Sep 18, 2007, 01:49 AM // 01:49
|
#1
|
Academy Page
Join Date: Jun 2006
Profession: N/Me
|
Anet should be Stoped!!
stoped from been an @/(%&/%....now they come whit the excuse:
Bug Fixes
* In the Slavers' Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
is was no a bug...you made it like that and now you say was a bug?? Damn anet you running out of excuse now!!!
why dont you fix the real thing that sux here: Attack on Jalis's Camp...when you get killed is return you to Eye of the north!! and that is a real bad joke!!- Is no a mission to return you to the city
- If you get returned to someplace should be the outside map, no the damn city
- and is a @(/%&&% quest no a mission to kick you out!!
but no, you hate the ppl fun and now come whit the lame excuse:
Bug Fixes
* In the Slavers' Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
you know, @/(% youself!!
|
|
|
Sep 18, 2007, 01:51 AM // 01:51
|
#2
|
Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
|
Bug abusers got pwned.
[edit]Attack on Jalis' Camp is [Difficulty: Master]. :]
|
|
|
Sep 18, 2007, 01:52 AM // 01:52
|
#3
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
|
no just no.
Its a Attack on jalis's camp is a MASTER quest for a reason. And if you get mapped to EoTN, just map back to Olafstead or Central transfer chamber and go back to battledepths.
Last edited by TheGuildWarsPenguin; Sep 18, 2007 at 01:54 AM // 01:54..
|
|
|
Sep 18, 2007, 01:53 AM // 01:53
|
#4
|
Academy Page
Join Date: Sep 2007
Location: England
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
|
To be fair, The Duncan run did seem like an exploit as defeating him crossed off all the other bosses on the quest. It would have been better if he could still be run, but without the quest completion. At any rate Anet 'fixing' the bug isn't a bad thing unless you wish to skip a lot of effort which will probably get you other nice drops anyway.
It's not really a bad thing, and I don't believe Anet should, as you say, 'be stoped'. I wouldn't think they deserve a stoping, whatever that is.
|
|
|
Sep 18, 2007, 01:54 AM // 01:54
|
#5
|
Academy Page
Join Date: Jun 2006
Profession: N/Me
|
Quote:
Originally Posted by Spazzer
Bug abusers got pwned.
[edit]Attack on Jalis' Camp is [Difficulty: Master]. :]
|
is no a @&/% bug!!
|
|
|
Sep 18, 2007, 01:54 AM // 01:54
|
#6
|
Forge Runner
|
Oh yeah, well, stope you too man!
|
|
|
Sep 18, 2007, 01:59 AM // 01:59
|
#7
|
Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
|
Quote:
Originally Posted by Spazzer
Bug abusers got pwned.
[edit]Attack on Jalis' Camp is [Difficulty: Master]. :]
|
And in the process, they managed to nail everyone who wanted to take friends along. Now, everyone does all the quests, or you can't get in. Generally the easiest "fix" to code, but the least appealing for a social game. Works just fine if they stop pretending they want people to group.
|
|
|
Sep 18, 2007, 02:01 AM // 02:01
|
#8
|
Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
|
Well, then you could just kill him and drop the quest when back in the outpost and repeat, so it would be the same ~
|
|
|
Sep 18, 2007, 02:02 AM // 02:02
|
#9
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
It would be more social if you could just skip all the missions and go play with your friends at the end. It would also be retarded, get over it. There's no reason everyone should be able to skip to the end of the elite dungeon.
Also, deciphering the OP gave me a headache. Stope it.
|
|
|
Sep 18, 2007, 02:15 AM // 02:15
|
#10
|
Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
|
Quote:
Originally Posted by Orinn
And in the process, they managed to nail everyone who wanted to take friends along. Now, everyone does all the quests, or you can't get in. Generally the easiest "fix" to code, but the least appealing for a social game. Works just fine if they stop pretending they want people to group.
|
Don't even try to play the pity card. All of the other 3 areas are very short. I beat them in one sitting with henchmen. I'm sure they're much easier with real people.
