Sep 15, 2007, 04:49 PM // 16:49
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#81
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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/signed - this should be stopped.
There is no logical argument for it to exist. I have no problems with people taking advantage while it is there (may even do it myself yet, but probably only if guildies chase me to top up a team), but I laugh when the same people try to put forward a convincing argument for leaving it alone. Do they think they truly have a case, or are they trying to convince themselves?
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Sep 15, 2007, 07:38 PM // 19:38
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#82
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty.
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Sep 15, 2007, 08:35 PM // 20:35
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#83
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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/signed
Dont like it this way. It should be exactly like doa(If 1 persons doesnt has all bosses killed, no entrance for the party)
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Sep 15, 2007, 08:52 PM // 20:52
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#84
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by allience
...blah...
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You are missing the point... a quest has objectives... objectives should be met by every1 in the party imho.. If anet intended it this way we will know later on.. And surely its not people whining cuz they cant sell it overpriced... But tbh i dont see you giving any good argument in this thread why they shouldnt nerve it... Or wait then you cant run people anymore?
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Sep 15, 2007, 09:28 PM // 21:28
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#85
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Lion's Arch Merchant
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Quote:
Originally Posted by allience
did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty.
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Your argument fails on account that you're getting credit for killing all the other bosses. The only way it would be the same by your reasoning would be if you got credit for completing all the missions simply by killing the lich lord in prophecies. This is not the same thing.
I don't mind people getting a run to have a shot at duncan but quit giving credit where credit is not due. If Anet wanted to make it so only 1 person had to have completed the other bosses first then reduce the drops for the people who didn't do the other bosses and give no final credit either.
Thats the only FAIR thing. That way people could still have their running business and you could still play the way you wanted but give the appropriate reward for the appropriate amount of effort.
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Sep 15, 2007, 09:42 PM // 21:42
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#86
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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I think a critical point for the ferry and this so called exploit to continue is
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
and / or / but
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point?
Last edited by lursey; Sep 15, 2007 at 10:15 PM // 22:15..
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Sep 15, 2007, 09:56 PM // 21:56
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#87
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by allience
did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty.
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No, we're not whining, we're saying it should be fixed. Your whining because you suck too much too clear all the other areas. I bet you think the only way to kill Duncan is by protting an SV below the stairs too don't you.
Stop posting here, your arguements are pathetic. Your comparing an elite dungeon which is having 3/4 of the areas skipped to gain the best reward for no effort to avoiding the Jungle. An area which i for 1 despise and has no significance what-so-ever to gaining loot.
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Sep 15, 2007, 10:18 PM // 22:18
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#88
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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We have killed duncan the old way, 50 minutes and lots of deaths. or the fun way....SS and SV on the steps...Running will stop being worth the money when the price of armor and Onyx gems go down. then it will be worth the time. Also the greens in here are a REALLY Rare drop. so the price is still high. I think its fine the way it is...
__________________
Jeremy The Seraphim LS R3
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Sep 15, 2007, 10:19 PM // 22:19
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#89
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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Quote:
Originally Posted by lursey
I think a critical point for the ferry and this so called exploit to continue is
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
BUT
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point?
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i believe ur right there. as i said before, i think Anet intended for having 1 person to complete the quest.
here's what i'd like to point out: Mallyx the Unyielding.
1. Go to the City of Torc'qua and destroy Lord Jadoth.
2. Go to Ravenheart Gloom and destroy the Greater Darkness.
3. Go to The Foundry of Failed Creations and destroy the Fury.
4. Go to the Stygian Veil and destroy the Dreadspawn Maw.
5. Report your success in defeating the Lords of Anguish to High Priest Zhellix.
6. Speak to High Priest Zhellix to commence the assault on the Ebony Citadel of Mallyx the Unyielding.
7. Seek out and destroy Mallyx the Unyielding in his Ebony Citadel.
8. See High Priest Zhellix for your reward.
As u guys can see, to complete Mallyx, u CAN'T skip anything. and i'd like to point out that every requirement states DESTROY! here u can see that defeat is not the same as destroy. it's obvious that anet intended for Slaver exile to be done the way it is. u can defeat the other bosses but destroying Duncan is what matters here. hence, the possibility to complete it with only 1 person having the other bosses done.
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Sep 15, 2007, 11:57 PM // 23:57
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#90
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Forge Runner
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I need a twelve letter synomym for 'pathetic'. It would suit me well on these forums.
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Sep 16, 2007, 12:00 AM // 00:00
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#91
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Righteous and Honorable (RAH)
Profession: N/Me
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I'm a firm believer in playing Guild Wars in the spirit of which it is intended to be. This is a roleplaying game.
How does one go about reporting this to ArenaNet?
