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Old Aug 25, 2007, 02:03 AM // 02:03   #21
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IMO the final boss in Sepulchre of Dragrimmar is overpowered, my hench team keeps getting pwned by his ice collapse thing, i must've spent like 45 mins trying kill him with 60 dp, lucky i brought PS on ogden so i can tank his deep freeze and ice spikes, and all i got from the chest after beating him was a req12 wooden buckler
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Old Aug 25, 2007, 02:05 AM // 02:05   #22
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They're difficult, but I don't see a problem with that. When GWEN is released we'll have access to all the PvE only skills, which will really help.
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Old Aug 25, 2007, 02:24 AM // 02:24   #23
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I do interrupt them... sadly i can't interrupt priority skills like Stoneflesh or Obsidian Flesh ON SIX OF THEM! Contrary to popular believe among the idiots who just read a skill list instead of thinking of realistic counters, choking gas doesn't have a range of Area. I'm not having that many problems with them... but this isn't Hard Mode. And in Hard Mode they are going to be ridiculously overpowered when they can spam extremely long snares, high damage AoE, knockdowns and put a large amount of defence up. Theres a significant difference between hard and just plain overpowered, remember DoA?
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Old Aug 25, 2007, 02:51 AM // 02:51   #24
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Never had a problem with the Chromatic Drakes.. everything seems fine.. they aren't exactly EASY but that's a good thing. They are beatable... and not how DoA was orginally (was that ever nerfed?) But yeah no problem.. I would agree with the person who said the giants are more difficult.. especially the group of lvl 28 in the Burrow dungeon.. at least they where for me and my henchies all with 60dp
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Old Aug 25, 2007, 03:04 AM // 03:04   #25
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Havent seen these 'drakes'yet i think but i believe you can kill just about anything with aggro control ... its pretty much an observation how the ai reacts when you aggro them and force them to hang onto a formation. From there on you can spike or defend with enchants,wards,additional armour,damage reducement and so on and so on ... so basicly in pve nothing is overpowered
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Old Aug 25, 2007, 03:35 AM // 03:35   #26
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I've had no problems with them what so ever.

Broad Head Arrow + Apply Poison + Epidemic

and also Bring Zho (Interupt Henchman)

As well as a Minion Master, just shut one or two down and there's no problems at all.

So far from everything that I've seen in the preview nothing's over powered and I've been Hero/Henching the entire preview using my basic Vanquishing team build and have pretty much steam rolled everything without any problems.

BTW, the heroes I run are a Prot Monk, Spiteful Spirit Necro w/ Aegis and Holy Veil and a MM w/ Aegis and Holy Veil have yet to have any problems.
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Old Aug 25, 2007, 04:55 AM // 04:55   #27
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When you guys say they're hard, how big are the groups you're fighting?
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Old Aug 25, 2007, 05:12 AM // 05:12   #28
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Quote:
Originally Posted by Evilsod
I do interrupt them... sadly i can't interrupt priority skills like Stoneflesh or Obsidian Flesh ON SIX OF THEM! Contrary to popular believe among the idiots who just read a skill list instead of thinking of realistic counters, choking gas doesn't have a range of Area. I'm not having that many problems with them... but this isn't Hard Mode. And in Hard Mode they are going to be ridiculously overpowered when they can spam extremely long snares, high damage AoE, knockdowns and put a large amount of defence up. Theres a significant difference between hard and just plain overpowered, remember DoA?
I think you need to chill out a bit. No need to call people idiots for making suggestions. Maybe you should push off from the keyboard for a bit and get some air?
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Old Aug 25, 2007, 05:19 AM // 05:19   #29
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QQ less please, there's nothing wrong with the difficulty of EOTN PVE, you just need to L2P.

You're spoilt by the piss weak PVE in all other campaigns.

Get over it and L2P as good as you QQ.
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Old Aug 25, 2007, 05:39 AM // 05:39   #30
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i play as a ss necro in gwen...they arent a problem, so far i cleared 3 dungeons and all the quests, and my team never got killed once. even that i said to some friends that they should increase monster lvl a bit so we can get better loot and for the love of god fix the chest problem, where 95% of the time purple items drop
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Old Aug 25, 2007, 05:57 AM // 05:57   #31
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Quote:
Originally Posted by Evilsod
How exactly do you suggest you counter eles that can block physical attacks, gain 40 armour, gain lots of damage reduction, become immune to spells and load up with a variety of elemental spells, along with ones that cause blind and 'miss'. Well obviously you can... but how exactly do you intend to combat everything else that you come across effectively? You can't even Power Block them
Spread out so the area effect spells don't whip the entire party.
Concentrate on one at a time.
Bring interrupt skills and attack more than one at a time with them. (yes, I know - somewhat contradictory
Called judgement call.
Options.
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Old Aug 25, 2007, 05:57 AM // 05:57   #32
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I didn't even notice these guys doing much of anything. I guess in retrospect my skills weren't doing full damage, but everything dies in about 3 seconds anyway to splinter weapon. If you're really hurting, I guess broadhead arrow/epidemic is the way to go.

Destroyers can be nasty if you're not ready for them, but they have very little self defense, so they pop pretty quickly if you focus fire.

