Aug 28, 2007, 04:06 AM // 04:06
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#41
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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I think nerfs will be more along the lines of skills, not really heroes or norn bonuses. I mean yay +70 ....so? There are tons of PvE items that do that and more.
As for SF...SF and BA get shafted when you go against destroyers. In addition having 5 SFs isn't really unbalanced as you could have the same thing with human players any having 5 SFs is actually REALLY ineffective. Its just pure damage. In HM and many places in NM you will just get rolled by mobs that happen to do even more damage. I find lod monk heroes, SS melee hate necs, MMs, even ele wards are very useful. Also you need a couple of melee chars to balance it out or else you group is gonna get pwned by those drakes with Spell breaker and djinns with vow of silence and other mobs with anti caster.
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Aug 28, 2007, 04:12 AM // 04:12
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#42
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Banned
Join Date: May 2006
Location: I run conjure assassins in Hero Battles kthx
Guild: me talk lyke dis bcoz ylke evr1 else do lyke ok?
Profession: A/E
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Quote:
Originally Posted by Engel the Fallen
So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
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I think you just made this thread just to make a thread...
Why do you have a problem with 3 sf heroes? They are not hurting you, let solo players play solo. Btw, they should allow you to have 7 heroes, enuf said about that.
Why QQ about titles that HELP you? Nothing is broken, they just allow you to have better survivability. Nothing you mentioned needs nerfing. If YOU want to make the game harder do one of two things, PLAY HARDMODE is the first...and secondly...PLAY WITH LESS PEOPLE.
Now let intelligent conversation commence.
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Aug 28, 2007, 04:45 AM // 04:45
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#43
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Frost Gate Guardian
Join Date: Aug 2006
Location: Minion Bombing in Elona
Guild: The Drunken Dragons [DRNK]
Profession: Rt/N
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I vote we nerf nerfs! Everybody always has to feel like they need to impact the game somehow. Please lets give these PVE, I repeat, PVE only skills a chance before we cry ok? As for the pvp/pve skills, I don't really see anything wrong with them. Although i'm sure somebody will create a build that somebody else will want to nerf.
Oh and if somebody wants to use 2 hero ele's and a ele henchie then I say let them. It's bad enough in "some" cases with the skill nerfs, now you want to regulate how people play? Bad form, and may you rest in pieces.
Last edited by Phantom Gun; Aug 28, 2007 at 04:52 AM // 04:52..
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Aug 28, 2007, 05:06 AM // 05:06
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#44
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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Quote:
Originally Posted by Griev
I think people should get their accounts banned for a few days for having more than three ele's in their party. This is obviously an exploit that they are abusing.
Also I feel the norn title track should give no bonuses because that is unfair. I don't like snow and I am therefore afraid of going into the far shiverpeaks. I had to get my brother to play half of prophecies for me because of that.
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Ok...two things..if you dong like snow...dont get GW:EN. Its in the shiverpeaks.
Secondly...its not an exploit to have more than one of the same profession in a party. It ticks me off to no end to have people tell me who I can and cant have in my party. If it wasnt allowable, Anet wouldnt allow it plain and simple.
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Aug 28, 2007, 05:14 AM // 05:14
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#45
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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I agree with OP re: norn title track/HP.
The solution is simple, instead of getting more HP as norn title rank advances, it should TAKE HP away from your character.
moar balance plz
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Aug 28, 2007, 05:16 AM // 05:16
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#46
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Engel the Fallen
So we played the preview and obviously so much is overpowered nerfs all across the board are needed to balance things. So what are your thoughts on nerfs needed?
The first one I have is no more than two of the same henchman. Seeing people with three searing flames eles, them being a searing flame ele, and taking Cynn seems to be FAR too overpowered to me.
Another thing that is overpowered is the innate advantages titles grant. The Norm title should give 1 to 5 extra health per rank, not start at 60. Starting at 60 means you can add a second sup rune to your armor.
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
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There have been 2 of the same class heroes for a long time.... so what if you have 4 sf eles, as soon as they take some dmg theyre dead and if they get rezed in battle theyre useless, been there, done that.
Also, no way in hell you got rank 4 through 'casual' play. I got up to about 2 1/2 and i was dungeon crawling the whole weekend and taking bountys everywhere i went.... Im not saying its not possible through hardcore playing but sure as hell not casual..
Last edited by Whirlwind; Aug 28, 2007 at 05:35 AM // 05:35..
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Aug 28, 2007, 05:42 AM // 05:42
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#47
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: E/A
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Cmon, do you guys cry just for the sake of crying? Start nerfing the skills before the game actually released?
How about let the pve-only skills run for at least a month after the game is officially release and let the majority of playesr played their favorite profession through then start saying which skills need nerf.
Don't forget you play normal mode only, how about hard mode?
Quote:
Originally Posted by SPIRIT OF THE SEA
I would really like to see (seriously) them make norn title track much harder think its way to easy to get Im gonna get final rank anyway no matter how much but i want it to be more prestiege then just 80k psshhhh
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Does it ever came across your mind that you bought the wrong game?
Last edited by kess; Aug 28, 2007 at 05:51 AM // 05:51..
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Aug 28, 2007, 05:56 AM // 05:56
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#48
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Quote:
Originally Posted by Engel the Fallen
Finally the norm title track is far too fast to get points in. Two days I hit rank 4 without even trying. Got rank 2 in the dwarf one through just casual play as play well. The number per rank should at least be increased 5 fold so they mean something.
