Sep 14, 2007, 12:34 AM // 00:34
|
#201
|
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
|
FeroxC: you already have a method to wipe DP, infact ANet added bunch more with EotN.
|
|
|
Sep 14, 2007, 12:59 AM // 00:59
|
#202
|
tinyurl.com/6hqar7a
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
|
Quote:
Originally Posted by FeroxC
My problem in dungeons is a horrible mix of DP and a boss, after an time investment of say 2 hours and a real fight to get to the end of a dungeon, only to realise your team is not cut out for killing the lone boss, is very frustraiting.
I dont want to read GuildWiki so i know what to expect, i dont buy strategy guides because i feel it spoils it.
Most of all i dont want to waste 2 hours by resigning.
I shouldnt be able to struggle along for 2 hours then be hopelessly dominated by a boss, dragging out the inevitable for 2 hours is a bad mechanic.
Now we got a problem, how can ANET make the game challenging whilst reducing some of this aggro ?
My solution ? Shorter missions or maybe some kind of halfway system giving you a chance to wipe DP,tweak the skillbars and try again from that point.
Dont give me the "lrn 2 play" speech ive played over 2k hours and completed the previouse 3 campaigns, this is just my opinion on how to make the game better.
|
This is - and has been advertised from the start as - high-end content for high-end players. It is however, not impossibly challenging. There are plenty of us having little trouble getting through the dungeons, and all of that is down to good leadership, knowing your skills/builds, and having a well balanced and functioning team to execute them.
Try not to take this personally, but you obviously do need to review your team set up and find the cause of your troubles. You'll find once you do a little research that your enjoyment of the game becomes a lot greater.
|
|
|
Sep 14, 2007, 01:19 AM // 01:19
|
#203
|
Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
|
I know how to select a skillbar im going for vanquisher of tyria with my Paragon my point is with the powerfull bosses at the end of dungeons its not obviouse your build is not cut out for the quest untill youve invested a substantial amount of time getting to the boss.
With dungeons taking 2+ the current system IMO is too harsh.
I realise people arnt agreeing and find it easier to brand me 'n00b' so forget it.
Last edited by FeroxC; Sep 14, 2007 at 01:21 AM // 01:21..
|
|
|
Sep 14, 2007, 01:43 AM // 01:43
|
#204
|
tinyurl.com/6hqar7a
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
|
Quote:
Originally Posted by FeroxC
I know how to select a skillbar im going for vanquisher of tyria with my Paragon my point is with the powerfull bosses at the end of dungeons its not obviouse your build is not cut out for the quest untill youve invested a substantial amount of time getting to the boss.
With dungeons taking 2+ the current system IMO is too harsh.
I realise people arnt agreeing and find it easier to brand me 'n00b' so forget it.
|
As I said, try not to take it personally. I find the term noob to be entirely self reflecting so I wouldn't worry if people are being idiots about this.
Let me put it to you this way: you wouldn't expect to walk into other elite areas in the game with just any old set up and win, right? Unless you want to risk having to play through once first to get an understanding of an area (which is what e all have to do), then you'll need to do a little research to provide yourself with the skill sets for the job.
|
|
|
Sep 14, 2007, 01:47 AM // 01:47
|
#205
|
Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
|
Quote:
Originally Posted by mampfo666
all u guys who say u find EotN too easy, i advise u to go there with ur monk and use h/h only.
good luck at the heart of the shiverpeaks quest, where someone has to crack that worms armor due to barrels.
Easy? yes, for a mending wammo it may be.
|
Doing that. I'm even smiting. /yawn
|
|
|
Sep 14, 2007, 01:57 AM // 01:57
|
#206
|
Frost Gate Guardian
Join Date: Dec 2005
Location: Newport Ky
Guild: Order Of Fallen Angels
Profession: Mo/Me
|
Ive noticed like always in the beginning of the game you have troubles cause you dont know whats going to spawn once you do it youre like oh yeah I will need this and need that and tweak your bar alittle bit. Like with me when Factions came out I thought the Jade BrotherHood was kinda rough but I got use to it and brought diff stuff but you didnt have heroes back then either so it made it really really tough.
The more you stick with it the better you get you arent just going to get it right off the bat. Espeically with the tough areas if its to tough you could always ask guildies and get a group togeather. some stuff in guildwars you cant do with heroes and hench its aggrovating to even try it.
|
|
|
Sep 14, 2007, 02:02 AM // 02:02
|
#207
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
|
Who said just take an SF ele or two? I haven't had that skill on my heroes' bar since I capped it, and we slaughter groups left and right.
SF= *yawn*
A good option is to experiment not only with hero combinations (and their skills) but also your own. Go through a dungeon/quest and observe all the monsters and their skill usages. If you don't pass it the first time, prep before you go back with counter-skills, and walla - you'll find GWEN can be quite tame. Don't be afraid to change skillbars around, and don't be afraid to use the other 20 (if you have Nightfall) or 7 (if only Gwen) heroes at your disposal.
A comfort zone in Guild Wars is a player's worst enemy.
|
|
|
Sep 14, 2007, 02:09 AM // 02:09
|
#208
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
I love the new difficulty. Even though most enemies are around our level, they're way harder since they have much more diverse skill sets. The current Frostmaw's Burrow's is harder than any HM Tyrian mission
Getting ganked by 3 Frost Wurms and a Frostmaw spawn is (fun) death
|
|
|
Sep 14, 2007, 04:18 AM // 04:18
|
#209
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
I still remeber when people went nuts over there being 2 bosses side by side in Abaddons mouth mission in Prophicies.
