Sep 15, 2007, 07:59 PM // 19:59
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#21
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Wilds Pathfinder
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Only trouble I really had in Asura are either the Triceratop's...those things are just sickenly evil, sort of suped up versions of the chromscale drakes, and tyranasuarus packs with raptor escort.
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Sep 15, 2007, 08:00 PM // 20:00
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#22
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Roman
Realistic difficulty would be 1 hit kills, is that what you want?
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You mean like that Twisting Jaws skill they spam? That is as close to 1 hit kill as you can get. Unless you count bosses who can strike for 3x as much.
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Sep 15, 2007, 08:00 PM // 20:00
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#23
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Wilds Pathfinder
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Like that one tyranasaurus boss that patrols near Bloodstone caverns, his twisting bite is pretty much instant death, and the raptor escort just makes it impossible to focus on him and kill him. Only tried him once been too nervous to go back.
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Sep 15, 2007, 08:04 PM // 20:04
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#24
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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I think you need to think a bit more about your/Hero builds
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Sep 15, 2007, 09:21 PM // 21:21
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#25
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Every time i stroll into Asuran lands i wonder why they dont complain about me killing EVERY SINGLE LIVING THING in a 30 mile radius. seriously, it's a ecological disaster.
Committing Char genocide i can understand. Total annihilation of snow elementals i can comprehend, but butchering helpless wildlife for the sake of some armor? QQ
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Sep 15, 2007, 09:28 PM // 21:28
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#26
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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This sounds like a bad case of terrible player syndrome. Its ok, my henchmen sometimes overkill small groups of mobs with meteor showers also.
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Sep 15, 2007, 09:38 PM // 21:38
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The only single problem I see there is this:
http://wiki.guildwars.com/wiki/Twisting_Jaws
That turn all Dinosaur packs into deadly touchers.
Imagine that with half recharge and double damage, in Hard Mode. And remember the packs of 9 or more Raptors you may find.
Normal Mode: 1st hit: Deep Wound. 2 more: Target dead.
Hard Mode: 1st hit: Deep wound. 2nd: Target Dead.
Considering all of them can start with that skill...
Only salvation would be 'Can't Touch This!' And I doubt it would always work.
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Sep 15, 2007, 10:06 PM // 22:06
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#28
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Realistic?
Mimimimimimimimi....
It's a game, realism shouldn't be a factor when playing the game, unless it's like the sims. If you are getting owned, change your team build. As you progress through most games, a change in strategy is inevitable.
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Sep 15, 2007, 10:07 PM // 22:07
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#29
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Only prob is not watchin patrol patterns the are huge and random. Easy to over agro if not watching
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Sep 15, 2007, 10:35 PM // 22:35
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#30
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Moloch Vein
(Second point: Both areas are very easily runnable with any class.)
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I tried running and couldn't make the last .1% of the run because the incubus stripped my SF. -.- So much for SF being perfect.
OP: Learn to pull and use a tank.
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Sep 15, 2007, 10:49 PM // 22:49
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#31
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Well I'd say it is more difficult than most of the other non-Elite areas in GW:EN.
The dinosaurs are particularly annoying. Mostly because of Twisting Jaws.
And then you have the Tengu mimicking your shouts, lol.
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Sep 15, 2007, 10:49 PM // 22:49
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#32
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by The Phantom
You and Soticoto should team up. Together you'd probably dominate the asuran areas with ease.
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I'm not sure if you're being sarcastic or not there.
These days I seem to have too much defense and not enough offense.... and from what you're saying the OP here seems to have the opposite. Am I missing something?
Raptors are the only dinosaurs I've really been having issues with lately... and only because I'm not using a block-killer build. Tyrannuses are easy prey. Angorodons steal health a lot but are otherwise a walk in the park. Ceratodons go down ridiculously slowly unless you daze them... but with my full defensive party I can just sit right in Sliver Armor and eat it all up. Those Dervish ones are slightly annoying when they rip my enchants off, but aside from that they're the easiest of the lot.
Honestly.... the only things that really bug me on the surface are Krait Arcanoss.... much like any other air elementalist spamming Blinding Surge. I hate that skill so much it hurts. Well... occasionally HUGE mobs of Quetzals can be a pain too, especially with Paragons in the party.
But honestly..... *shrugs*
I do fine when I'm not blinded. I just tend to throw a hissy fit when I can't hit the bastards for extended periods of time (despite best efforts to counter their anti-melee nastiness).
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Sep 15, 2007, 10:51 PM // 22:51
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#33
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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The only difficult thing about the asuran area's is the fact that occasionally one of your party members will get spiked by four copies of Twisting Jaw's,since it's life stealing,there's really nothing you can do about it.Thankfully,it seems to rarely happen,but its a real drag when you're heading out to a dungeon.
I really hope this skill is changed with the introduction of Hardmode.
