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Old Sep 03, 2007, 12:26 PM // 12:26   #1
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Default Traps in Dungeons

Any one else find them overpowering? I mean the quest
The Elusive Golemancer was easy up tot he point where i had to run past 400 traps all hitting my porr little monk 40 dmg and causing an 8 degen burning. Those seem to strong to be traps.
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Old Sep 03, 2007, 12:45 PM // 12:45   #2
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Me and my team of AI got through it fine. These dungeon traps are just a minor annoyance.

Btw, you do know if you're in the golems ward the traps do no damage to you, right?
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Old Sep 03, 2007, 12:46 PM // 12:46   #3
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Learn to use environment. You don't have to by hit by any of them if you just look around a bit, and read the given quest / conversations.
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Old Sep 03, 2007, 12:50 PM // 12:50   #4
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Quote:
Originally Posted by Arkantos
Btw, you do know if you're in the golems ward the traps do no damage to you, right?
You mean the wake he makes right? yeah, i did thatafter dying the first time. But it did no different for me
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