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Sep 16, 2007, 12:13 AM // 00:13
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#92
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Its ok, alliance is running out of ideas. He's now trying to base this entire quest been skippable purely on 1 word in the quest log.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting.
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Sep 16, 2007, 05:14 AM // 05:14
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#93
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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Quote:
Originally Posted by Evilsod
Its ok, alliance is running out of ideas. He's now trying to base this entire quest been skippable purely on 1 word in the quest log.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting.
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well this is just one version of your defeating and destroying definition
what if I have another meaning of defeating and destroying, like
defeating also mean if you have power to overcome the bosses, such as the power to overcome by by-passing them, in this matter "taxi-ing" then fits fair and square to the quest.
On the other hand, Destroying is not about power to overcome, rather, there is a need of something to be wiped out. In this case, if Duncan needs to be destroyed, not to be defeated, then by by-passing him does not become logical, that is getting the reward without destroying Duncan will become an exploitation.
if this is what really intended, do we want Anet to change this intention?
in regards with the different words they choose to use, how do you really know they got bored about defeat and used destroy? generalization is not persuasive.
Last edited by lursey; Sep 16, 2007 at 05:28 AM // 05:28..
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Sep 16, 2007, 06:44 AM // 06:44
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#95
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Krytan Explorer
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Sounds like a whole lot of crying from those that paid 10K+ for each for the armour/gem stones that drop there. lol
Don't worry so much about brusing your e-egos.
I think the drops are fine for the amount of work put into killing Duncan. Taxi or no taxi. Fact is, the money even at the old inflated prices is a joke to what can be earned in other parts of GW:EN.
Core farming for one.
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Sep 16, 2007, 07:02 AM // 07:02
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#96
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by Friar Khan
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good good...
and i have send a report to anet
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Sep 16, 2007, 08:26 AM // 08:26
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#97
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Here's a good way to solve the problem while still allowing people that have it open to get help from people that don't. Alter the quest. If someone goes along and hasn't killed the predecessors, then they can't turn in the quest. They can still go in the dungeon with the person that has that part of the quest, but they can't get the quest reward until they've completed the objectives. This way if Person 1 needs to kill Duncan and Pugs with Person 2-8, he gets the quest reward afterwards and they are still at the same point in the quest they were at before (or just mark Duncan off so they can get the reward for it when they kill the others).
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon.
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Sep 16, 2007, 11:15 AM // 11:15
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#98
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Krytan Explorer
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Quote:
Originally Posted by CyberNigma
Here's a good way to solve the problem while still allowing people that have it open to get help from people that don't. Alter the quest. If someone goes along and hasn't killed the predecessors, then they can't turn in the quest. They can still go in the dungeon with the person that has that part of the quest, but they can't get the quest reward until they've completed the objectives. This way if Person 1 needs to kill Duncan and Pugs with Person 2-8, he gets the quest reward afterwards and they are still at the same point in the quest they were at before (or just mark Duncan off so they can get the reward for it when they kill the others).
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon.
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Don't forget the chest drops 1-2 onyx gems, which is more than enough to pay back their taxi fee
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Sep 16, 2007, 11:22 AM // 11:22
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#99
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Evilsod
Anyone who has been to Umbral Grotto recently will have noticed a never ending stream of people offering runs to Duncan for 1k.
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.
This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.
If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.
Anyone else agree with me on this?
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1) Why do people need run to Slaves? Its easy to find!
2) This was bound to happen so why are you surprised?
3) Its early on and Anet is bound to make it so elite dungeons arent solo-able!
4) Why are you bothered?
So what if someone is run through the duncan or other elite dungeons! That is their choice and their the ones removing the fun! What are they going to get?
A diamond, a gold weapon or a green that will soon deflate in price as everyone has it due to this! If people want to be run to locations and run through dungeons let them.
It doesnt have any knock on effect on you or anyone else, and their the ones paying 1k to probably get a diamond or a crappy gold from a chest, or a cheap green!
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Sep 16, 2007, 12:02 PM // 12:02
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#100
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Forge Runner
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Freek, your post suggest you don't have a clue what this issue is about.
1) The runner isn't there to just get to the location, they allow people to get to the final boss without doing any of the prerequisite work.
2) If the exploit exists, of course it's bound to happen. That's why the exploit has to go.
3) No one is soloing as far as I can tell. Not the issue.
4) Why is anyone bothered by anything? Why be bothered about bots, for instance?
There is an exploit at work here: runner smuggles party (of 7, usually) into the final level, runner leaves, party defeats boss and are credited for deafeating the other 4 bosses as well, without even getting anywhere near their dungeons. Result: dungeon completed without the intended effort.
Last edited by Gli; Sep 16, 2007 at 12:05 PM // 12:05..
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