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Old Sep 07, 2007, 02:38 AM // 02:38   #361
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Quote:
Originally Posted by lyra_song
The armors have been leaked since around July. People thought they were fakes.
I guess that really said a lot, huh? (Do not read this as a cynical tone, cuz it ain't!)
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Old Sep 07, 2007, 02:40 AM // 02:40   #362
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Quote:
Originally Posted by Neo Nugget
r1- cosumables
r2-weapons
r3- armors.

All i ask.
I actually think the consumables should be at the higher level than the crappy reskinned armor or the weapons. The consumables are rather powerfull and are the only thing that is actually worth the time to get.
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Old Sep 07, 2007, 03:38 AM // 03:38   #363
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To those who use the statement "it's just armor, you don't HAVE to buy it," you are missing the point.

So let's see, I am assuming those who use this reasoning either like the GW:EN armors, do not care about GW:EN armors, or just want attention by disagreeing with the majority of forum posters. That's fine.

But, what do these people like? The GW:EN scenery? The GW:EN "new" weapon skins? What if we, those who actually like discussing about ARMORS in general, bash a scenery or weapons thread with that kind of reasoning?

In a weapons thread:
"If you don't like the new weapons, you don't HAVE to buy them... because we like the armors.."

In a scenery thread:
"If you don't like the new scenery, you don't HAVE to look at them... because we like the armors.."


It doesn't validate your post with that kind of reasoning in this thread.


Now, let's see... how about those who use the reasoning "it's personal taste, if you don't like the armor, don't buy it."

I only have one reply to that. After all these posters who agree that the "new" armor skins are disappointing, do you really think a lot of disappointed people fit the word "personal" at all?

How about looking at the bigger audience that are disappointed, does that look "personal" to you? Don't think so. Last time I checked, "personal taste" means individual opinion. The disappointed people are not just individuals, they are a HUGE GROUP of individuals who share the same opinion (the opinion that the "new" armors are disappointing). So, do not come in here and say it is a "personal taste" issue, because obviously, it literally isn't.

You must be thinking, "why do you have to be so literal?"

Guess what, we literally have to, because you know how A-Net works... if it's not clear, they won't give a sh**.

Perfect example:

"40 'new' armor sets"

That's not clear (or even true, for that matter), so they won't give a da** what people think.

Last edited by keikokoala; Sep 07, 2007 at 03:41 AM // 03:41..
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Old Sep 07, 2007, 03:44 AM // 03:44   #364
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I guess the only thing we can do is give our guild members and friends a benefit we did not have and warn them about what they are actually getting for their money. Maybe they will listen, doesn't seem any of the developers care to.
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Old Sep 07, 2007, 04:08 AM // 04:08   #365
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Some of the armor is good, and some of it is bad; I just wish the good:bad ratio was higher.

If they were going to take the easy route like this, they could have just released the previously NPC-only armor sets for the professions. For example, I would love it if my Ritualist could get armor like Headmaster Quin, or my Paragon something like The Big K. Speaking of which, we already have the blindfold, so would that really be hard to do, I wonder?
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Old Sep 07, 2007, 04:18 AM // 04:18   #366
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The heros use the same models as us, when they fight, when they move, dance ..ect. it really wouldnt be to hard for anet to create some original armor for us. I have been hearing some people speak of the realm of gods update, hoping maybe they have some sort of elite original looking armor involved in it.
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Old Sep 07, 2007, 04:31 AM // 04:31   #367
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Quote:
Originally Posted by Bryant Again
I guess that really said a lot, huh? (Do not read this as a cynical tone, cuz it ain't!)
I thought they seemed fine to me because of the texture quality being consistent with the previous games.

Quote:
Originally Posted by Gattocheese
The heros use the same models as us, when they fight, when they move, dance ..ect. it really wouldnt be to hard for anet to create some original armor for us. I have been hearing some people speak of the realm of gods update, hoping maybe they have some sort of elite original looking armor involved in it.
THis is all just my speculation based on my observation through texmod.

The heroes dont have to worry about dyes, mixing armors and armor seams.

The armors of players are designed of multiple parts, NPCs meanwhile are a singular mesh. The Players are also composed of the flesh of the player, and the armor for textures. NPCs are composed of single textures. Theres less worry about designing across seams because there are none and no need to worry about dyeability.

