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Old Sep 04, 2007, 04:55 PM // 16:55   #21
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mhenlo refuses to heal, he likes to tank
cynn likes to cast meteor shower... against a single foe
lina wont cast any protection spells, unless you just got rez
devona likes to chase after a group of enemy... when you are @%^# million miles away
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Old Sep 04, 2007, 05:00 PM // 17:00   #22
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Seems their intelligence varies pending on what chapter they are in. I've noticed in Nightfall they're top notch, but Tyria and Cantha they're pretty bad.
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Old Sep 04, 2007, 05:12 PM // 17:12   #23
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Well one 'improvement' I've noticed is that they are reluctant to do ANY aoe attacks if there is only one enemy. Really makes killing bosses a pain becaues they never use meteor shower, fire storm or anything else.

Plus whtas the point of having wards if the hero's start kiting the second they are hit, thats beyond stupid and frankly just dumb programing.

It's been said before many times, how is it they can make enemy AI that in many cases is better then some humans, and yet they can't make a hero AI that doesn't get itself killed. And I love Zhed he's a great hero when he works, but frankly he's the first to run into battle and has the largest attack radius of any other hero I use.
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Old Sep 04, 2007, 05:15 PM // 17:15   #24
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The biggest problem I'm having is this: I flag them out of my aggro circle, then i pull the mob and let the monsters gather around me, call the nearest target, and then I cancel the flag, so they come to help. This is what I get, either:
A. 3 of them will rush INTO the bubble to cast (Gwen and Vekk seem to have this problem far more than others, although the monk henchmen do it often as well.)
B. Half of them take off running in the wrong direction.
C. The Protection Monk will run up (50% of the time into the aggro bubble) and start protecting the rest of the party, while I take all the damage, and eventually die.
(Almost forgot) D. Lately, the Charr Hero will run up next to me, and not do a single thing, just stands still, while the whole party fights. And its not that hes out of energy, he doesn't even use his bow, just sits there and watches, even after I call targets. Its not until a few mobs have died that he decides to jump in. It's not every fight, but more and more lately.

Honestly, this happens 85% of the the time.

Last edited by CHunterX; Sep 04, 2007 at 05:44 PM // 17:44..
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Old Sep 04, 2007, 05:29 PM // 17:29   #25
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Quote:
Originally Posted by SotiCoto
Heroes can't "look" at the enemy and "judge" what the best skills to use are.

Herohench don't recognise enemies as individual units with qualities. They certainly can't judge Class by the looks of it. They respond to certain conditions of the environment in very basic ways... then account for additional conditions on skills on top of that.

They can tell which enemy is nearest, but they don't know what it is nor what skill it is using. They can tell which enemy you're targeting and interrupt it if it happens to be casting any spell with more than a half second cast time, but can't tell if the enemy behind it is about to cast meteor shower.

They are very limited in their capabilities.... and they certainly can't account for the bizarre enemies in Eye of the North... nor such bizarre effects as the Norn effect giving extra health and whatnot. Little wonder they have difficulty sometimes.
What are you talking about? Power Drain is an awesome skill for hero monks for the sole reason they CAN tell when someone is behind them casting Meteor Shower. Since they are in fact aware of the skills being used the programming team should be capable to at least make it so the AI sets up against that type of damage.

Let's just throw everything aside and say henchmen are just the most ignorant pixels ever. Can the programming team at least fix how the nukers drop a Meteor Shower on the last foe that is under 50hp? After all, there's all those skills that are conditional (^50%hp) meaning the AI should know that nuking would be best at this time. Also, you yourself said the AI knows when enemies are near. Shouldn't they be able to recognize when there's only one? Or what about when there's none and a Ritualist is spamming spirits?
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Old Sep 04, 2007, 05:34 PM // 17:34   #26
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yeah i think that the hero/hench Ai has dropped as well, i don't know whats going on but it better get fixed soon!
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Old Sep 04, 2007, 05:49 PM // 17:49   #27
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This happened when Nightfall came out or soon after.
Albeit they were introduced with NF so bugs/response of them was to be expected.

