Aug 27, 2007, 04:37 PM // 16:37
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#121
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by yesitsrob
or he could just run imba pve Sunspear Skills like Critical Agility and have no issues at all.
All this crap about needing a tank too, so far I've not found that true for anywhere, except a couple of places in DoA.
What Superiors would you possibly want to run on a warrior? Weapon mod, fine... Tactics? Strength? Really?
For what it's worth I was able to C+Space Frostmaw (with occasionaly Healers Boon Heal Party) with the following Hero builds.
Morgahn
1 - Song of Restoration
2 - Aria of Restoration
3 - Lyrics of Zeal
4 - Spear of Lightning
5 - Wild Throw
6 - Signet of Return
7 - Aggresive Refrain
8 - "Go For The Eyes"
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Master of Whispers
1 - Enfeebling Blood
2 - Spiteful Spirit
3 - Reckless Haste
4 - Barbs
5 - Signet of Lost Souls
6 - Res Sig
7 - Price of Failute
8 - Blood Ritual
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Olias
1 - Jagged Bones
2 - Animate Bone Minions
3 - Animate Shambling Horror
4 - Dark Bond
5 - Protective Was Kaolai
6 - Signet of Lost Souls
7 - Rising Bile
8 - Blood of the Master
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Interrupt Henchman
Earth Henchman
Fire Henchman
Protection Henchman
I mostly kept the same bars throughout the entire weekend, these bars allowed me to do any dungeon with ease. When I had human warrior friend join he'd typically bring TNTF and Save Yourselves which allowed us to get through with ease, via aggro'ing as much as possible then killing it
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Big LOL, I use exactly the same hench/hero bar excepted I don't put /Rt on MM, and use a mix Curses/Blood with order of pain in addition of barbs to enhance physical damage, and Morghan has Anthem of flame too.
I use the 2 monk henchies and not the fire cynn, and i am the warrior.
The "crap" about 3 sup runes and a tank is all about PVE, really. That's called cheating AI. You're not in PvP, you seem to forget that.
As I am the warrior I'll have maxed tactics and weapons rest in strenght. Max tactics allow long lasting Shields up! and WY! to protect my party, and low health allows me to keep aggro. Monsters will this way bash the most armored and overprotected party member. This will render the monk's job quite easy, he will protect the same guy, no target switching means a prot job ultra efficient.
I use a health boost if I know I must fear heavy armor ignoring damage, and if I die, that's not PvP, I can switch armor parts to have a reasonnable amount of health. In addition, the norn health bonus was allowing me to cope with this health loss, the only trick is to have always less health than the party member with the minimal health. If I know I will fight loads of armor ignoring damage, I simply switch armor.
And then Chromatic Drakes can unload the crap out of their mind spell, it will only amuses me.
However, I can understand SotiCoto's issue. As a sin, he has probably 70 base armor and around 480 health. With five Drakes, that means 10*50 damage from their mind spike, enough to insta-kill him. With my 116 armor (+ WY 140) against elemental, I barely take more than 10*15-20.
The only way to fight him as a sin is to take a hero hench and micro-manage a shield of absorption/shield of regeneration/Shielding hands before going if he wants to C-space. Mind spell damage is not enough to trigger either PS or Spirit Bond, as itcomes with two separate packets of damage.
You are the one talking shit about C-space. If you C-space mindlessly with a sin, or a caster in such a mob without preproting you, you will probably die unless you are a heavily armored character or your monk is an uber infuser.
And no, to your info, I didn't die to this easily beaten drakes. I recognize that aggro keeping have gotten very hard, especially with GWEN where the health trick doesn't seem to work easily if a mob is in the aggro of my monks, but until now it has worked for me.
EDIT: And TNTF sucks hard on anything else than a para, because it's only 4 sec duration, and unless you have maxed Sunspear title so these 4 secs are worth it, it sux. And even more on a warrior, who will hard time to sutsain a 15 energy cost every 10 seconds (warriors have 2 pips of energy, so 0.66 points in 1 seconds, 7 in 10 secs).
Last edited by glountz; Aug 27, 2007 at 04:53 PM // 16:53..
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Aug 27, 2007, 04:56 PM // 16:56
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#122
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Ascalonian Squire
Join Date: Jun 2005
Location: Wahey in a Hole
Guild: The Knights of Purity
Profession: R/
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my touch ranger, normal one on wiki + gwen interupt, vekk = SF, Olias = MM, Cynn, 2 monks, and interupt ranger guy
had no problems aprt from damge dealing with the jotun giants =]
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Aug 27, 2007, 05:14 PM // 17:14
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#123
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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Dont even remember having a hard time w/ the drakes. Just kinda nuked first, nuked later and...well yeah they were dead. Only things that gave me and my party some trouble were those dam bat thing...they wiped our whole party out and they spike rediculous dmg. B4 sumone says prot spirit....they spike the whole party in rapid succession and remove enchants. They were absolutly rediculous. We beat them but every time after that we just sent one guy in to die..a hero and then nuked em.