NPC armors are really more "simple" than player armors and that gives them leftover polygons for extra detail and they take up less ram so they can use higher resolution textures.
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Old Sep 07, 2007, 04:40 AM // 04:40   #368
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factions=OMG warrior wants Kurzick armor
nightfall= Omg warrior wants primevil armor
Gw:en = OMG warrior wants more grotto armor with the money i saved for qwen.
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Old Sep 07, 2007, 04:47 AM // 04:47   #369
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Quote:
Originally Posted by lyra_song
I thought they seemed fine to me because of the texture quality being consistent with the previous games.



THis is all just my speculation based on my observation through texmod.

The heroes dont have to worry about dyes, mixing armors and armor seams.

The armors of players are designed of multiple parts, NPCs meanwhile are a singular mesh. The Players are also composed of the flesh of the player, and the armor for textures. NPCs are composed of single textures. Theres less worry about designing across seams because there are none and no need to worry about dyeability.

NPC armors are really more "simple" than player armors and that gives them leftover polygons for extra detail and they take up less ram so they can use higher resolution textures.
I understand all that. The extra detail in hero armor is alot of work. I would know, i am a Tier 1 graphics designer. I am just saying, that the time difference between creating a new hero armor and creating a players armor is not as much as you would think. I would of actually prefered them not to add a 3rd set of hero armor, and worked on something original for our characters. They can take the time to give us something new, instead they give Razza a new armor set with this new update.
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Old Sep 07, 2007, 05:07 AM // 05:07   #370
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It is actually an existing armor set for Razah that wasn't showing up in game due to a bug.
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Old Sep 07, 2007, 05:27 AM // 05:27   #371
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Quote:
Originally Posted by lyra_song
The armors have been leaked since around July. People thought they were fakes.

Even if Anet didnt allow us to have armors during the previews, those pics were out.
They also weren't confirmed, as far as I know. (and didn't include every gender/job combo) Catch my drift?
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Old Sep 07, 2007, 05:42 AM // 05:42   #372
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i decided NOT to buy gwen cos:
- no new armour (all reskins)
- even environments are reskins....hardly any new modelling
- pvp skills mostly dupliacates (and the mesmer ones are beyond pathetic)
- dungeons suck
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Old Sep 07, 2007, 09:31 AM // 09:31   #373
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I'm disappointed by the reskins. I don't own GW:EN, but I checked out the screenshots as soon as they were available to see if there was anything I 'had to get' (answer: 'no').

It'd be nice if there were some original armours... the hero stuff looks pretty sweet. I've always wished Female Ele armour would make Cynn's wardrobe available, too. At least it's not as skanky as most of the stuff they have to choose from...

*wanders back to replaying Space Quest. Janitor's Uniform ftw*
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Old Sep 07, 2007, 11:53 AM // 11:53   #374
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Quote:
Originally Posted by keikokoala
Now, let's see... how about those who use the reasoning "it's personal taste, if you don't like the armor, don't buy it."

I only have one reply to that. After all these posters who agree that the "new" armor skins are disappointing, do you really think a lot of disappointed people fit the word "personal" at all?

How about looking at the bigger audience that are disappointed, does that look "personal" to you? Don't think so. Last time I checked, "personal taste" means individual opinion. The disappointed people are not just individuals, they are a HUGE GROUP of individuals who share the same opinion (the opinion that the "new" armors are disappointing). So, do not come in here and say it is a "personal taste" issue, because obviously, it literally isn't.
I would be very comfortable stating that a majority of people in the United States does not like modern, abstract art. I am one of those people, because I can weld a bunch of aluminum tubes together in some silly jagged shape just as good as the next guy, but I cannot sit down with a landscape in front of me and render even a semi-accurate painting. I believe that classical art takes skill, as opposed to abstract art and welding tubes.

That is my opinion of art. It is shared by the majority of people.

But abstract art does sell, so someone appreciates it, even if they are a minority. My opinion, even though shared by the majority, does not invalidate the pleasure of people who enjoy abstract art.

Whether a majority or minority "like" art, it still comes down to a personal judgement of the aesthetics.

So where am I going with this? A few more points to ponder for you.

It is illogical to believe that Barry Bonds will hit every time he is at bat.
It is illogical to believe that ANet will make everyone happy all the time.

