Sep 13, 2007, 10:30 PM // 22:30
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#41
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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http://www.pvxwiki.com/wiki/Build:A/Me_Assacaster
Might that be what you are looking for?
Critbarrager was a good suggestion too. You don't be the first target, therefore you won't be blinded nearly as much.
[skill][Assassin's Remedy[/skill] ? [skill]Signet of Malice[/skill] ?
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Sep 13, 2007, 10:32 PM // 22:32
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#42
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by HydroX
I've taken my Warrior, Ranger and Monk through this area so far.
Warrior = Melee.
Ranger = Physical (but affected by blind just as well).
I had no problem with it as my warrior. I run Mending Touch as the only Monk skill on my bar, and I also run 2 LoD monks (each with 1 cond. removal skill) along with Gwen who is equipped with 2 condition removal skills. We had no issues cutting through this area.
My ranger was my second character through this area. I run Magebane Shot along with 2 other interrupts, with Mending Touch on him as well. I'm not saying I interrupted every BF that was cast, but needless to say, Blinding Flash was not an issue.
Also, here's an idea: Don't stand in Eruption?
As said before.. Deadly Arts ftw.
There have been a lot of people on these forums crying that certain areas are too hard.. too overpowered. Here's a thought: CHANGE YOUR BUILD AND ADAPT. If melee doesn't work, try something else. You have a secondary profession for a reason.
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You're failing at detail.
If you're suggesting I do the old "pretend SS" thing.... or "Necro without runes or energy management" .... then I'm naturally going to be sceptical.
If you're not then by all means tell me what the hell you're on about and stop with the guessing games. Do you have an explanation or don't you?
[P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.]
Quote:
Originally Posted by undeadgun
think bout this, by the time u got owned by those drakes or skeletons's blinding flash blinding surge ,eruption, YOUR H/H or teammates are killing em, so what's a big deal if YOU cant hit them? your buddys can cast spell with Blind on no problem right?, and eventurally will kill your enemy right? that's the whole point to get through a mission, a quest or even a PvP match, is to work togather and kill the oppsite team. NOT just because YOU cant doesnt mean OTHERS cant do the job. wish they add something to the H/H so that they can QQ when they have backfire on them-_-!
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I really hate to feel useless.... but that might be the only option.
Flag Herohench around and let them clear up the mess, then come out myself when the skeletal wizards are gone....
I don't like it, but.... *shrugs* ... can't be helped sometimes.
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Sep 13, 2007, 10:32 PM // 22:32
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#43
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by SotiCoto
They hold up fine for a while...
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I don't think blaming your failure on blind will help fix the real problem.
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Sep 13, 2007, 10:36 PM // 22:36
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#44
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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There are all sorts of solutions, but first, one has to focus their creativity on finding them as opposed to coming up with excuses. Sight Beyond Sight really does work with zero spawning; with a 20% mod, I believe it's 10 seconds time(last time I checked enchantment duration rounding, it rounds .5 seconds or more up to a full second) in which to kill whoever is blinding you. If you can't kill something in 10 seconds.... Hmm, don't Assassins have this skill called [skill]Assassin's Promise[/skill]? Or even [skill]Shadow Form[/skill]?
Of course, you might have to change your build a bit, or run a completely new one on occasion.
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Sep 13, 2007, 10:39 PM // 22:39
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#45
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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I would recommend getting a communing Rt/E hero with Xinrae's Weapon and GoLE (that you manually activate), Or, if you can live without an elite yourself, bring Defiant Was Xinrae. It's a completely spammable 5e skill, and after the first Blinding Flash/Eruption cast on you you're free for at least 10 seconds, which should be enough time to drop one or two wizards.
Another option is permanent Shadow Form. It's much easier these days with Air of Superiority, which will recharge all your skills every five kills, on average.
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Sep 13, 2007, 10:45 PM // 22:45
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#46
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Frost Gate Guardian
Join Date: Jul 2005
Location: Central PA, USA
Guild: Axis of Valor [AXIS]
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Quote:
Originally Posted by SotiCoto
You're failing at detail.
