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Old Sep 14, 2007, 01:12 AM // 01:12   #1
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Default Taxi'ing to Duncan (Slaver's Exile) needs to be stopped

Anyone who has been to Umbral Grotto recently will have noticed a never ending stream of people offering runs to Duncan for 1k.

To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.

This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.

If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.

Anyone else agree with me on this?
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Old Sep 14, 2007, 01:20 AM // 01:20   #2
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Personally, I really don't care. With this service being offered, who would do the other 4 bosses, unless they want to do the taxiing themselves? And the only guaranteed drop is the armor, the other two are completely random.
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Old Sep 14, 2007, 01:25 AM // 01:25   #3
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Must be just a huge coincidence that everytime i've done it everyone in the team has had 1 Onyx at least then...

And what was the point in your post anyway? You said you don't care... why post that? If you've got something to say, say it, if you haven't don't.
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Old Sep 14, 2007, 01:31 AM // 01:31   #4
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My point was that this really doesn't affect anyone, except those who really want to go through the entire dungeon.
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Old Sep 14, 2007, 01:37 AM // 01:37   #5
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You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped.
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Old Sep 14, 2007, 01:38 AM // 01:38   #6
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I see your concern, but since we the populace are the testers, it's up to us to figure these things out for the anet team. sometime next week/month it'll prolly get fixed since..ya know, they are busy with GW2 and all. LoL.

in the meantime, we'll just have to continue testing the expansion.

I wonder if it's possible to get my check now.

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Old Sep 14, 2007, 01:41 AM // 01:41   #7
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Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped.
20k an hour is honestly nothing. it won't affect the economy that much dude. You can always do Glint's Challenge and sell the armor piece of 10k ea. It takes 20 minutes. That's 30k an hour. And if you're talking about the decrease value of onyx gemstone, I'm sure everyone would welcome it for the destroyer weapons
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Old Sep 14, 2007, 01:44 AM // 01:44   #8
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There's a difference between generating gold (via gold drops and things sellable to the merchant) and things that are worth gold.

Earning something that's worth 10k doesn't really affect inflation or whatever except for that item. (Or perhaps related items if it's a weapon.)
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Old Sep 14, 2007, 01:53 AM // 01:53   #9
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I have one question. So what?
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Old Sep 14, 2007, 01:59 AM // 01:59   #10
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Quote:
Originally Posted by Onarik Amrak
There's a difference between generating gold (via gold drops and things sellable to the merchant) and things that are worth gold.

Earning something that's worth 10k doesn't really affect inflation or whatever except for that item. (Or perhaps related items if it's a weapon.)
he's right.. there's not going to be much inflation from 3k of gold for 40+ mins of questing.

also, a higher supply of items will tend to drive down the price. price of onyx was 11k a few days ago. 8k odd last i checked. maybe it's due to this?

still it's an unintentional bug and should be reported. just that i don't agree totally with the OP's reasoning..
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Old Sep 14, 2007, 02:03 AM // 02:03   #11
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No this will ruin the entire point of going to this dungeon. The point was the reward at the end was worth doing it for. If this keeps up before the end of the month Deldrimor Armour Remnants will be worthless because everyone and there dog will have 10 heroes in that armour (if they so desire), and Onyx Gemstones will be more worthless than Diamonds are now are because they only have 1 use and drop regularly from Duncans chest.

It spoils this dungeon... just like the ability to skip all 4 areas of DoA and just go straight to Mallyx would've that (DoA sucked anyway but its the same concept).

Overfarming never helped anyone.
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Old Sep 14, 2007, 02:25 AM // 02:25   #12
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Quote:
Originally Posted by Evilsod
If this keeps up before the end of the month Deldrimor Armour Remnants will be worthless because everyone and there dog will have 10 heroes in that armour (if they so desire), and Onyx Gemstones will be more worthless..
.. and i'll be able to buy them all to spite those who got them the honest way!!! *evil laugh*

just report it and it'll be fixed sooner or later.
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Old Sep 14, 2007, 02:32 AM // 02:32   #13
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Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped.
Yes, because a deldrimor armor rem and onyx are PURE gold. (Selling onyx to the trader for gold can mostly be ignored, since most people would rather get more by trading with other players) >.>