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Sep 15, 2007, 11:04 PM // 23:04
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#34
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Quote:
Ah... you're using fire eles... That's your problem right there.
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Eh, I use fire elementalists in the Asuran area and I'm having very little trouble. In fact, I even used fire elementalists in the Charr lands and had no problem completing all of the quests and clearing out the explorable areas. I'm sure I could find a better combination of skills and characters for each place, but I don't care if things are going fine for me to begin with.
I think it just depends on a player's knowledge of what to target and how to pull, as well as management of one's heroes. Micromanagement can save you a lot of pain later.
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Sep 15, 2007, 11:06 PM // 23:06
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#35
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Theus
The only difficult thing about the asuran area's is the fact that occasionally one of your party members will get spiked by four copies of Twisting Jaw's,since it's life stealing,there's really nothing you can do about it.Thankfully,it seems to rarely happen,but its a real drag when you're heading out to a dungeon.
I really hope this skill is changed with the introduction of Hardmode.
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Give it to us as a PvE skill and I'd have reason to thank A-Net.
Do the monsters get ridiculously uber skills to compensate for their inferior AI or what? Just about all the new monster skills totally outclass anything a player character has access to.... though thankfully the AI is generally crap at using it effectively.
I've been Twisting Jaws spiked exactly once.
On the contrary, I've slaughtered countless Angorodons by now.... so I'm not that fussed about them.
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Sep 15, 2007, 11:15 PM // 23:15
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#36
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
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Ok, well I use all henchies and heroes, and here's the builds I use:
Me- Searing Flames with MS, Aura of Rest and Fire Attunement and Rebirth
Vekk- ^ same
Zhed- ^ same
Ogden- LoD/Infuse tailored for PvE
Zho, interrupt hench
Talon and Devona for tanks
Mhenlo for monk.
I find the game a little easy actually. DoA, now thats difficult. Tarnished Coast? I think you just picked the wrong henchies.
Some dinosaurs and destroyers are the only problems I ever have. raptors sometimes travel in huge parties and have pretty decent AI in who to kill first. Angorodons are a pain in the butt, and destroyers? Don't get me started. Anywho GL hope I helped.
Last edited by Liberations; Sep 15, 2007 at 11:17 PM // 23:17..
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Sep 15, 2007, 11:43 PM // 23:43
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#37
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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I had a horrid time in some of those Asura areas at first. Mostly because I was, like the OP trying to get from point A-B and had more of a Dungeon Crawling build, which in a lot of cases meant NO MM. But if you know you are gonna be wandering around or farming, just in the area, a MM is a huge help.
Just have to watch for the raptor patrols. Those bastages are quick and ALL over the damn place, but doing it one mob at a time is pretty quick and easy. Last outing was my mes, Livia as SS, Jin as BHA interupt, and Master as MM, along with Lina, Pimplo, Aiden for Barrage, and Herta. Pretty easy pickings all told.
One thing that annoyed me aside from the Err7 disconnects I seem plagued by this weekend (cost me 200 rep points when I got dropped just as the kill 10 in 150 secs one came up), is the way the mobs hold or refuse to hold aggro.
On a few occasions when the minions were well out in front, holding the aggro decently enough, a couple of Raptors would break off, run completely around everyone else in the party, and lock on me, who was farthest away and all but out of aggro range. Annoying as hell.
But then again I suppose I can't gripe too much, they are playing a bit more like people might. Keeps it a bit more interesting.
Last edited by Corwin_Andros; Sep 15, 2007 at 11:47 PM // 23:47..
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Sep 15, 2007, 11:57 PM // 23:57
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#38
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by SotiCoto
Give it to us as a PvE skill and I'd have reason to thank A-Net.
Do the monsters get ridiculously uber skills to compensate for their inferior AI or what? Just about all the new monster skills totally outclass anything a player character has access to.... though thankfully the AI is generally crap at using it effectively.
I've been Twisting Jaws spiked exactly once.
On the contrary, I've slaughtered countless Angorodons by now.... so I'm not that fussed about them.
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Should a DINOSAUR be as weak as a spider? Normally, humans/hench outnumber the dinos. Intelligence SHOULD be in the human's favor. The amount of skills/variety is in your favor. Something that would realistically EAT your probably should get a skill to scale.
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Sep 16, 2007, 12:06 AM // 00:06
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#39
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Forge Runner
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The Dinosaurs are the only 'difficult' part, because of twisting jaws. Not too much of a problem, but half your group suddenly deep wounded and bleeding gets annoying, especially when a second group of raptors stumbles across you.
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Sep 16, 2007, 12:13 AM // 00:13
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#40
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Twisting jaws is annoying, but dinos are melee enemies without any sort of healing/support. Hexes, enfeebling blood, blind, wards, aegis or pretty much melee hate makes them harmless.
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