Sep 08, 2007, 07:37 PM // 19:37
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#381
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by Croco Clouds
The more Armors that Anet puts, the better the game would be
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Not neccessarily. To be honest I would rather have have one or two sets per class that show care and style than what we got.
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Sep 08, 2007, 07:43 PM // 19:43
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#382
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Lion's Arch Merchant
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While I agree that the reskinning was a bad move by ArenaNet, some of the new skins are superior to the originals, and I am sure some enjoy their new armor, therefor, it would be a very bad idea to simply redo all the EotN armors.
Keep all the EotN armors as they are, but add additional new armor. That should make everyone happy (except those who want all the elite skins without spending a fortune...).
Last edited by Muspellsheimr; Sep 08, 2007 at 07:47 PM // 19:47..
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Sep 08, 2007, 08:24 PM // 20:24
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#383
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Wait, why are people complaining about weapons now? There are plenty of new weapon skins...
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Sep 08, 2007, 09:11 PM // 21:11
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#384
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Ascalonian Squire
Join Date: Feb 2006
Profession: R/Mo
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I have mixed feelings about the armors... But when I hear people saying that making meshes and skins is hard, well, I beg to differ. Take a look at this page from an Oblivion mod site, look at the different armors crafted by people like you and me. If these people can make that kind of stuff, well...
I do know that ANet reads the different forums but I don't think they'll do anything about it. I just hope that somewhere between now and GW2 they'll come up with ways to make up for it.
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Sep 08, 2007, 11:58 PM // 23:58
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#385
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I do too, but it seems like a lost cause at this stage. We'll probably get additions here and there, but I don't see them adding more armor.
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Sep 09, 2007, 12:07 AM // 00:07
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#386
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Noa Lutra
I have mixed feelings about the armors... But when I hear people saying that making meshes and skins is hard, well, I beg to differ. Take a look at this page from an Oblivion mod site, look at the different armors crafted by people like you and me. If these people can make that kind of stuff, well..
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I could make some amazing models for GW, complex designs, animated textures, full normal mapping, but such files wouldnt run too well on other people's PCs. This is an MMO. Oblivion is not. If you wanna lag your PC, thats well and good, but built in meshes must be efficient.
Ive seen lots and lots of modders make skins and models thats excessive.
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Sep 09, 2007, 12:36 AM // 00:36
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#387
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Hall Hero
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Quote:
Originally Posted by lyra_song
I could make some amazing models for GW, complex designs, animated textures, full normal mapping, but such files wouldnt run too well on other people's PCs. This is an MMO. Oblivion is not. If you wanna lag your PC, thats well and good, but built in meshes must be efficient.
Ive seen lots and lots of modders make skins and models thats excessive.
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While I disagree about GW being an MMO, I agree with the "NPCs take up less memory" bit. That would explain why players have low-res textures in outposts while NPCs are fine.
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Sep 09, 2007, 01:26 AM // 01:26
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#388
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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It seems obvious from looking at the results, and knowing the kinds of people Arena.net has working for them, that most of their art team has been busy creating new content for Guild Wars 2. While previous games had one of the best art departments I've seen working on it, EotN only had a shadow of that. It would seem that EotN had a much smaller budget for original artwork, and much of the content was having to be pulled together from existing concepts by the EotN team.
I gather that this is standard practice, as a way to put out releases cheaply to generate sales while working on a new title.
Personally I have no issue with recycling a lot of old artwork, especially when in doing it right you can barely tell where it came from. How many of you, went into many of the ice caves in EotN and immediately thought Jade Sea? Elements from Sorrow's Furnace, the Underworld, and Fissure of Woe, remixed and lighted in a different context, created some intriguing and seemingly original landscapes. All were great examples of recycled content.
What A.Net is quite rightly being blasted for is poor allocation of the original art resources they did have. The contrast between the amount of work that went into the various hero armors, compared to what went into player armors, is particularly galling. A.Net could have easily recycled some of those hero armors onto player models (certainly, that takes a good deal of work to chop up, scale, and adjust those models to dye reasonably), and, as they have before, simply given out heroes player armor - Zenmai and Olias, for instance, received player armor for both of their prestige sets, and no one would think to complain about that. Instead they chose to largely recycle old armor models for players in EotN, often mixing and matching pieces that don't have matching models at all - and frequently choosing common and 'cheap' armor profiles to rework. It is completely obvious that approach would not be well received by the majority of their playerbase. They either knew it was coming, in which case they've already planned on getting blasted for neglecting player armors and accept that; or they didn't, and they deserve to be blasted for making such a clear blunder.
In any case, I'm always a bit disappointed when a series ends with the lowest budget, least polished products. But I've gotten used to disappointment. EotN has its high points, and I've enjoyed its strengths immensely - despite some cut corners and a few unrefined areas, the dungeons in EotN are generally quite good. But on the whole, it simply does not live up to the standard of quality that the first three chapters set.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 09, 2007, 02:12 AM // 02:12
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#389
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Jungle Guide
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Quote:
Originally Posted by lyra_song
I could make some amazing models for GW, complex designs, animated textures, full normal mapping, but such files wouldnt run too well on other people's PCs.
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Yeah god forbid they can't play a game on their pentium II laptop. Thank god GW2 is moving forward, but GW1 looks downright dated in places, especially if you turn off post process filtering and actually get a look at the textures.