They're also very rewarding. I got 3 onyx before I even saw Duncan.
I pity your friends if they can't have fun together doing anything else.
|
|
|
Sep 18, 2007, 02:21 AM // 02:21
|
#11
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
Quote:
Originally Posted by Orinn
And in the process, they managed to nail everyone who wanted to take friends along. Now, everyone does all the quests, or you can't get in. Generally the easiest "fix" to code, but the least appealing for a social game. Works just fine if they stop pretending they want people to group.
|
yeah, because that area is the foundation for 'social activity'... That's like saying that you should be able to get into Hard Mode without actually finishing the game... get there.
Last edited by Terra Xin; Sep 18, 2007 at 02:23 AM // 02:23..
|
|
|
Sep 18, 2007, 02:44 AM // 02:44
|
#12
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Lol, these threads were so obviously going to turn up the moment they fixed it.
the fact the OP deems Attack on Jalis' Camp as bugged because he gets wiped in it really makes me wonder if he's even capable of doing Slaver's as a whole.
|
|
|
Sep 18, 2007, 02:47 AM // 02:47
|
#13
|
Furnace Stoker
Join Date: May 2006
Profession: R/
|
Excuse me, I need to go assure my brain that the bad men aren't going to hurt it anymore.
|
|
|
Sep 18, 2007, 02:52 AM // 02:52
|
#14
|
Forge Runner
|
|
|
|
Sep 18, 2007, 02:55 AM // 02:55
|
#15
|
Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
|
OP, the bug was an exploit that needed to be stoped, so Anet stoped it. They don't care if it stopes you and your friends from abusing the exploit, as long as it stopes people like you taking advantage of it. Now, don't let it stope you from beating Duncan. Stope?
|
|
|
Sep 18, 2007, 02:56 AM // 02:56
|
#16
|
Ancient Windbreaker
|
They fixed an obvious bug and now people are pissed? QQ
|
|
|
Sep 18, 2007, 02:58 AM // 02:58
|
#17
|
Wilds Pathfinder
|
Quote:
Originally Posted by Antheus
|
Spelin and grmar meks mai i's hert
|
|
|
Sep 18, 2007, 03:03 AM // 03:03
|
#18
|
Academy Page
Join Date: Sep 2007
Location: England
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
|
Gah, stope with the bad spelling SerenitySilverstar. It's interesting to note that the vast majority (from what I can see) supports Anet's decision. I wouldn't mind going through all the bosses. They don't have to be done in a row after all.
|
|
|
Sep 18, 2007, 03:04 AM // 03:04
|
#19
|
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
|
I reckon the OP's friend promised to take him there later today.
|
|
|
Sep 18, 2007, 03:14 AM // 03:14
|
#20
|
Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
|
Quote:
Originally Posted by Spazzer
Don't even try to play the pity card. All of the other 3 areas are very short. I beat them in one sitting with henchmen. I'm sure they're much easier with real people.
They're also very rewarding. I got 3 onyx before I even saw Duncan.
I pity your friends if they can't have fun together doing anything else.
|
Personally don't care, and I don't ask for pity. I haven't gotten there yet, and decided not to even bother with getting run there. My point, which you seem to have missed entirely, was that ANet claims they want people to play in teams and groups, and yet "fixes" like this, while easy to code, will cut down on the groups able to get together in that area. Myself, I hero/hench everything. I play with exactly one RL friend, and we duo + hero when we're on together.
Let's make it simpler: a better fix, and one that would still encourage grouping, would be to make each portion of the quest independant. You can't get the quest reward unless all the bosses are defeated. This is just more of the locked gates and forced linearity that prophecies lacked entirely (and that lack was part of what made Prophecies such a great game- freedom to do what you wanted. YMMV)
Edit for a poor choice of words and fixing a few typos
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:57 PM // 19:57.
|