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5 FOLD? are you JOKING?
we need to increase EACH eotn factions requirements for max title to a MINIMUM of 10 MILLION FACTION to keep it balanced with kurzick and luzon faction.
3 x 10 MILLION faction per character - now it REALLY means something!
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Aug 28, 2007, 05:58 AM // 05:58
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#49
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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Quote:
Originally Posted by SPIRIT OF THE SEA
I would really like to see (seriously) them make norn title track much harder think its way to easy to get Im gonna get final rank anyway no matter how much but i want it to be more prestiege then just 80k psshhhh
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u do realise there are still 2 other titles to max out: ebon vangard and asura
thats an other 160k points ...
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Aug 28, 2007, 06:01 AM // 06:01
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#50
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Dedrimor titles too Ayame. There are 4 factions.
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Aug 28, 2007, 06:08 AM // 06:08
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#51
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Academy Page
Join Date: Aug 2007
Location: Delaware
Guild: Eternal Knights of Twilight [Nite]
Profession: W/E
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In this thread: PvP players crying because us PvE'ers are getting a great expansion.
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Aug 28, 2007, 06:12 AM // 06:12
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#52
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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I haven't played much during the preview and didn't feel comfortable about the thought of massive grinding. Let's hope it stays as easy (for the first few levels) as people say it was.
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Aug 28, 2007, 06:21 AM // 06:21
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#53
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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i personally, dont want to see anything getting nerfed, everything was fine by me. Anyways most of the time when Anet does a nerf it screws the fun.So please just leave the game be...also i see that alot of people here didnt detect the mass amount of sarcasm lol. If something gets nerfed because of you guys im going to kill you and burn your house :P.
^jk btw..the part with the killing
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Aug 28, 2007, 06:28 AM // 06:28
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#54
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Academy Page
Join Date: Aug 2007
Location: Delaware
Guild: Eternal Knights of Twilight [Nite]
Profession: W/E
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Quote:
Originally Posted by Surena
I haven't played much during the preview and didn't feel comfortable about the thought of massive grinding. Let's hope it stays as easy (for the first few levels) as people say it was.
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The first ranks come about as quickly as the first few ranks of Sunspear, let's put it that way.
Still requires massive grinding for the max title, though. But it's a more fun and efficient grind, which I guess turns players off?
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Aug 28, 2007, 06:44 AM // 06:44
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#55
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by thor hammerbane
I doubt you have tested this, For I have. Dodge This+Triple Chop (3 Drakes grouped in a ward against meelee). The only one that did not block my attack was the drake that was targeted. Hundred blades will work the same, as well with barrage since you have to target a foe. The only one that might be different is Cyclone axe, since you just attack adjacent foes; the other skills you attack target foe, and adjacent foes. No nerf needed.
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I have tested it with Triple Shot against Minotaurs that use Wary Stance. All three hits connected.
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Aug 28, 2007, 06:51 AM // 06:51
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#56
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Let's nerf nerfs. The nerfs have been too powerful and have hurt many popular skills builds.
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Aug 28, 2007, 06:53 AM // 06:53
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#57
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by Diabloâ„¢
I want them to make M. Bison harder to kill, instead of being so predictable.
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You know i have to agree with this. I would suggest adding a fast recharging enchantment removal skill (monster based, i.e 5 second recharge), to stop anyone using anything overly gimmicky (i.e 55'ing).
He needs to be truly difficult. Master quest difficult.
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Aug 28, 2007, 06:55 AM // 06:55
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#58
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Ascalonian Squire
Join Date: May 2006
Location: Kentucky
Guild: Morituri Nolumus [Mori]
Profession: W/
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Of course Norn title track was 'easy'; Considering it was the only one you could put significant work into, it's pretty logical that more people would get it.
You saw a small fraction of a game, and people are speaking as if they saw the whole thing.
As for a bunch of eles; They're the primary damage dealing class IN THE GAME. This doesn't mean they're the 'only' dmg class, but toe for toe, they're higher than others. And not to mention that you don't KNOW what people are running with 3/4 eles in their party. I do HM a lot; My eles pack everything from wards to hex removal to conditional removal to BR. Just because you're simplistic in your builds and favor the cookie cutter doesn't mean everyone else is.
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Aug 28, 2007, 06:57 AM // 06:57
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#59
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Ummm....
Do y'all realize that what you saw was the lower-level area of GW:EN? Lots of level 18 and 20 enemies running around - about the same difficulty as Kourna in Nightfall. (I only had time for 1 dungeon crawl, and even that wasn't too rough. And I didn't use any GW:EN skills, just my normal build w/ heros/henchies.) I'm sure there will be much more challenging areas to be discovered after release.
As for the 3 + SF ele parties, I look at that a crutch, and won't do that. But, to each his/her own. I don't know for sure, but I'm thinking that they can be very effective against destroyers with a little Ranger spirit called "Winter."
BOTTOM LINE: It's too early to be talking about nerfs and buffs, wait a while after the games released before commenting on what's overpowered and what's not.
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Aug 28, 2007, 07:00 AM // 07:00
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#60
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Krytan Explorer
Join Date: Jun 2007
Location: Australia
Guild: Oz
Profession: E/R
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DON"T nerf the Killer bunny lair
Lots of farming there.
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