Sep 18, 2007, 03:25 AM // 03:25
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#21
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Please stope and take a minute to check your spelling before you post, or stope posting. I'm glad ANet stoped this bug, but it would have been better if it were never there to begin with. Also, don't die on Attack on Jalis's Camp. Problem solved.
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Sep 18, 2007, 03:31 AM // 03:31
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by MisterB
Please stope and take a minute to check your spelling before you post, or stope posting. I'm glad ANet stoped this bug, but it would have been better if it were never there to begin with. Also, don't die on Attack on Jalis's Camp. Problem solved.
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Heh I hope your being sarcastic there....because you didn't stop(e) miss spelling once.
On topic, how does this stop people from teaming up, it's just like anything else, if your friends get there later you help them up to where you are. ANd if you have friens that want to do the dungeon do it together, or plan to have everyone meet up once they reach duncan.
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Sep 18, 2007, 03:34 AM // 03:34
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#23
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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Quote:
Originally Posted by Orinn
Personally don't care, and I don't ask for pity. I haven't gotten there yet, and decided not to even bother with getting run there. My point, which you seem to have missed entirely, was that ANet claims they want people to play in teams and groups, and yet "fixes" like this, while easy to code, will cut down on the groups able to get together in that area. Myself, I hero/hench everything. I play with exactly one RL friend, and we duo + hero when we're on together.
Let's make it simpler: a better fix, and one that would still encourage grouping, would be to make each portion of the quest independant. You can't get the quest reward unless all the bosses are defeated. This is just more of the locked gates and forced linearity that prophecies lacked entirely (and that lack was part of what made Prophecies such a great game- freedom to do what you wanted. YMMV)
Edit for a poor choice of words and fixing a few typos
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I really dont see how this takes away from team play or grouping. To me this just means me and my friends will have to do it the INTENDED way and kill everything in order of the quest list.
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Sep 18, 2007, 03:38 AM // 03:38
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#24
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Academy Page
Join Date: Jun 2006
Profession: N/Me
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now everybody come here sucking anet ass, but if you grotto im pretty sure you gonna see thouse all little @s65 asking for taxi!!
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Sep 18, 2007, 03:41 AM // 03:41
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#25
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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http://www.guildwarsguru.com/content...0.php#Language
9. Do Not Abuse the English Language
Quote:
This is a message board, not a chat room. DO NOT use "Leet-Speak", slang or chat lingo our forums. Avoid Colloquial writing. This can best be described as "writing in the way that one would speak." It is an informal, slang style of English that should be reserved primarily for speech, as it can seem unprofessional and sloppy in written text. A casual tone can be interpreted positively in person with face-to-face contact, but can be perceived negatively in writing. As such, you have all the time necessary to articulate your posts in a coherent matter. "You" is only two more letters than "u." It will not kill you to type them. Completely illegible posts are subject to moderation - and I can not guarantee their accuracy of 'translating' the author’s original message.
Additionally, when one punctuation works instead of 10 (example: ? instead of ?!?!), use one.
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