I was doing Glint's challenge a bit with PUGs.
- SF nuker LFG glint
- Burning arror ranger LFG glint
- Had a monk with 3 sup runes
- About 1 in 3 times, someone starts early, or zones into battledepths
- Had earth nuker that cast Sandstorm every 30 seconds, nothing otherwise, not even wanding
- Full prot monk that would bring only enchants
- Armor of Earth/Kinetic armor ele tank
Some things I can understand.
But how do you get to last mission, and not notice that destroyers aren't hurt by fire?
And even after told that that mission is hostile to enchants, people stack up on them, and cause more damage to themselves than all the other damage.
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