Yea I noticed too, time after time I keep yelling at the computer, "What the ___ you running behind the front guys to get to the back guys for??

Acolyte Sousuke. GG throwing up Ward Of Elements ... when there's ONLY a melee guy we need to kill.

What's that Mhenlo, you WANT to run next to 3 wars to heal us?
Nevermind putting Olias on non-combat and have his dumb ass just STAND there next to a melee or 3 while trying to get minions, I keep having to flag him back behind me.

I also noticed they don't go after who I want them to go after.
"NO! We can't go after the monk/priest/spiritcaller that's healing, we must try and try and try to take out this guy and THEN go after the monk. It's our key to victory!!"

With my Ele, the Shards of Orr, no problem. I even went out of my way to kill undead to get chests, because I can bring big damage to take out the priests on my own.
Now on my ranger and their being unresponsive. Make a clean straight line to point A then B and finally C with no side runs to point D, E or F.


But as I said, it's not the first time. There were even updates months after NF that caused stupidness among the Hero/Hench community, it's just more noticeable now because you're dealing with level 20+ in good sized numbers (5+) and because it's your first time running through GWEN, so you don't know what to expect as if it was your 5th time. Certainly not like Proph, Factions or Nightfall knowing "Ok I will meet such and such and need to bring him and her" and blowing through
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Old Sep 04, 2007, 06:15 PM // 18:15   #28
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Menloh is retarded, he can watch your party degenerate to death because he is waiting for deny hex to recharge.
and Lina isnt much better, she havent even given me one singel heal/prot spell.
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Old Sep 04, 2007, 06:33 PM // 18:33   #29
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Quote:
Originally Posted by tenshi_strife
i concur but the biggest problem i have run into is my heros going on strike, yea thats right not casting at all..... im sitting there dieing and the rest of my team is dieing i open up tahls and dunks hero bar and guess what not a single spell has been cast -.-..... i agree the ai on heros and henchman have become RETARDED, i wonder if this is a poor attempt at making people group with humans....
Yup same thing.Olias is about the only dependable one.I have 6 out of 7 just stand there.I had to micromanage everything.They just didnt move.Some I would try to use a skill and it wouldnt work.It is wierd they had all there energy.The monsters now they come rushing at you from a circle or 2 away.I even would turn one direction they would turn also then go another and they would do the same.I hadnt fought with them they were way out of agro range yet them zoomed in on me.It is getting a little bit old.
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Old Sep 04, 2007, 07:34 PM // 19:34   #30
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Before Gwen bonder hero used mantra of inscriptions and ether sig so she could easily maintain ~11 enchants. Since GWEN heroes do not use either of them anymore. I have to manually use it for her otherwise she runs out of energy but she wouldnt use the f. stance.
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Old Sep 04, 2007, 07:53 PM // 19:53   #31
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well, noticed koss doing more retarded than usual (really, that stupid fungus head wont listen to me), sometimes the henchies are standing outside of my earshot and dont do a THING! just standing STILL. yea, hero/hench are seriously bugged
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Old Sep 04, 2007, 08:13 PM // 20:13   #32
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Quote:
Originally Posted by CHunterX
The biggest problem I'm having is this: I flag them out of my aggro circle, then i pull the mob and let the monsters gather around me, call the nearest target, and then I cancel the flag, so they come to help. This is what I get, either:
A. 3 of them will rush INTO the bubble to cast (Gwen and Vekk seem to have this problem far more than others, although the monk henchmen do it often as well.)
B. Half of them take off running in the wrong direction.
C. The Protection Monk will run up (50% of the time into the aggro bubble) and start protecting the rest of the party, while I take all the damage, and eventually die.
(Almost forgot) D. Lately, the Charr Hero will run up next to me, and not do a single thing, just stands still, while the whole party fights. And its not that hes out of energy, he doesn't even use his bow, just sits there and watches, even after I call targets. Its not until a few mobs have died that he decides to jump in. It's not every fight, but more and more lately.

