wiki also suggests a strategy with sig. of sorrow = one person takes a nap at Duncan's feet and the Necro spams the sig, anyone tried this ?
also Grenth's Balance might work well on Duncan (its easy to make a 900hp N/Mo)
Yea. Recently I've joined pugs to do the ferry trick, using 7 man. I find it alot easier as a warrior, because they're humans and they at least know where to stand when I'm aggro'ing and to not move up. Its alot faster/easier. Most of the time the team build is
Tank (me)
2 Savannah Heat Nukers
2 Monks
1 SS necro with Signet of sorrow
1 SV necro with signet of sorrow
Ferry (Who leaves ater running this)
When you reach duncan, you hide by the space next to the stairs and the warrior moves up to duncan and dies. The monks prot the necros and the necros kill duncan with SS/SV and SoS.
Well I've been using SV poison/disease on him and his bar barley moves for a second before it vanishes again, and this is with all the spirits FAR away from him. He seems to have a natural regen that even poison/disease isn't denting.
Well I've been using SV poison/disease on him and his bar barley moves for a second before it vanishes again, and this is with all the spirits FAR away from him. He seems to have a natural regen that even poison/disease isn't denting.
Even though he does have natural regen, all you need is spoil victor. That's all you need to beat him... and maybe protective spirit on the necro who's casting it on him. That's all. Signet of Sorrow speed things up
Hmmmm I was using spoils with poison/disease like I said and his health didn't seem to move...wich is ironic cause when I go full out his health doesn't regen that fast.