Aug 26, 2007, 03:26 PM // 15:26
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#61
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Krytan Explorer
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First time I met them I was actually ambushed by a group. Instant death. I became wary of them since then, and had no trouble dealing with them (using an dominatrix gwen, btw). And yes, the Jorun (or whatever they're named) giants seem a lot harder, imo. If you're not ultra-careful, the dirty beasts go straight for the monks, fell them in two hits, and then your group is in big trouble.
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Aug 26, 2007, 04:05 PM // 16:05
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#62
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Lion's Arch Merchant
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Quote:
Originally Posted by CyberNigma
it's probably payback for all the e/a and a/e's using sliver to solo bosses lol...
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ANET learns from its players Interesting to watch the evolution in mobs over time.
Quote:
Originally Posted by Solar_Takfar
........And yes, the Jorun (or whatever they're named) giants seem a lot harder, imo. If you're not ultra-careful, the dirty beasts go straight for the monks, fell them in two hits, and then your group is in big trouble.
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Aye, straight for my squishies I noticed.
Last edited by shmek; Aug 26, 2007 at 04:08 PM // 16:08..
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Aug 26, 2007, 04:29 PM // 16:29
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#63
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Ascalonian Squire
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After reading this thread, I had to go and try these fearsome Chromatic Drakes for myself. So as not to taint the test, I took the team I have been using for general PvE in EotN.
Beguiling Haze + Gwen + Norgu = gg drakes. We took some heavy damage but no deaths. FWIW, I'm running the BH assassin, Gwen is running inspiration-based interrupt/hex removal (3 interrupts), Norgu is general E-surge domination (3 interrupts) and Olias is an MM with 2 interrupts. Filled out the team with Mhenlo, Lina, Talon, and Herta. Even the drakes I don't daze get spell after spell interrupted. If I see a drake get off Sliver Armor, I switch targets. The henchies are smart enough to run out of the firestorms and whatnot. Dark Apostasy is another good choice of elite for an assassin when facing powerful enchantments like Sliver Armor.
This isn't the team build I used for Factions, or Nightfall, or any previous campaign. It's already been mentioned that it doesn't mean the monsters are overpowered if you can't just take out your favorite pre-existing team build and steamroll everything. That would be boring. Change it up for once, you might find something else that works well.
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Aug 26, 2007, 04:32 PM // 16:32
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#64
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Lion's Arch Merchant
Join Date: May 2007
Profession: W/
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Quote:
Originally Posted by Ic Zero
IMO the final boss in Sepulchre of Dragrimmar is overpowered, my hench team keeps getting pwned by his ice collapse thing, i must've spent like 45 mins trying kill him with 60 dp, lucky i brought PS on ogden so i can tank his deep freeze and ice spikes, and all i got from the chest after beating him was a req12 wooden buckler
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o_O all my friends are having a tough time too, for me though it was easy, didint die in that dungeon at all.
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Aug 26, 2007, 04:38 PM // 16:38
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#65
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Quote:
Originally Posted by myword
eh, they are? didn't even notice it
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Quoted for truth. I was running Zhed, Sousuke and Vekk all with SF and the destroyers just got pwned like everything else. Not sure why, really
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Aug 26, 2007, 04:42 PM // 16:42
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#66
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Site Legend
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SS + Empathy + Barbs + Soul Barbs + Desecrate Enchantments + Mark of Pain + Rez
Swapping out Soul Barbs for Atrophy works just as well (my new favorite skill)
This ownz all.
__________________
Old Skool '05
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Aug 26, 2007, 04:45 PM // 16:45
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#67
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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Quote:
Originally Posted by Stormlord Alex
To be honest?
None of the enemies I've encountered in GW:EN have been at all challenging.
The Drakes I just mop the floor with, using a lot of Savannah Heat (pretty much... my strategy for everything and anything)
I actually quite like them, the element-changing thing is fairly interesting.
Best advice? Either kill 'em fast with mass AoE, or use a lot of Protection Prayers.
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The drakes are pretty powerful, but I use shelter and that keeps 'em from killing me right off. They aren't overly hard compared to the Jotun! Those things are mean, and look mean too, but even they aren't uber-hard.
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Aug 26, 2007, 05:11 PM // 17:11
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#68
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Site Legend
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The Jotun are peasy, just make sure you wipe the Mesmer out first.
Anyone noticed a lack of monks enemies?
__________________
Old Skool '05
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Aug 26, 2007, 10:20 PM // 22:20
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#69
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.
