Sep 05, 2007, 11:32 AM // 11:32
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#21
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by SotiCoto
Just out of interest though....
... COULD I make it through with Shadow Form?
Furthermore... is there enough space that I could flag the herohench back a long way... run through on my own with Shadow Form.... and then use the Herohench-Reflag trick to cheat them through?
[I'm not sure what most people call it, but it is the same trick I used in Dunes of Despair to get my herohench outside the fort without triggering the timer. It involves flagging the heroes back... running off-compass from them a long way, and then reflagging them over to you... and they just show up from off-screen.]
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I couldnt see that working. There is no room to sneek past the fire or the golems that attack you. Anything trying to move through there without the golem protection would die in 2 seconds.
Its not that I disliked that challenge, I just felt a bit peep'ed when I got to other side with just me and 2 hench and I was expected to them kill ALOT of golems and the end boss with!!!!
Basically meaning suicide and get them back.
Ive read wiki and apparently walking infront of golem stops him, so you can fight, but I tried thast and he just walks around you!!!!!
Its just not the best thought out situation to be in. Trying to keep yourself and your AI in a very confined space, while being attacked isnt great.
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Sep 05, 2007, 11:43 AM // 11:43
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#22
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Nevin
I had no trouble at all. Just kept flagging, and ignoring the golems.
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We tried this method at first, and died many, many times. Problem with this was everyone kept taking damage from the enemy golems, which in turn made the monks stop and heal/prot constantly, which in turn made them frequently step outside the circle, eventually killing them. When they died, everyone else did, too since there were no more heal/prot. Best to just block the thing as much as possible.
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Sep 05, 2007, 11:55 AM // 11:55
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#23
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by freekedoutfish
I couldnt see that working. There is no room to sneek past the fire or the golems that attack you. Anything trying to move through there without the golem protection would die in 2 seconds.
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Even under Shadow Form?
What about a 55 Monk?
You know those Ice-Jet traps you get in Sepulchure of Dragimmar and similar with fire in some parts of Nightfall? I know a 55 Monk can easily just stand in one of those and soak up energy harmlessly. Quite amusing in fact.
Is this area dangerous to a 55?
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Sep 05, 2007, 11:59 AM // 11:59
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#24
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by SotiCoto
Even under Shadow Form?
What about a 55 Monk?
You know those Ice-Jet traps you get in Sepulchure of Dragimmar and similar with fire in some parts of Nightfall? I know a 55 Monk can easily just stand in one of those and soak up energy harmlessly. Quite amusing in fact.
Is this area dangerous to a 55?
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That all depends on whether the fire being shot at you from traps, is concidered avoidable by Shadow form?
But the only was this would work is if you had an entire team of just Sins and 55 monks!!! Would that be any good for fighting?
And if you take a heroe and hench party you cant do that!
The entire area is basically a huge damage pit, throwing fire at you from all directions while having about 4 or 5 golems attacking you one after the other. All this while your meant to keep yourself and your AI in a very tiny space.
There is always some dragging behind outside the circle, and when the Golems attack they get distracted. The issue is then is... if you ignore the golems, they gang up on you and you then have 5 golems giving you agro before you reach the other side.
Its not a question of whether you can reach the other side. Its a question of how you get an entire AI team accross without loosing most of them in an area you cant ress from.
Again.... not the most wel thought out trap. Not impossible and doable, but not great.
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Sep 05, 2007, 12:09 PM // 12:09
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#25
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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I just ignored the other golems, although a couple my heroes and henchies died in the process. Fortuntely they were quickly rezed. I didn't think about flagging them ahead the worker golem. That would've probably saved them some DP.
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Sep 05, 2007, 12:48 PM // 12:48
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#26
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I lost two guys doing it, I eventually rezzed most of them though, finished with 6 guys as well. I thought it was kind of stupid but didn't bother letting it bother me.
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Sep 05, 2007, 01:12 PM // 13:12
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#27
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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My "trick" was to simply run. I ran strait for the other side, hugging the wall to your right so that you pass between the wall and the columns. I lost a few hero/hench but was able to easily finish the mission.
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Sep 05, 2007, 02:25 PM // 14:25
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#28
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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I didn't even realise that the golem gave me any protection. I just ran through and killed half the golems until I realised that one of my monks was dead and I was on fire, so I ran through and managed to activate the res shrine before dying. I found it quite fun to be honest. Although, now I think back on it, I don't think that there was any way I would have survived without being in the golem's protection at least some of the time. That knowledge kind of makes the achievement less fun.
I do agree with whoever posted that one hit bosses aren't fun. They seem to be quite common in EotN (I absolutely despised the tyrannosaur boss with all his little tyrannosaur friends in Sparkfly Swamp).