I ran me an assassin, 2sf nukers (one with mark of rodgort), divert hexes monk, ranger, heal monk, dervish and a war. Had no trouble cept for the above ^ lol.
oh and i think we are talking about frostmaw place right?
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Aug 27, 2007, 06:21 PM // 18:21
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#124
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Krytan Explorer
Join Date: Apr 2006
Location: MD
Profession: R/Mo
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I used two interrupt B/p rangers with myself as degen/pet with an mm then henched with the two monks, ele and either fighter. I had an easy time everywhere (or at least not very difficult). I did notice that the lvl29 bosses were much more powerful than the lvl 28 creatures of the same type, didn't quite understand that, seemed double hit poits as well as double damage, for a single lvl difference this is huge. Only place I wiped as a team was the "rabbit hole" I wasn't expecting some many creatures in such a small place, and my mm ran out of bodies/minions.
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Aug 27, 2007, 07:01 PM // 19:01
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#125
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by glountz
EDIT: And TNTF sucks hard on anything else than a para, because it's only 4 sec duration, and unless you have maxed Sunspear title so these 4 secs are worth it, it sux. And even more on a warrior, who will hard time to sutsain a 15 energy cost every 10 seconds (warriors have 2 pips of energy, so 0.66 points in 1 seconds, 7 in 10 secs).
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are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba.
Last edited by Yichi; Aug 27, 2007 at 07:11 PM // 19:11..
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Aug 27, 2007, 07:05 PM // 19:05
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#126
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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You know I was going to say something intelligent but there is just far too much Ego flaming / boosting going on here, men in black included. So I will leave this tidbit as advice for those who want it or need it.
Hit them with ranged attacks (Bows, Spirits, Spears, etc) then send in the Minions to absorb the damage, follow up. Chromatic Drakes do not have a great amount nor unlimited use of energy. The AI tended to target melee types first. If a warrior or sin use / carry a small long bow and do about 1 hp of damage this will trigger your minions and they will do the rest. Then you can follow up with your leet skillz.
Play nice people..
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Aug 27, 2007, 07:09 PM // 19:09
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#127
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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Quote:
Originally Posted by achilles ankle
Dont even remember having a hard time w/ the drakes. Just kinda nuked first, nuked later and...well yeah they were dead. Only things that gave me and my party some trouble were those dam bat thing...they wiped our whole party out and they spike rediculous dmg. B4 sumone says prot spirit....they spike the whole party in rapid succession and remove enchants. They were absolutly rediculous. We beat them but every time after that we just sent one guy in to die..a hero and then nuked em.
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Dude I feel your pain....I hate those little SoB's.
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Aug 27, 2007, 07:19 PM // 19:19
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#128
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by MistressYichi
are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba.
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I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous.
But nice try
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Aug 27, 2007, 07:33 PM // 19:33
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#129
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by zwei2stein
I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous.
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Every 10 seconds with a zealous weapon works out fine. Dragon Slash charging S&MS quickly gives you more than enough energy to use TNTF on recharge.
Even easier to just bring three human warriors and chain it that way too. A Heal Party every 4 seconds is rather nice.
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Aug 27, 2007, 07:35 PM // 19:35
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#130
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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Quote:
Originally Posted by avanger9220
dude im sorry but i call bullshit on your post. i work 2 jobs 16 hours a day. i also go to school which is 5 hours a night 4 nights a week. i also have kids and i dont have time for 3 softball leagues*considering they each play 2 games a week around GA* i never see any of my old friends and if i was just dating i sure as hell wouldn't be worried about Guild Wars. So i guess my point is go back to talking to your hand woops ment girlfriend and quit fussing because some people have a life and arent as good as other gamers. BTW nothing in gwen was hard.
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First off, you aren't sorry for posting this. If you were you would not have posted it. Secondly, lets walk through a week with oreo shall we!
I normally dont go to bed until midnight anyways, 10-12 is normally spent doing homework.
Monday, Wednesday, Friday : Work 6am - 3pm then from 330-630 (never said both were fulltime now did I) Softball is anywhere from 7-10 (so this means i might play at 7,8, or 9. again this is 3 different leagues 3 different days)
Tuesday, thursday. work 6-630 again school 7-10
Saturday school 7am - noon So this leaves me with noon - whenever on saturday play GW hang with the gf and my other friends. My gf understands that i work a lot, as she has a very similar schedule to mine.
