Sep 14, 2007, 07:00 PM // 19:00
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#21
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Grotto Attendant
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Murakai was never a challenge.
[skill]Broad head Arrow[/skill] > Murakai (and Frostmaw, and Fendi Nin, and Remnant of Antiquities, and...)
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Sep 14, 2007, 07:58 PM // 19:58
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#22
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/
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Agree with the above poster.
I have done the dungeon only once. Guess what i got?
Yeah, the axe...
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Sep 14, 2007, 08:02 PM // 20:02
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#23
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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lol even banishing strike > murakai. I had nothing to interrupt her damaging skill, but she only cast it twice so...
I like the old behavior:
Murakai: "HAHAHA I SUMMONED 4... no wait 3...2...ok ruuuuuuun"
if she doesn't move it's even easier. make her kite again, it was fun.
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Sep 14, 2007, 09:09 PM // 21:09
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#24
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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It is game mechanic what has been long time in Guild Wars.
When AI not have weapon equipped, it always kite when you try to hit AI controlled NPC, henchman or hero.
Now, what made boss interesting, was actually mistake and they "fixed" it, but didn't knew that people expected that Murakai worked as intended previously.
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Sep 14, 2007, 10:17 PM // 22:17
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#25
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Lion's Arch Merchant
Join Date: Jun 2005
Location: royaume de la lumière :D
Guild: LOGW
Profession: E/Me
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bah , the problem was not her summoning but the two other spells ^^
now she won't even dodge
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Sep 15, 2007, 01:12 AM // 01:12
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#26
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Magrid as CG ranger w/ Practiced Stance >>> Murakai. I even brought Gwen as a Dom interrupter and Pyre w/ a few interrupts.
gg Murakai
qq me for not getting anything but some lousy gold staff.
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Sep 15, 2007, 01:28 AM // 01:28
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#27
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Forge Runner
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Awww... first time we ran into her she was fun. We had no idea what to expect and she gave us a bit of a rough time before we figured out her skills. Today, she might as well have been just dead instead of undead. Poor thing.
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Sep 15, 2007, 09:54 AM // 09:54
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#28
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Pre-Searing Cadet
Join Date: Sep 2006
Profession: E/
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This won't make much of a difference, it was easy as pie to bodyblock her against the wall, even solo with H/H.
Guess they made her "slighty" harder since we'll have to worry about the wanding damage now.
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Sep 15, 2007, 04:15 PM // 16:15
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#29
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by unienaule
Anyway, I'd like to know what the change to the other boss and his Damned whatevers that didn't have a weapon before did. Do they all just stand there like gibbering idiots and not move?
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Shards of Orr was the dungeon I think. The boss spawned 6-10 archers that previously just ran *really really* far away when you tried to kill them (didn't have bows). Was a piece of cake because you could just ignore them and kill the boss. Now surviving while you're trying to kill the boss is probably alot harder.
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