Sep 23, 2007, 11:40 AM // 11:40
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#61
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Ascalonian Squire
Join Date: Apr 2007
Profession: R/E
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lol i ran through it with just endure pain
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Sep 23, 2007, 12:33 PM // 12:33
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#62
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Academy Page
Join Date: Jul 2006
Location: Mars ... aka Country Victoria
Guild: Guardians of the Azure Sky
Profession: R/Mo
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Only way I got thru with my Ranger was to run the last bit ... only just made it. Was last person in my group alive, and we were all at -60.
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Sep 23, 2007, 01:54 PM // 13:54
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#63
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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I did not have Masters Quest active when I went through. Few tips.
1. Even if you are a caster, Mesmer, Priest, Ele; you should have a longbow for pulling. Any longbow you run across will do. It doesn't have to do damage. You don't need a Ranger secondary. No points in Marksmanship. Just a simple longbow. You can find no-attribute required longbows in starting areas, but any old longbow from a drop will work.
2. The fixed location groups usually have two healers. Need to split those up. Flag your party 1.5 aggro bubble diameters away, maybe a tad more. Pull with your longbow. As soon as the arrow releases, run back; don't wait for it to hit. Usually you will get maybe three wizards to come. Kill those. Go get some more. A priest may come with the second group of three or four. One less healer. When you have whittled down the group, go finish off the rest. You will get faster at this as you go along. They all dead, none of your party down. Next group, please!
3. The mobile groups include three melee guys usually. Go around those if you can. If you cannot, make sure you have a long way to run. Flag the party, pull with longbow, on the way back press R for autorun, unflag the party and keep running a long way back. If all party members are set to guard or avoid combat, they will all follow you. The melee will be in the lead. At the moment the whole group turns back, hit them with a slowdown, or ping them with an arrow again. Kill the melee, go get the rest.
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Sep 23, 2007, 02:57 PM // 14:57
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#64
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Why is this even being discussed?
The area is laughably easy. Don't bring crappy heroes or crappy skillbars, and you'll be fine.
Learn to pull around a corner or along a wall.
Learn to ball enemies up.
Ball, nuke (splinter, ele aoe, what the hell does the most damage) and then move on..what precisely is the problem here?
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Sep 23, 2007, 04:34 PM // 16:34
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#65
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by YunSooJin
Why is this even being discussed?
The area is laughably easy. Don't bring crappy heroes or crappy skillbars, and you'll be fine.
Learn to pull around a corner or along a wall.
Learn to ball enemies up.
Ball, nuke (splinter, ele aoe, what the hell does the most damage) and then move on..what precisely is the problem here?
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So, you have a problem with people helping other people and thought you come in and thumb your nose at them? Grats on finding it laughably easy, you're awesome. No really, you are. You are the greatest and people really admire you for that.
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Sep 23, 2007, 04:47 PM // 16:47
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#66
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Forge Runner
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Quote:
Originally Posted by YunSooJin
Why is this even being discussed?
The area is laughably easy. Don't bring crappy heroes or crappy skillbars, and you'll be fine.
Learn to pull around a corner or along a wall.
Learn to ball enemies up.
Ball, nuke (splinter, ele aoe, what the hell does the most damage) and then move on..what precisely is the problem here?
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The only problem is that nothing you mention is true with regard to this particular zone.
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Sep 23, 2007, 04:48 PM // 16:48
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#67
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Actually, I think the problem is people making sweeping statements about difficulty that are entirely without merit. There's a significant difference between saying, "I can't do this" vs. "This is ridiculous, it should be fixed", especially when many other people aren't having any problems. Clearly, the problem in these cases is the player, not the game.
Also, I think the OP went the wrong way.
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Sep 23, 2007, 05:07 PM // 17:07
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#68
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Pre-Searing Cadet
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I agree that the area is a quite hard, but I don't think it should be changed. I just did it for the first time, and died maybe about 10 times during the whole run, just when I wanted to quit I managed to come up ith a solution for it.
I think it's good that ArenaNet makes somie missions incredibely hard, it keeps the player thinking and actually presents a challenge.
I struggled with this mission, but it's definetaly not too hard, I liked playing it.
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