And I think they need to take a hard look at the resolution issue for the future. Players should be getting the best of all worlds on their avatar. The fact that heroes and NPC's can surpass them easily in GW1 because of their fixed nature suggests a design flaw they shouldn't keep. At the very least, high res data should be there for the player graphics for those who can view it (and eventually you figure they'll catch up with a new pc) but they're not even producing it right now which is sad because GW1 will be forever stuck at the current limits without totally remaking it.
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Sep 09, 2007, 11:06 PM // 23:06
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#390
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Academy Page
Join Date: Mar 2006
Profession: R/Mo
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what is this doing on page 3? bump!
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Sep 09, 2007, 11:29 PM // 23:29
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#391
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Ascalonian Squire
Join Date: Sep 2007
Guild: Cantha's Intelligence Agency
Profession: D/A
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Unless ANET plans on re-doing how the armor looks like Blizzard did with Burning Crusade (World of Warcraft) then I'm not sure... I completely agree with how you feel, however, on the lack of time spent and the amazingly recycled amount of content (boss fights, armor, weapons, etc...) that I've seen in, I feel, any game I've played that has had a sequal...
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Sep 10, 2007, 03:14 AM // 03:14
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#393
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Hall Hero
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Quote:
Originally Posted by Loviatar
they were buying an armor pack not a game to play and that seems to be majority opinion here as well.
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Do not assume. The way I see it, many people may like GW:EN but are just pretty bummed about all these armors. Armor collecting is a huge hobby in Guild Wars, and the fact that these armors are claimed by most (and by some of the most respected people on this forum) to be horrid, in what may supposedly be the last expansion/addon for Guild Wars, is quite a large letdown.
When you're done with all those quests, missions and dungeons, there isn't a whole lot to do. The fact that the one thing that a lot of us *do* like to do after we beat the game - collecting armor - isn't worth are time is very upsetting. Don't get me wrong, I really like the new expansion and the areas, but a lot of us are just really into the armors - and there ain't nothing wrong about that.
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Sep 10, 2007, 03:46 AM // 03:46
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#394
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Furnace Stoker
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Quote:
Originally Posted by Loviatar
i hear there is armor in GWEN and i will eventually get around to looking at it.
if i see something i like i will get it as the cost is not high.
i bought a game not an armor pack after all
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Hahaha... No wonder you don't agree with this thread.
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Sep 10, 2007, 03:52 AM // 03:52
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#395
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: MxG
Profession: N/Mo
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I don't like the armor for any character in GWEN (except some of the gloves). I have always gone on looks that please me, not status or price. I won't be buying any of this new armor.
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Sep 10, 2007, 06:38 AM // 06:38
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#396
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Quote:
Originally Posted by Bryant Again
Do not assume. The way I see it, many people may like GW:EN but are just pretty bummed about all these armors. Armor collecting is a huge hobby in Guild Wars, and the fact that these armors are claimed by most (and by some of the most respected people on this forum) to be horrid, in what may supposedly be the last expansion/addon for Guild Wars, is quite a large letdown.
When you're done with all those quests, missions and dungeons, there isn't a whole lot to do. The fact that the one thing that a lot of us *do* like to do after we beat the game - collecting armor - isn't worth are time is very upsetting. Don't get me wrong, I really like the new expansion and the areas, but a lot of us are just really into the armors - and there ain't nothing wrong about that.
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You have taken the words right out of my mouth. People who say stop crying and play the story or whatever, need to learn what i enjoy doing in guildwars is my own. I dont yell at grinders, questers, farmers, ect.. if you enjoy a certain aspect of the game, by all means have fun. I enjoy pimping out my characters with the coolest looking armor and weapons. What i expected from GWEN and what i got were two different things. I dont think GWEN is a horrible game, just my expectations where high and i got a huge dissappointment. Alot of the armors may look better with thier new skins, but its still the same for me, and some of the GWEN armor is mix and match from different sets and dont look good at all. Yes GWEN is nice, and the guildwars community needed something. But a major part of what i enjoy is a big bummer.
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Sep 10, 2007, 08:22 AM // 08:22
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#397
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Frost Gate Guardian
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I agree with the majority of complaint in this thread, the Gw: En armors are poor reskins of already existing armors that some already have 15k versions of. Anet reskinned Tormentors armor way back they added knights 15k and the glads helmet, instead of working heavy on balance changes they could right this wrong first, because they can. After 3 campaigns anet should have known armor is important for everyone in the game by now, if not their company is running on sheer luck wich I have to applaud cause even luck runs out some time. So anet do us all a favor make a armor contest let Players vote on wich armor should replace wich, then the majority of the people will be pleased and it would definatly highten anets status among players.
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Sep 10, 2007, 08:46 AM // 08:46
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#398
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Ascalonian Squire
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A "Draw your Armor" contest could be a good alternative.
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Sep 10, 2007, 09:55 AM // 09:55
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#399
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Ascalonian Squire
Join Date: Sep 2005
Guild: Treacherous Empire
Profession: W/Mo
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/sign
would like new skins. esp with the grinding you have to do.
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Sep 10, 2007, 03:53 PM // 15:53
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#400
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/
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/bump to keep it relevant.
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