If you're suggesting I do the old "pretend SS" thing.... or "Necro without runes or energy management" .... then I'm naturally going to be sceptical.
If you're not then by all means tell me what the hell you're on about and stop with the guessing games. Do you have an explanation or don't you?
[P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.]
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I've suggested DEADLY ARTS. I don't know how obvious it's been in my last few posts in this thread.
I'm not going to handfeed you a build. You don't learn anything that way, other than to come here, cry, and get rewarded for bawling.
I will, however, give you a few skills to look at, and meanwhile, perhaps you will glance at other skills in the Deadly Arts line. Most of them can be tossed into a skillbar with no effort what-so-ever, and be more deadly than any melee combo would suggest.
[skill]Dancing Daggers[/skill] [skill]Deadly Paradox[/skill] [skill]Augury of Death[/skill]
Also: What are the skills your hero monk is running?
Everyone praises Spotless Mind/Soul whatever... those are useless.
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Sep 13, 2007, 10:45 PM // 22:45
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#47
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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Quote:
Originally Posted by SotiCoto
I really hate to feel useless.... but that might be the only option.
Flag Herohench around and let them clear up the mess, then come out myself when the skeletal wizards are gone....
I don't like it, but.... *shrugs* ... can't be helped sometimes.
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i can hear ya there i played my warriror through the game, when i got owned by Blinding flash, Blinding surge,Blurred Vision, Deep freeze(goddmit hate that really, i want wrack that Frozen Elemental, but but i cant reach him.. wish i can throw my hammer on his face lol) or Protector's Defense(yes yes! adren full, rdy Jora? BACKBREAKER! doh! Blocked-_-, what a waste of 10 adren..).by all these anti melee stuff, i could just sit there, wait for a SF or SH on those guys face and /rank on their corpses
after all maybe try Assassin's Remedy just for the heck of it
Last edited by undeadgun; Sep 13, 2007 at 10:50 PM // 22:50..
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Sep 13, 2007, 10:51 PM // 22:51
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#48
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Forge Runner
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There are places where my ranger tanks, with nothing but self- and party support skills, using a party without melee. Shards of Orr is one of those places. It's counter-intuitive, sure, but it works. I could do the same with an assassin I bet.
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Sep 13, 2007, 11:03 PM // 23:03
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#49
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Jungle Guide
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Simplest answer, the dungeons aren't a great place to be melee only. Why not lean more towards survival tank and let your hench or other people lay on the damage?
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Sep 13, 2007, 11:08 PM // 23:08
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#50
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Frost Gate Guardian
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@ OP:
I wish I could run the same uber build I use everywhere, but different areas require different builds.
Many people have suggested adapt, but you act as if its the end of the world. You do have 3 heroes whos skills you can adjust as well.
I played my tank through and didnt have any problems. I used ravens blessing in place of my attack elite. Did I do as much damage as my normal damage build? Maybe not. Did it make it easier? Yes.
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Sep 13, 2007, 11:09 PM // 23:09
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#51
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Jungle Guide
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Quote:
Originally Posted by SotiCoto
Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis.
Dunkoro, Mhenlo and Lina.
Prot, Heal, Prot.
That answer your question?
They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else.
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Dunkoro is way worse than Tehlkora at prot imo... don't ask me why but it seems to be fairly true. Mhenlo is good... Lina you shouldn't need, something must be going wrong with the other monks. Even take the blood hench for energy before another monk imo. Also is your res turned off for all heroes? It's bad to have them ressing in combat imo because they are much too stupid to handle things like kiting, protecting the ressed guy, etc...
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Sep 13, 2007, 11:26 PM // 23:26
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#52
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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[skill]Dancing Daggers[/skill][skill]Crippling Dagger[/skill][skill]Disrupting Dagger[/skill][skill]Iron Palm[/skill][skill]Beguiling Haze[/skill][skill]Epidemic[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
No need for Critical Strike, and no need for daggers. Get a staff with +20 energy and +30 health. Assassin has some very nice spells, but most people only think of the 'attack' skills.
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Sep 13, 2007, 11:30 PM // 23:30
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#53
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Imaginary weaponry!
