Sep 03, 2007, 01:54 AM // 01:54
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#1
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Advice for killing the great destroyer (Spoilers)
I am trying to do it with hero/hench and currently have 2 savannah heat nukers with meteorshower and then ranger interrupter to get rid of most of the destroyers skills. But he still whips my butt since I only have mehnlo and lina as healers and then I take cynn and interrupt hero to try and get the rest of his skills.
I am a mesmer and currently dunno what i'm supposed to bring so I brought signet of illusions and tried summoning the monsters which don't really help any.
I guess I could go with a degen build instead (used to just use ineptitude).
Any advice on this?
Last edited by MercenaryKnight; Sep 03, 2007 at 02:32 AM // 02:32..
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Sep 03, 2007, 01:56 AM // 01:56
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#2
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Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
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well savannag heat nukers was the first problem, try water eles instead might be more advantagous
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Sep 03, 2007, 02:00 AM // 02:00
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#3
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Lion's Arch Merchant
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touchers?
123
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Sep 03, 2007, 02:02 AM // 02:02
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#4
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Banned
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Bringer winter, avoid the lava, when he casts lava ground, run to the dry islands. Bring 2 LoD monks. Kill all of the other enemies first.
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Sep 03, 2007, 02:02 AM // 02:02
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#5
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Frigid Armor
Great Dwarf Armor
Breath of the Great Dwarf.
You'll go far.
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Sep 03, 2007, 02:13 AM // 02:13
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#6
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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This is making no sense. I know I did that master's quest with the great dwarf armor spell. Because I got the black powder mine skill. But for some reason I don't have the great dwarf armor in my skill list.
I don't understand how I can have 1 skill and not the other when I did the other quest already. I think I did it during the preview.
Also, what are some good water ele builds seeing as how i've never used them before?
Last edited by MercenaryKnight; Sep 03, 2007 at 02:17 AM // 02:17..
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Sep 03, 2007, 02:18 AM // 02:18
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: MA
Profession: D/W
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Sep 03, 2007, 02:26 AM // 02:26
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#8
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Rhys
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oh so signet of illusions DOES work with the title skills....
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Sep 03, 2007, 02:41 AM // 02:41
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#9
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Don't overthink it. Bring an interrupter and two LoD monks and keep the monks back. Water eles are probably more effective, but I beat it with fire eles just fine also. Bring a third monk with Life Barrier if you really want insurance.
The key point in this fight is keeping the Great Destroyer solo. Clear the area around him, always interrupt Call, but don't bother interrupting anything else - Enraged Blast is more dangerous than, for instance, Lava Blast. If you get the boss alone, his damage is easily manageable by two monks, and you just beat on him with traditional warrior/nukers until he dies. In reality, he's easier than some of the dungeon bonuses.
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Sep 03, 2007, 02:50 AM // 02:50
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#10
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Academy Page
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Paragon ftw. With H/H only and no PVE-only skills, I went as an air ele (weakness and blind, mostly), with MoW as a blood necro with Spoil Victor and some touch skills, Norgu as dom mes with interrupts (I would have taken Gwen instead, but I haven't pimped her out yet with runes, etc. ), and my not-so-secret weapon: General Morgahn as a motivation party support paragon with Cautery Signet...FTW!! He was the best, no doubt the deciding factor. We were degening fast by the end from the burning, despite Morgahn's efforts, no doubt, but we were clearly out-damaging the Destroyer and the win was not *really* in doubt (much ).
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Sep 03, 2007, 02:58 AM // 02:58
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#11
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
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i just setup a broadhead arrow / daze ranger. worked good for me. but like others have said the fire elem builds arnt exactly perfect setups for destroyers.. ( i fell victim to this aswell)
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Sep 03, 2007, 02:59 AM // 02:59
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#12
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
Originally Posted by MercenaryKnight
This is making no sense. I know I did that master's quest with the great dwarf armor spell. Because I got the black powder mine skill. But for some reason I don't have the great dwarf armor in my skill list.
I don't understand how I can have 1 skill and not the other when I did the other quest already. I think I did it during the preview.
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Yeah, I made a thread about how quests we did during the preview now give more skills in actual GWEN, ripping us off from getting those skills. Gaile said that they know the problem is there and are working on it.
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Sep 03, 2007, 03:31 AM // 03:31
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#14
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Furnace Stoker
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My team beat him with interrupters.
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Sep 03, 2007, 03:31 AM // 03:31
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#15
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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I dumped my two ele's for a SV blood nec (Liv) and a SS curse nec (Master) plus a Dunkoro with extinguish and LoD. Two monk Henchies rounded out the group.
I took all interrupts off my heroes, and made myself a mes secondary (added Cry of Frustration and Leech Sig). I only interrupted "Call".
Also, I didn't really worry about the lava/dry land thing. He eventually disintegrates all land into lava anyway. If you can't fight while standing in the Lava, you won't beat him in the end.
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Sep 03, 2007, 03:42 AM // 03:42
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#16
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Use Ogden (or any monk hero) with just two skills enabled: Light of Deliverance and Healing Whisper. Bring Mhenlo for a second LoD, and Lina for all protection needs. Don't bringing any condition countering skills as they're a complete waste of energy; instead, heal through the burning. For the remaining slots, do whatever you want. GuildWiki has lots of suggestions. (In fact, in the future always check the wiki before asking on a forum. Half the responders here are just parroting what the wiki says anyhow.)
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Sep 03, 2007, 03:46 AM // 03:46
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#17
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Ascalonian Squire
Join Date: Sep 2006
Location: NYS
Guild: 龍虎門
Profession: R/Mo
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I use touch ranger to kill great destroyer. I flag my monk and henchs on the solid ground, then I kill the foes individually. After the cleaning the foes, I aggro the great destroyer close to the solid ground that the monk can heal me. Then I use the touch skills to kill him, I only interrupt him when he is going to summon more destroyers. Have done it less than 2 mins.
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Sep 03, 2007, 04:18 AM // 04:18
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#18
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Academy Page
Join Date: Aug 2006
Profession: A/
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i did nothing as a sin
2x touch rangers
1x interupt ranger with rebirth
eve,lo shau, mhenlo, lina
never died killing the great destroyer. hope this will help someone
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Sep 03, 2007, 05:07 AM // 05:07
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#19
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Well I did it (then helped another group with pain inverter). It is very easy with that skill. I dunno which skill is the one where he takes damage on it but just use it right as he's about to hurt you and bam like 1/3rd of his health goes away.
Glad to see signet of illusions can be a great elite for mesmers.
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Sep 03, 2007, 05:12 AM // 05:12
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#20
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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arcane echo+ss and ward of stability
BHA/ interrupt ranger
2 hench monks
extinguish/cautery signets somewhere on your heroes.
everything else is just extra damage.
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