for Norn skills that only benefit the team? Seed of Life for 16 seconds does not heal enough damage for you? Having those skills do not hinder the amount I Prot/Heal for nor do they prohibit my effectiveness as a monk especially when I'm running Seed of Life as well. People won't die because I traded a redundant skill or two for some party offense help.

So whats your real issue here or do you just resort to baseless trolling?

One last thing ... some people actually play the video game and have fun. You might try it. Scary as it sounds you might enjoy it.

Last edited by GloryFox; Aug 29, 2007 at 04:50 AM // 04:50..
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Old Aug 29, 2007, 09:01 AM // 09:01   #37
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I used "You Move like a Dwarf" and "Finish him" in exchange of deathly chill and swarm. Much more effective at keeping my soul reaping from overfilling and dealing that little bit extra.
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Old Aug 29, 2007, 09:45 AM // 09:45   #38
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Asura Skills >>>>>>>>>> Norn Skills. Maybe also most skills of the Ebon Vanguard.

For everyone. Not only for Casters.


While I am a big fan of the brutish hulks and their stupidity, beat that:

Asuran Scan (Hex): 5 energy and low recharge.
75% more damage to target for 12 seconds

Pain Inverter (Hex): All damage over 50 that you take gets redirected to hexed foe.


Pfffffffffffft! Can it become easier? HM becomes LM (laugh mode).
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Old Aug 29, 2007, 09:50 AM // 09:50   #39
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Quote:
Originally Posted by Longasc
Pain Inverter (Hex): All damage over 50 that you take gets redirected to hexed foe.
Haven't seen the actual skill description myself, but...
Strip naked --> Cast on boss --> Laugh?
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Old Aug 29, 2007, 02:36 PM // 14:36   #40
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Yeah, like the above posters have said, I am positive that you'll see plenty of casters in Asuran territory, though I do have to wonder why they're leaving Evennia out of the EN story, as she does lead the Shining Blade, right?
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