It's called evolution. Change your bar, go back out there, and "pwn some face". Period.
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Quoted for truth.
Just add interrupts to your bar. Not hard. I play BA ranger in pve and chromatic drakes are easy-fry.
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Aug 26, 2007, 10:58 PM // 22:58
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#70
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Wilds Pathfinder
Join Date: Sep 2006
Location: Arizona
Guild: My Blue Storage
Profession: N/
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When I first got into GWEN, yea the drakes were WTFOMG 1337, now it's, meh.
Who still gives me trouble...
The Avalances and the Shattered Elementals.
Even the dungeon in Raven's Point with level 28 destroyers at the end didn't give me near as much trouble as the Shattered and/or Avalances.
That and the fact deep freeze is an insta hit AoE spike damage goodness.
Uber skilled H/H doing their thing and staying bunched up.
Always fun to watch ...
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Aug 26, 2007, 11:04 PM // 23:04
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#71
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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They're a nuisance but I wouldn't say overpowered. Searing Flames tears them apart.
Off topic: Anyone noticed they drop chromatic scales? Anet must have some musicians. =D
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Aug 26, 2007, 11:08 PM // 23:08
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#72
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They are cheap.
Really cheap.
Whenerver I see a bucnh of them, I go kill them.
The only thing that must be fixed id their skillbarr.
Once they use the element change they can use it again right away. And they seem to renew energy and keep their enchantments.
That should be fixed so they are not a pain in hard mode.
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Aug 26, 2007, 11:17 PM // 23:17
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#73
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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they are not hard. My H/H group took on 6 of them. End of story. Stop crying.
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Aug 26, 2007, 11:57 PM // 23:57
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#74
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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they are so easy, if you lose to them, you are so epiclly bad at this game that it's not even funny. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck less.
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Aug 26, 2007, 11:59 PM // 23:59
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#75
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Ascalonian Squire
Join Date: Aug 2007
Guild: Syko Killers [SYKO]
Profession: R/
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I find it quite easy to kill them all, using Olias as an MM, although my and a friend went in Frostmaw's and he was complaining about being spiked by Sliver, but the monks were keeping him alive, so idk. But they are easy, just be smart.
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Aug 27, 2007, 12:20 AM // 00:20
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#76
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Once more.... I hear people complaining about the Jotuns.... and yet everyone in unison claiming the Chromatics are easy.
Ok.... so I've figured that I personally shouldn't go near them.
I have also figured that my hero-build is focused on clever-arse offensive techniques with very little defence... which for the record is pretty much what the Chromatics are doing too. It becomes a game of who kills who else first. Maybe I could bring some Interrupts or... dare I even suggest it... switch out Zhed (Searing Flames happytime) for Morgahn (though I have only the most basic Paragon skills unlocked at all).
In any case....
The Chromatics I'm not too fond of because I... as an Assassin... cannot personally charge in and wail on them. If I could get to them without being slowed down and knocked down then MAYBE I could kill them before one of them considered putting up Sliver Armour.... but even that is too much. I just have to stand back and rely on the rest of my party to deal with them... and that I don't appreciate so much.
And the Jotuns?
Nothing to complain about.
I can solo-kill groups of them.
I all but soloed a Jotun boss yesterday (he got lucky at barely a slither of health left).
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Aug 27, 2007, 12:30 AM // 00:30
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#77
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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jotuns are simple too. There is not ONE pve monster that is too hard for a group to kill. Seriously pve is easy. Stop crying
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Aug 27, 2007, 12:35 AM // 00:35
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#78
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.
It's called evolution. Change your bar, go back out there, and "pwn some face". Period.
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Indeed, I have completely changed my build for GW:En and now pretty much all the foes die with ease. The only foes that really bug me are the Destroyers.. I mean how much damn elemental defense can you have??
119dmg spell becomes 20 or 40, I forget
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Aug 27, 2007, 12:44 AM // 00:44
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#79
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
jotuns are simple too. There is not ONE pve monster that is too hard for a group to kill. Seriously pve is easy. Stop crying
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I apologize that I work for a living and actually speak to other people in person from time to time.
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Aug 27, 2007, 01:01 AM // 01:01
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#80
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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This guy is the biggest n00b in GW history. Every enemy in EotN, so far, has been easily dispatched by any character I have... with any heroes I bring. LMAO! Glad I got to read this and post before the mods closed it. LOL
KANE
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