I'd have to say the mandragors are the most irritating enemy thus far. They don't kill you, but after you wipe the mob you have to stand around and wait for the 30 conditions on everyone to wear off.
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Old Aug 25, 2007, 06:00 AM // 06:00   #33
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These guys are bad. Only time I had trouble was when running by them to a door and getting mind freezed. They on ocassion spike, but never too badly. Fun group IMO. I am digging the mobs so far, as the way they work together. Well outside the Destroyers. But they tend to just come in waves, so that is cool.

As for Hard Mode, this is all HIGH LEVEl content. It is supposed to be challenging on normal, and HARD on hard. As for Argo BHA works wonders against him. If he gets the MS off, move out of it. Not that hard.

He pwns me with his noob build in the Norn tournament though. Damn E/D RA loser.

Mandragors I think are awesome, as I love their combo. They are nothing though compared to the Dyders. Degen and FoC hurts a lot.
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Old Aug 25, 2007, 06:01 AM // 06:01   #34
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Quote:
Originally Posted by Dr Strangelove
I didn't even notice these guys doing much of anything. I guess in retrospect my skills weren't doing full damage, but everything dies in about 3 seconds anyway to splinter weapon. If you're really hurting, I guess broadhead arrow/epidemic is the way to go.

Destroyers can be nasty if you're not ready for them, but they have very little self defense, so they pop pretty quickly if you focus fire.

I'd have to say the mandragors are the most irritating enemy thus far. They don't kill you, but after you wipe the mob you have to stand around and wait for the 30 conditions on everyone to wear off.
hahaha I did the one dungeon with lots of destroyers with 3 SF nukers... Oh? did I tell you? They didnt have any other damage skill except Glowing Gaze... And... the Destroyers are immune to burning so it was hell
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Old Aug 25, 2007, 07:54 AM // 07:54   #35
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I loved fighting those guys. I really enjoyed facing a mob for the first time in ages. They aren't that hard to fight, just very tough. They feel like fighting 6 eles (which has 'never' been easy). It was funny watching them 'destroy' the Destroyers, but then they are effectively feel like fighting 6 foes instead of 3 and the Destroyers are kinda wuss-like if you ask me (I'll reserve my judgement till I face 8+ mobs though).

I ran a basic build. Earth ele using the lovely over-poweredness of Energy Blast + Magnetic Surge as my main damage (use these all you can, I feel the nerf-bat sizing them up), Unsteady+Eruption and GoI + GoLE and a random test slot.
An LoD/Prot Tahlkora (the same build I use on monk), and a B. Light Dunkoro with a few of the new monk spells to test out. A Koss running Crip Slash (I don't even know if bleeding works on em) and Knee Cutter with some other crap. Then full hench (Herta is much better now she uses Magnetic Surge + Melee ward btw). Didn't even use the SS/Enfeeble necro I used to use in Hard Mode.

I have had to repeat nothing so far. Gwen is very enjoyable and I'm really liking the mobs this time around...


EDIT: I love the fact that dull as fuh' SF doesn't work on these guys (Destroyers). GG Anet ^_^...

Last edited by frojack; Aug 25, 2007 at 07:58 AM // 07:58..
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Old Aug 25, 2007, 11:08 AM // 11:08   #36
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LOL lolol

chromatic drakes-----you think those eles are overpowered?

try the ele boss at the end of the 2-floor dungeon (5k xp dwarf quest--don't remember name, too tired at this hour...)

lol diamond shards + deep freeze + ice spikes + shatterstone.

WOWOOWOWOWO go and try that with all heroes and hench, they love balling up...:P
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Old Aug 25, 2007, 11:46 AM // 11:46   #37
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Quote:
Originally Posted by Arkantos
PvE monsters...overpowered?! I've never heard that before.
You haven't read the comments about Domain of Anguish when it was out I guess...
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Old Aug 25, 2007, 12:31 PM // 12:31   #38
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Shield of Absorption is your friend.

My derv took... ~100 or so Sliver's to the face and laughed. *munches on well-done drake flesh*
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Old Aug 25, 2007, 07:07 PM // 19:07   #39
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Different people have different issues apparently.

No matter what though, no single monster is supposed to be good at everything, and for what it is worth those Chromatic Drakes ARE. That is why there don't need to be any more different types.

The giants could be souped up to level 30 for all I care.... but the chromatic drakes need both a level or so up.... and a lot less skills. Make 'em more like the Graven Monoliths in Nightfall. That'd do nicely.



The point here is that Arena-Net like cheating their enemies up.... and I'd just about got used to them consistantly doing it by level... but now we're getting wailed on by level 20 monsters with 4 Elites and maxed points in no less than 4 attributes.
It is demeaning.
If I'm going to be wiped out by a bunch of drakes, I'd at least consider it justifiable to make their level indicate their threat-level.
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Old Aug 25, 2007, 07:21 PM // 19:21   #40
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I didn't have a problem with him but then again Teinai's Heat, Searing Heat and Meteor Shower x2 = dead mob ;P.

I went in to the Frost Maw dungeon and this dungeon has alot of them and I didn't have a single problem and I was using the cookie cutter sp assassin build to see if it was possible. With 2 monks 4 eles a minion master and myself a sin I finished it at 34% dp at 40 something minutes.
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