Sunday, wow another free day? NO WAY!
ALSO, you say you have kids, that right there is where all your extra time goes. So before you go saying it cant be done, think.
K BAI
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Aug 27, 2007, 08:41 PM // 20:41
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#131
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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hum was having no problems at all with 3 petmasters. One had the interrupt pet attack, i also brought the interrupt hench along with the illusion hench.
Melonni could also run in and live to tell.
I have yet to try with my warr since IA is broken when it comes to pets
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Aug 27, 2007, 09:25 PM // 21:25
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#132
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Let's see... for heroes I took Dunk, Koss and Olias; for henches I took Devona, Mehnlo, Lina and Eve (? blood necro) and didn't have any problems with them.
I'm a mesmer primary, not a fast casting nuker...Illusion/Inspiration build with added Cry of Pain and the assassin Shadow Refuge (I think...).
Chromatics weren't a problem with this group.
Seriously folks... you really need to consider pugging with mesmers. We're highly effective, good looking and chick magnets.
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Aug 27, 2007, 09:31 PM // 21:31
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#133
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Krytan Explorer
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Funny, by reading everyone's PvE team builds, it seems I'm the only one who only runs two monks: Dunkoro (healing) and Mhenlo. I find their healing power good enough for pretty much everything in PvE.
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Aug 27, 2007, 09:36 PM // 21:36
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#134
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Lol... I never even died in the Gwen event... sliver was funny... but good defense (and not being a terrisassin) helped i guess..
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Aug 27, 2007, 09:37 PM // 21:37
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#135
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by MistressYichi
are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
BTW Paragons r imba.
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I agree TNTF is powerful.
But take a para to use TNTF. A FGJ-DSlash warrior have better time to bring SY! as it will spam it every 3 secs easily and bring another energy-based skills like shields up! or whatever you choose to bring.
The fact that you use it on your ele who have some energy doesn't prove it is good on a warrior, especially when some people have not sunspear maxed out. TNTF is good only because no one has a leveled up paragon out there to get the full effect of it.
Taking some SF-MoR eles and using Morghan with "they're on fire" is better than packing TNTF on a war IMHO.
BTW, calling me stupid and bad at guild wars does not make a valid point.
I am ashamed how Yesitsrob and all people here bash: Soti is nub etc, Chromatic drakes are easy etc.... Instead of actually helping him improve his build.
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Aug 27, 2007, 09:45 PM // 21:45
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#136
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Frost Gate Guardian
Join Date: Jan 2007
Location: Louisville, KY, US
Guild: Rite of Passage [RP]
Profession: W/Rt
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Okay, aside from all of this junk, who else laughed out loud when a Chromatic Scale dropped? :P
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Aug 27, 2007, 09:52 PM // 21:52
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#137
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Ascalonian Squire
Join Date: May 2006
Location: Kentucky
Guild: Morituri Nolumus [Mori]
Profession: W/
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Chromatic Drakes are my favorite GW:EN monsters. So awesome.
A few tips to make PvE easier:
1.) Aggro. I've NEVER seen Chromatic Drakes in larger parties than 3. They may patrol into one another, but I've yet to see them go to 6 in one group. Handle the group of 3, rather than going Leroy and storming multiple groups, especially if you have a hard time with them.
2.) Mesmers. Gwen was horrid, but Norgu is the man. He shuts down everything for me, no problems at all.
3.) Know your foes skills and what they do. I play a warrior. When I see sliver armor, I move. That's pretty logical and easy. If you stand there with it up just slashing away at something, you deserve to die.
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Aug 27, 2007, 09:58 PM // 21:58
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#138
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Ascalonian Squire
Join Date: Feb 2006
Guild: --
Profession: N/A
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I actually find them very easy, but if you have problems with GWEN's enemies, you should try pve-only skills, they are quite powerful (although i didn't have any problems with my normal skills).
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Aug 27, 2007, 09:58 PM // 21:58
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#139
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Drakes can be a problem if you get a bunch of them in earth form at once from the Sliver Armor spikes. But those are infrequent enough that you can just burn a ressig or two and keep blasting.
Jotun mobs just take a while to kill. They're only really problematic when they get 3+ Mesmers in a group, and if those Mesmers find your backline. C+Space is actually ideal there since it keeps your Monks out of aggro range until they start to run out of energy.
The Charr and Destroyers were a lot more dangerous than either...though the Charr made only a token appearance in the preview, and Destroyers didn't show up in appreciable numbers to really be dangerous.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 27, 2007, 10:05 PM // 22:05
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#140
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by Wulfgast
Okay, aside from all of this junk, who else laughed out loud when a Chromatic Scale dropped? :P
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Wondered if you can get a purple armor piece for those
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