Get my drift? So they screwed up, then tell them. That is what the feedback process is all about.

But put yourself in their shoes - would you want to be called some of the names used in this thread? I'm shocked, personally. In all my threads about my complaints about the game, particularly Soul Reaping, I never said they were no-talent hacks, or lazy, or retarded. I said they screwed up, and here are the reasons why (etc). The worst I have ever done is say that they do not play their own game, thus the nerfs.

So for all you people who are going personally after the artists with name-calling, I'm here to call you a lazy no-talent retarded piece of $*!t. Sure makes you wanna empathize with me, doesnt it. I'd be happy to get in your face and say back the &*#% off. Everyone says they did great stuff with Prophecies, Factions, and/or Nightfall. It is inevitable that they will have ups and downs, so cut them some slack. You aren't rising and shining every morning.

I'll agree with your right to tell them you do not like the art, but anything more than that is just sheer tomfoolery.

And FYI, I do not like the Grind. Period. I'm not doing it now, and I'm not gonna do it in GW2. If that makes the game short(er) for me, then so be it - but there are a whole bunch of people who seem to like it. Blows my mind, but people are getting those crazy titles every few minutes.

I'm not telling you not to buy the armors you do not like, I am telling you that attacking the artist staff will get you squat.

Thanks!
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Old Sep 08, 2007, 12:44 PM // 12:44   #375
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I signed this a few pages back to say /unsigned. Well after a lot of brooding and teeth gnashing about how screwed over my ele was in the armour stakes; I'm back to say:

/signed for completely new sets to be added

Whilst what looks good is purely subjective - see my opinion above on the ele armour as an example, when I see the love and attention to detail that has gone into the hero armour and hero armour upgrades, as a player I'm feeling royally shafted.

I would therefore be eternally grateful if Anet would add some totally new; and I mean new not yet more re-skins, armours to GW:EN.
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Old Sep 08, 2007, 01:34 PM // 13:34   #376
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Quote:
Originally Posted by mafia cyborg
i decided NOT to buy gwen cos:
- pvp skills mostly dupliacates
Read them again? There are no duplicates.
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Old Sep 08, 2007, 01:39 PM // 13:39   #377
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OK, the lazy attitude of anet towards weopons and armour is a DISGRACE!!! I feel cheated been playing for 26 months . There gonna lose a lot of people to other games, who will take the time to make new and exciting weopons and armours [not poor lazy reskins of old armour] unless they fix it somehow
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Old Sep 08, 2007, 06:49 PM // 18:49   #378
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Quote:
Originally Posted by Gattocheese
I understand all that. The extra detail in hero armor is alot of work. I would know, i am a Tier 1 graphics designer. I am just saying, that the time difference between creating a new hero armor and creating a players armor is not as much as you would think. I would of actually prefered them not to add a 3rd set of hero armor, and worked on something original for our characters. They can take the time to give us something new, instead they give Razza a new armor set with this new update.

Im not talking about TIME limitation. Im talking about TECHNICAL limitations.

It doesnt matter if you had all the time in the world, if the game can only handle a certain workable size for armors say.....a certain poly count, and a maximum file size/color depth/resolution for the armor.

For example, if your armor was a very simple shape, your texture can be higher quality. If your armor was a complex shape, your texture quality goes down.

Thats why i mention that players are composed of 2 texture sets and multiple pieces of armor and NPCs are a singular entity.

Whats the polygon limitation of the game engine? How much memory is allocated per NPC/Player char? Whats the render speed of the game?

In my experience with skinning for TS2, ive created and seen items that were BEYOND the average polygon count of the objects and meshes that Maxis made, but these objects usually have a little warning that says, you should have more ram/processing than what the game requires because the objects are MUCH higher quality. Remember Guild Wars is an MMO and even in town, when the game uses lower quality textures, it can get slow.

Bottom line: IMO, Anet can create more complex Hero armors because NPCs take up less memory, and can allocate memory towards more complex designs and higher quality textures..
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Old Sep 08, 2007, 06:56 PM // 18:56   #379
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/signed

All the new content is great, but I think arenanet had more fun with texmod than we did.
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Old Sep 08, 2007, 06:58 PM // 18:58   #380
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The more Armors that Anet puts, the better the game would be
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