Sep 05, 2007, 01:07 AM // 01:07
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#1
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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Who likes polymock?
I'm really just interested to see who actually likes polymock and why?
I personally find it dull. I can't see why anet thought this mini game would be fun. I played 2 games so far and I find it boring. It's a stiff version of the Norn one on one battles but designated skills through polymock pieces and not intense.
I think they should have made it with the same mechanics as they have now but have it similer to a chess/checker game.
tell me what you think of polymock.
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Sep 05, 2007, 01:14 AM // 01:14
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Got my summon skills and I'll probably never play it again. Unless it offers more rewards in the future.
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Sep 05, 2007, 01:23 AM // 01:23
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#3
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Desert Nomad
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Found it to be the least interesting of the "minigames". Just no fun at all, imo. :/
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Sep 05, 2007, 01:35 AM // 01:35
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#4
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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I personally love polymock. If we could get a pvp one that would be GREAT!
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Sep 05, 2007, 01:41 AM // 01:41
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#5
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Grotto Attendant
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Blarp keeps kicking my butt, so I'm not too fond of it right now. Anyone got some hints?
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Sep 05, 2007, 01:49 AM // 01:49
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#6
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Wilds Pathfinder
Join Date: Mar 2007
Profession: R/Mo
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Polymock is great fun - Polymock way outclass's the rather boring Norn "Oh look I've gone /ritulist! Crown Pls KTHX" Tornament
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Sep 05, 2007, 01:51 AM // 01:51
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#7
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Polymock is cool but just lack of piece
Imagine having more than 200 pieces and use them to PvP and then max a new title 'Polymock Master'
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Sep 05, 2007, 02:24 AM // 02:24
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#8
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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I vote thumbs down on polymock.
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Sep 05, 2007, 02:28 AM // 02:28
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#9
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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polymock is cool, i like it... tho a little bit more accessibility to other pieces would be nice, and polymock pvp and itll be bliss ^^
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Sep 05, 2007, 02:33 AM // 02:33
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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i enjoy playing it, but when it coems down to it, its a good idea, but its really impossible for it to be amazing in the state it is now. its a strategy game, but its also a race, and that doesnt work to well in the end.
id like to see it made turn based
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Sep 05, 2007, 03:02 AM // 03:02
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#11
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Academy Page
Join Date: Dec 2005
Guild: Ether Jar
Profession: Me/Rt
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It'd be fun if they'd correct the problems with the interrupts and the strange lag time (not network lag) between when you cast a spell and the time it actually has an effect.
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Sep 05, 2007, 03:09 AM // 03:09
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#12
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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It seemed like when the idea of Polymock was thought of, it seemed like a great idea, but when it was actually put into place, it wasn't that special.
I liked Polymock when I first accessed it.. Beat a couple Asurans and lost interest.
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Sep 05, 2007, 03:12 AM // 03:12
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#13
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Krytan Explorer
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I like it, apart from the bugs or when I lose by 50hp. -_-
It isn't worth playing though once you finish the quests. Oh yay 10 Asura points for spending 5-10mins against 1 enemy....
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Sep 05, 2007, 03:54 AM // 03:54
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#14
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by daky
Got my summon skills and I'll probably never play it again. Unless it offers more rewards in the future.
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Yeah, me too. It was a nice diversion.
Fun to a degree, wasn't all that hard though.
Maybe a Polymock HM is needed, hahaha
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Sep 05, 2007, 04:09 AM // 04:09
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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I love it, but it is too short. They need to add some sort of PvP, more pieces, and better rewards for winning. Fifty points for beating the master in a rematch? I can get that many points in a third of the time outside fighting mobs.
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Sep 05, 2007, 04:37 AM // 04:37
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#16
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Man for real. i beat all the polymock quests sevearl times so my other chars woudl have it, but it turns out the ultiatme reward is lame. the other peices are impossible to get and the game give s u 50 pts for beating the polymock master. that said, it doesnt take into account the time it takes to kill the master. i hope they step up the reward to liek 500 or 1k pts. at the current reward rate its rather forgettable.
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Sep 05, 2007, 04:40 AM // 04:40
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#17
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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It's exactly the same as being in a battle. If I wanted to hit something with a whole lot of skills I'd just go out and kill some mobs. That way I'd at least get drops.
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Sep 05, 2007, 04:44 AM // 04:44
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#18
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Desert Nomad
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It seesm every polymock piece has a 1sec recharge skill that you spam over and over till your other stuff recharges. The stupid thing is some of them are projectiles and can just dodge them...of course, the ai can't dodge yours so it gets you easy wins. Another lame thing is each polymock piece basically shares the same 6 skills so only 2 are actually different when you change pieces.
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Sep 05, 2007, 05:04 AM // 05:04
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#19
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Polymock is fun. You actually have to use your head to win. Some don't like it cause they can't beat it or have beaten it but are still waiting for some more rewards for it.
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Sep 05, 2007, 06:14 AM // 06:14
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#20
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Academy Page
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I vote Thumbs down...
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