Allowing people to farm duncan allows a way for people to farm 2 specific items, and that will eventually drop the prices to an affordable level for all the supposedly-casual players. I don't have to (and rarely do) trade, so it's not like I would feel any sort of impact, but I'm always for helping the casual player. It's not like cheaper things could do anything to hurt my storage. O.o

Last edited by KamikazeChicken; Sep 14, 2007 at 04:34 AM // 04:34..
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Old Sep 14, 2007, 02:33 AM // 02:33   #14
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Honestly I didn't know about this run, but I hope they don't nerf the drops. Drops in general are bad enough in GW:EN. Anyway it'll take awhile to fix all of the bugs/exploits. It's stuff like this that other developers will have closed and open betas for. Most of the time players can find stuff that they couldn't. Then again i'm talking about free to download, and free to play games, so this may not imply here.

Doesn't matter though. Players will still find things, rather it was on purpose or not. Just please anet don't nerf the drops.
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Old Sep 14, 2007, 02:44 AM // 02:44   #15
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Quote:
Drops in general are bad enough in GW:EN.
QFE.

This and Glint are probably the only worthwhile things to do. Once those are gone, it'll get really boring.
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Old Sep 14, 2007, 03:11 AM // 03:11   #16
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Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped.
It won't always be 20k per hour. Since it's not pure gold, but items that are worth gold, their worth will be driven down (giving access to them for other people that don't farm) and it will end up being much less than 20k per hour. The 'k' per hour is a reflection of the items values. If they are farmed (like ecto and diamonds) then their value will drop, which will mean less gold per hour, which will mean a smaller influx of gold per hour. In essence, only the prices of those items will be effected. At most they become almost worthless, in which case there would not be much influx of gold at all.

The GW economy isn't the NYSE. You aren't an investor that's going to get screwed and have to hurl yourself out of a window because you lose everything.
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Old Sep 14, 2007, 03:38 AM // 03:38   #17
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Quote:
Originally Posted by CyberNigma
It won't always be 20k per hour. Since it's not pure gold, but items that are worth gold, their worth will be driven down (giving access to them for other people that don't farm) and it will end up being much less than 20k per hour. The 'k' per hour is a reflection of the items values. If they are farmed (like ecto and diamonds) then their value will drop, which will mean less gold per hour, which will mean a smaller influx of gold per hour. In essence, only the prices of those items will be effected. At most they become almost worthless, in which case there would not be much influx of gold at all.

The GW economy isn't the NYSE. You aren't an investor that's going to get screwed and have to hurl yourself out of a window because you lose everything.
Quoted for truth. In the inflationary sense, these items aren't worth any more than their merchant value.

This is just another whine thread about how the "elite" can't feel superior to everyone else in GWEN because GWEN is too easy for everyone else.
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Old Sep 14, 2007, 03:56 AM // 03:56   #18
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Quote:
Originally Posted by Evilsod
Overfarming never helped anyone.
id bet casual players would disagree with that. not to mention all the people running around with deadswords.
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Old Sep 14, 2007, 04:08 AM // 04:08   #19
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Who cares, Anet has already made so many changes to this game that has screwed me financially, what does it matter with this.

Last edited by Lucifer PVP; Sep 14, 2007 at 04:12 AM // 04:12..
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Old Sep 14, 2007, 05:42 AM // 05:42   #20
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To kind of complement my previous statement, the runners, however will get straight gold, but even that argument doesn't relate to the economy for two reasons:

1) as more runners become available the prices will lower, bringing their income down considerably just like any other run

and

2) they aren't creating an influx of gold, they are merely the recipients of a new distribution as their gold comes from other players.

either way, neither the players doing the mission nor the runners are going to ruin the economy, at least not any more than it has already been affected by so many other things. It will just mean more people will have heroes in their HoM than if otherwise (and no the HoM has no value...you can't sell it) and maybe some people will do it enough times to get the mats for their destroyer wpns (which seem to be the only thing ppl can put into HoM right now anyhow so it's actually good that they are a bit easier to obtain since the other wpns can't go in there).

Again, nobody else can see your HoM unless you AND they want them to see it and you can't sell your HoM so it has no inherent value. Nothing gets broken.
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