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Sep 13, 2007, 11:31 PM // 23:31
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#54
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by HydroX
Everyone praises Spotless Mind/Soul whatever... those are useless.
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Useless to whom? In an LoD monk build, these 2 spells will more than likely remove 2 hexes and 3 conditions for their duration on one cast each at Healing Prayers 10. The next compareable spells would be Deny hexes and mending touch. 1 being a 'touch' spell and the other needing you to have another divine favor skill to run it on an equally effective level.
Both have a compareable recharge time and energy cost to the spotless spells.
[skill]Mending Touch[/skill][skill]Deny Hexes[/skill][wiki]Spotless Mind[/wiki][wiki]Spotless Soul[/wiki]
So, fundementally, the spotless spells are far from 'useless' in comparison to the non elite contemporaries currently being used. In fact, it made the healing prayers line useable again. You could always make a hybrid Protect/Heal monk build with these 2 and maybe RC in a heavy conditions scenario. Div Fav and Healing both at 10 with the rest in Protection with a sup rune headpiece can do wonders.
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Sep 13, 2007, 11:33 PM // 23:33
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#55
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Jungle Guide
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Quote:
Originally Posted by HydroX
Open your eyes, and maybe you will see that their post was in your best interest.
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He can't...he's BLIND
Seriously though, you are right in that there are some builds/skills that do not require any real melee attacks and do good damage for assassins.
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Sep 13, 2007, 11:44 PM // 23:44
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#56
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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@OP
Many people here are suggesting many good options. You should consider them. For instance Deadly Arts has some fantastic Hexes and Spell attacks that do a considerable amount of damage. Smite has some fantastic value when combined with Zealots Fire, and either protection or healing based skills vs. undead.
As for your Assassin
Deadly Haste with Dancing Daggers is quite effective vs. creatures that blind. Change your thinking, change your build, remember the object is to win not use the same old thing that let you win before.
Also if you do bring a paragon (and it appears that you do) consider Song of Purification & Purifying Finale as a very viable option. It pairs fantastic with Assassins and warriors.
Last edited by GloryFox; Sep 13, 2007 at 11:46 PM // 23:46..
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Sep 13, 2007, 11:51 PM // 23:51
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#57
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Curing Blind should have made players invulnerable to the condition for a few seconds at least, like Disease. I'm not asking to be invincible 100% to it, but some leeway to actually do something other than Mending Touch myself would be nice.
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Sep 14, 2007, 12:14 AM // 00:14
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#58
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Wilds Pathfinder
Join Date: Jul 2006
Guild: SOS
Profession: R/
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Shards of Orr isn't much fun that is true. But I teamed up with a friend, ran Tahlkora as RC prot, Dunkoro as WOH, his Dunkoro as LOD and 3 SF eles between us. I was a BHA ranger, he used a fairly simple warrior build with a derv holy damage enchant. We made sure the 2 healing monks had some sort of condition removal to back Tahlkora up. At the end of the day we didn't really have much of a problem with it. The trouble with hench monks is that they don't seem to do condition or hex removal, so maybe you should *gasp* team with somebody in a CORPG!
If you are determined to do it alone set yourself up with 2 variations of RC prot heroes and a smite monk, Herta, Cynn, Mhenlo and Talon. I reckon you should be ok then, even though you have this whole 'must follow a lead attack' malarkey. Just be careful with your pulls.
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Sep 14, 2007, 12:24 AM // 00:24
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#59
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Norway
Guild: Soul of Destruction
Profession: W/
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Assassin's Remedy works, did you even try?
As for warriors, I prefer a solid tank build with ripostes dealing damage if necessary.
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Sep 14, 2007, 12:54 AM // 00:54
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#60
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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Quote:
Originally Posted by OlMurraniKasale
I did want to say that the totem skills aren't so poor as you generally suggested.
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Yes, I am quoting myself. The Raven Blessing elite has the skill Raven Shriek that removes blindness from all allies within earshot and blinds the enemy instead. Combine with other people/heroes/henchies doing the closer range melee even if you are still blind.
What goes around comes around it seems with the Raven totem.
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