Honestly, this happens 85% of the the time.
I haven't had them come up all the time really, I've gotten to the point where I click on Vekk's skills while highlighting an enemy and he don't do crap, just sits there like he's a tard. I also had the Charr guy do that a few times. They don't kite out of Savannah's for at least 2 seconds and I cannot flag the heroes every 5 seconds and be a good warrior at the same time because I have to press my damn skills and the heroes are usually behind me so I have to turn around and everything just gets messed up. But they aren't that bad as to make me unable to do anything, I usually do most things without a wipe.

But they suck at running out of AoE now more than ever and they make silly choices sometimes.

But the reason I quoted you is B. It's so rofl, I flag the heroes, about an aggro bubble or two away (cause I misjudged or something) and 6 of them go running the other way leaving me with 2 heroes. While the others go frollick 5 miles behind me, then come running back when I'm dead because they're tards.

Ah this thread was a good laugh though.
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Old Sep 04, 2007, 08:31 PM // 20:31   #33
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Im having a similar problem with pyre when on my warrior. He has a BHA disrupting build on him and a recurve bow, yet he continues to rush up right next to me and shoot the enemy in the face. Or sometimes he will rush up next to me and not do anything, even if im attacking an enemy right next to him.
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Old Sep 04, 2007, 08:33 PM // 20:33   #34
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My favorite part is Vekk (and sometimes Zheds) fascination with running all the way up to the target to begin casting Meteor Shower.
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Old Sep 04, 2007, 08:36 PM // 20:36   #35
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Iv'e yet to notice anyhting different than the same things that happen in NF. Koss still runs 4 miles away chasing something while theres 5 enemies in your face as your trying to cast, Vekk seems to wanna be melee even though the ball on the end of the Ettins club is 4x the size he is, O.o, my necro seems eager to run up and plague touch even though hes set as an MM without the skill. Same things as NF.

What I've noticed is that the monsters seem to be smarter. Many times ive seen them run around all the minions just to kill my monks. They seem to wanna go after the casters first. The more important ones too. Playing thru on my monk first, thats my main, im interested to see how things go when i go thru on my Ele or Ranger. That would honestly be the only way to see exactly how big of a difference there is between the AI factor.
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Old Sep 04, 2007, 08:39 PM // 20:39   #36
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yes make the baddies smart enough to stay in wards and get out of meteor shower, but please by all means make allied AI dumber than stumps. Maybe its a ploy to make PUGs look good again...hahahaha

All I know is that since the first update we had to add GWEN stuff, my heroes are STUPID!!!! and I am feeling a bit schizo at having to play them too while I play my chara. No reason a hero monk with a full bar of energy without aggro on her/him shouldn't be casting on teammates that are dying!!!
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Old Sep 04, 2007, 08:43 PM // 20:43   #37
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thank god its not me ..

1 thing REALLY annoys me .. my main char is warrior, so i flag them off, go tank and unflag them, but the monk seem to stay out of the radius and not heal me!!

i swear monks have become shit
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Old Sep 04, 2007, 08:51 PM // 20:51   #38
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I'll just add I'm having trouble with them too. Tanks run off to chase god knows what while the enemy melee is rips my casters apart.
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Old Sep 04, 2007, 09:12 PM // 21:12   #39
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Quote:
Originally Posted by Tempy
Maybe its a ploy to make PUGs look good again...hahahaha
Thats exactly what I was thinking about. I am sure Anet is trying to make an effort to revive pugs, and I would not be surprised at all if newly retarded Drunkoro was part of a bigger picture.
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Old Sep 04, 2007, 10:57 PM // 22:57   #40
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They need to implement formations based on class - not to have them simply encircle you.

Organised by AR , high AR henches/hero's in front then mid the squishy's behind you. They wont have the ability to set selectable formations but that would be a nice thing for the future.

My problem is also that hero's / henches wont stay in wards and also wont move out of aoe fast enough. Every tried to that golem mission where you have to follow the ward golem? Talk about broken.
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