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Old Sep 05, 2007, 06:42 PM // 18:42   #41
Forge Runner
 
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Join Date: Jul 2005
Location: Grind is subjective
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No trouble at all here either, full AI team. Stayed near the worker golem, killed the sentries as they came by. Why on earth would you need to bodyblock the worker to get more time? Do you guys take an hour to kill each golem or what?
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Old Sep 05, 2007, 06:46 PM // 18:46   #42
Frost Gate Guardian
 
Join Date: Jun 2006
Guild: ultima
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i just let my party die and when i was at the other end i ran to the next res point. viola! done

mostly when im at near end of something i just use my hench/hero as a meat shield and flag em on ahead then i walk in happy and unharmed
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Old Sep 05, 2007, 07:04 PM // 19:04   #43
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A Guildie body blocked the protective Golem, allowing us to stand still and attack the other Golems as they attacked. Worked like a charm.
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Old Sep 05, 2007, 07:26 PM // 19:26   #44
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Join Date: Aug 2006
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my hero/hench monks thought it would be cute to stand just outside the ring and get themselves creamed every step we took forward. (sometimes i have no idea what my henchies/heroes are doing, but they stand back and do absolutely nothing, about a radius of agg bubble behind me. they don't activate any skills, just kinda...screw off back there? still, annoying, even with them on peaceful/guard...)

after about two wipes, it took forever for the golem to walk back to us so we could take cover near it. when situations like this happen, multitasking comes in handy.

i saw a res shrine pretty close by, so i figured it would be a nice tactical move to make a bee-line for that with the 3 men i had alive and res everyone there after dying past the shrine. much to my surprise, we all ressed there and i didn't have to go back lol

that's what i get for bringing the ball-up crew.
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Old Sep 05, 2007, 09:09 PM // 21:09   #45
Forge Runner
 
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Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Just rushed trough, ignoring everything. Worked like a charm.
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