Sep 11, 2007, 01:15 AM // 01:15
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#1
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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EotN's Open design
One big change in EotN not overly discussed is GW:EN's more open design. A character new to EotN can easily get to nearly any part of GW:EN. The only exception is the final areas of the game.
There is no need for a run to anything. If you want to get a particular new skill for a new character, go get it. If you want Asura armor, you can go to those lands immediately without being forced to work though some other area first. While you can get to the end of the game pretty quickly, that can be a good thing for those of us with many PVE characters.
Unlike the full chapters, the point of GW:EN is not to push to the end. The point is to inhabit the world. The outdoor areas are gorgeous and welcoming. It's really like a giant, level 20 pre-searing.
I think a lot of people are mentally locked into the chapter style of game; they rush through and then say "was that it?" Getting into GW:EN requires a mind-set shift. I personally like it.
What say you?
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Sep 11, 2007, 01:55 AM // 01:55
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#2
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Hardcore Caravan
Profession: N/Me
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your a smart one, a bit too smart :P
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Sep 11, 2007, 02:04 AM // 02:04
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#3
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Compared to the other games I've played, Guild Wars Eye of the North has very limited open ended design. Although this foreshadows what Guild Wars 2 will become, and even though it is more free roaming than say, Factions, it remains at a minimal level.
While this is a welcome change, it will not sufficiently alter game play.
To put it in another way, this isn't the Gothic series.
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Sep 11, 2007, 02:04 AM // 02:04
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#4
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Hall Hero
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Quote:
Originally Posted by hallomik
One big change in EotN not overly discussed is GW:EN's more open design. A character new to EotN can easily get to nearly any part of GW:EN. The only exception is the final areas of the game.
There is no need for a run to anything. If you want to get a particular new skill for a new character, go get it. If you want Asura armor, you can go to those lands immediately without being forced to work though some other area first. While you can get to the end of the game pretty quickly, that can be a good thing for those of us with many PVE characters.
Unlike the full chapters, the point of GW:EN is not to push to the end. The point is to inhabit the world. The outdoor areas are gorgeous and welcoming. It's really like a giant, level 20 pre-searing.
I think a lot of people are mentally locked into the chapter style of game; they rush through and then say "was that it?" Getting into GW:EN requires a mind-set shift. I personally like it.
What say you?
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I like it. No missions is awesome.
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Sep 11, 2007, 02:17 AM // 02:17
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#5
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Frost Gate Guardian
Join Date: Mar 2006
Location: Australia
Guild: Tuskforce Supremacy [Tusk]
Profession: Me/N
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I do agree with the fact that EOTN requires a different mindset. EOTN wasn't about getting to the high end areas through primary missions, because you are in high end areas
They gave the players a lot to do...
But I still liked locked gates in Factions and NF simply because it meant I wouldn't see level 7-12's who got runners all over the place trying to get a space in my PUG in a level 20 area. I left Proph a long time ago and never looked back
And thanks to heroes, I left PUGing behind as well! Hurray for everything!
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Sep 11, 2007, 02:52 AM // 02:52
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#6
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Krytan Explorer
Join Date: Jun 2006
Guild: Refuge From Exile [RFE]
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Quote:
Originally Posted by Bryant Again
I like it. No missions is awesome.
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There are missions, they're just not labeled as such.
Agree 100% with OP, love it.
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