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Sep 05, 2007, 03:49 PM // 15:49
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#29
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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I ran up and killed three of the golems, causing a wipe. Then on my second go I used the shield golem and strolled across, finishing off the last golems from the far shore. =)
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Sep 05, 2007, 03:57 PM // 15:57
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#30
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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I can't wait to prat about in there.... ^_^
Sounds like a fun place.
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Sep 05, 2007, 04:00 PM // 16:00
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#31
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Quote:
Originally Posted by Mojo Moo
I had no problem doing this part of the mission, I had all heroes on guard and just stuck close to the golem.
edit
I also ignored all the other golems, made it through first time too.
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Same here.
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Sep 05, 2007, 04:16 PM // 16:16
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#32
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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Quote:
Originally Posted by ChaoticCoyote
Same here.
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Agreed; I, also, had no real problem with it. Tho I think vekk DID die, but I didn't go back to rez him, as we easily made it to the next level, and he re-spawned with us. Easy mission, in my honest opinion.
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Sep 05, 2007, 04:17 PM // 16:17
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#33
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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was rushing through this area, had no idea there was a fire shield from the golem at first since my roommate activated it and he doesn't read anything
basically we just ran past it, lost a few hero/hench, activated the rez shrine on the opposite side, suicided, auto rezzed whole party past the turrets
15% DP is easily manageable
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Sep 05, 2007, 04:18 PM // 16:18
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#34
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Ascalonian Squire
Join Date: Nov 2006
Guild: Guildcast Listeners United
Profession: E/Mo
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That area drove me nuts. Couldn't stand it at all. The healers decided to hang in the back and die. Then it bugged and the golem turned invisible while the circle moved along. All in all, a horrible experience.
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Sep 05, 2007, 04:55 PM // 16:55
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#35
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Elusive Golemancer is very easy to hench. It is easy quest (like most from those quests are). Just use flag to keep henchmen inside Golem's protective aura if they wander outside from it.
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Sep 05, 2007, 05:19 PM // 17:19
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#36
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Lion's Arch Merchant
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Personally, I had zero problems with this quest/dungeon. I can't remember all of it (my memory is junk), but I do remember that area you are all referring to. I did it without flagging the heroes/henchies, and was able to kill the golems on the way pretty quickly. (I will admit to getting a party wipe due to not activating the protection golem. Brilliant move there.) I just hovered around the protection golem, and used a Flatbow to pull the golems just before they were in range. It gives you a bit more time to take them down before agroing a second one. I was using my warrior with an Eviscerate axe build, RC hero, MM hero, SS hero, 2 monk henchies, interrupt hench (who is Godly with BHA), and Cynn.
I will agree that that room is the most difficult room in that quest though, so survive that and you are in the clear.
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Sep 05, 2007, 05:36 PM // 17:36
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#37
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Lion's Arch Merchant
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I was doing fine just following the golem without flagging cause he would stop at each golem and we had time to kill them. but then he starts walking and not stopping for the golems and that's when my team died.
I stuck with him though and ran through and there is a res shrine so once you make it there, you can die and your team will spawn past the traps. I went up on my own and even killed one of the two golems in the huge room after the traps, and only died to the second one cause I'm an idiot lol.. saw the golem activate flail and I just let him wail on me instead of running like I did with the first one!! oh well we all spawned safely and the rest was easy.
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Sep 05, 2007, 05:51 PM // 17:51
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#38
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Standing in front of the Golem with the heroes unflagged seemed to make the golem stop for me. It was annoying trying to get behind him, but I guess it seems it was a blessing to have him stop. I got through on my second try with no deaths (first try I barged it, not noticing the Golem waiting for me). I agree is should be shout-range.
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Sep 05, 2007, 06:38 PM // 18:38
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#39
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Frost Gate Guardian
Join Date: Aug 2007
Location: Bran - Romania
Guild: TIGG
Profession: Mo/A
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Easy quest...did it with heros and hench and NO Flagging :O
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Sep 05, 2007, 06:41 PM // 18:41
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#40
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Yeah, just ignore them and stick with the other guy. I occasionally tossed Spiteful Spirit for giggles, but we made it.
What irritated me about this quest was not that it made me think, but that we'd walk into a room, look around, and my husband would be able to figure out the puzzle a lot faster. After a few times of that happening, I realized it was because I played so much GW that I was thinking like a GW player (just kill it all and everything will be okay). My husband on the other hand is not as used to the game, so still thought outside the box.
In short, most of my GW playing experiences in the past made me a little bit of a drone in some respects, and I came to conclusion that being forced to think outside the box is a good thing (and by the time we got to the indestructable golem, I was all ohh oh I know I have an idea how to kill it, keep it busy I'm making a run for that flux thingie!!!). It's kept me on my toes a bit ever since, and personally has made things a lot more fun.
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