Hit good old Willa(monk) and say a necromancer or elemental and it was often party wipe time...
But people learned, adapted and overcame. Now its almost a joke, they go down very fast on normal mode and not much harder on hard mode.
In a month when hard mode is out, people will look back on normal mod GW:EN and say, wow its so easy....those that are not already saying that
|
|
|
Sep 14, 2007, 05:44 AM // 05:44
|
#210
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by Crom The Pale
Hit good old Willa(monk) and say a necromancer or elemental and it was often party wipe time...
|
Arrrrgh, I had to resign once when we found out we didn't have the damage to kill them, mursaat bosses are tough as nails ^^.
As for difficulty, I never, ever leave home without good defense and enough interrupts. I had lots of success with using 2 necro's more or les set up like this:
[skill]insidious parasite[/skill][skill]enfeebling blood[/skill][skill]barbs[/skill][skill]mark of pain[/skill][skill]signet of lost souls[/skill][skill]spiteful spirit[/skill][skill]blood ritual[/skill][skill]resurrection signet[/skill]
[skill]price of failure[/skill][skill]reckless haste[/skill][skill]corrupt enchantment[/skill][skill]defile enchantments[/skill][skill]desecrate enchantments[/skill][skill]signet of lost souls[/skill][skill]blood ritual[/skill][skill]resurrection signet[/skill]
I used Dunkoro as a LOD monk and either olias, magrid or koss depending on the situation. As hench i used Zho and the two warriors + prot monk mostly. Mark of Pain needs a lot of physical damage to trigger often, and that skill is the main killer in this build together with SS.
Last edited by bungusmaximus; Sep 14, 2007 at 05:50 AM // 05:50..
|
|
|
Sep 14, 2007, 12:15 PM // 12:15
|
#211
|
Lion's Arch Merchant
Join Date: Jul 2006
Profession: Mo/
|
I don't see why people make such a big deal about GW:EN being to hard and all..
I completed every mission and some dungeons with hero/hench on my MONK! And everyone knows that a monk is the hardest character to play with heroes/hench.. I just use my dunkoro(heal), zhed(searing flames), olias(MM) and me as a prot.. Then warrior hench, interrupt hench, and the 2 eles..
And still I had no problem doing anything, never had to reseign during a mission/quest, barely had to heal.. I think GW:EN is waaaaaaay to easy.. I expected to be forced to do GW:EN with real people on vent/ts or something..
I even think it's easier than nightfall.. Nightfall was waaaaay harder than GW:EN in my opinion..
It's even supposed to be an elite chapter or something, well I don't notice a thing about that.. I even hoped the char with their 2nd proffession would be a challenge, but I was dissappointed that they were very easy..
|
|
|
Sep 14, 2007, 12:23 PM // 12:23
|
#212
|
Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
|
Youve never had to resign and barely had to heal, even on Frostmaws ?
Is your MM Grenth by any chance ?
|
|
|
Sep 14, 2007, 01:02 PM // 13:02
|
#213
|
Ascalonian Squire
Join Date: Sep 2007
Guild: Can't Stand Idiots (CSI)
Profession: R/
|
Quote:
Originally Posted by FeroxC
Youve never had to resign and barely had to heal, even on Frostmaws ?
Is your MM Grenth by any chance ?
|
Roflcopter.
Seriously though, people who find GWEN difficult need to realize that this isn't presearing, and sometimes (like every other video/arcade game you've ever played) you have to try things more than once, twice, or even ten times. I remember the first time I played Ninja Gaiden on xbox, I died at least 20 times on the first boss (what's her name) before getting a working strategy and finally killing her. After I got better at the game, I could smoke her w/o getting hit in Hard difficulty. Don't expect yourself to roll through everything, especially if you're new at the game. When it's all said and done -> Challenge = fun. Handouts are not.
|
|
|
Sep 15, 2007, 10:17 PM // 22:17
|
#214
|
Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
|
Quote:
Originally Posted by xArcaeus
Roflcopter.
Seriously though, people who find GWEN difficult need to realize that this isn't presearing, and sometimes (like every other video/arcade game you've ever played) you have to try things more than once, twice, or even ten times. I remember the first time I played Ninja Gaiden on xbox, I died at least 20 times on the first boss (what's her name) before getting a working strategy and finally killing her. After I got better at the game, I could smoke her w/o getting hit in Hard difficulty. Don't expect yourself to roll through everything, especially if you're new at the game. When it's all said and done -> Challenge = fun. Handouts are not.
|
I guess it's really how and why people are playing this game. For the most part, I think the majority here are casual players and don't have a lot of time to spend experimenting with builds and all of that just to try to get past some areas. Granted, anyone pretty much can get through the primary quests and missions in any of the campaigns with relatively little difficulty, especially when using Heroes, and some of the outside upper level content, like Sorrow's Furnace, Faction's and Nightfall's Elite Missions, and the Dungeons are geared more towards the hard core player, but should we really discount the casual player's desire to play the content they paid for? After all, their money is just as green as the hardcore GWer.
Most of us play games because we enjoy them, and want to escape reality for a little while. How appealing would a game be if it felt like work every step of the way. A long time ago, I picked up a game called Timeslip for the SNES. It was a shooter type game, and I had a blast once I got the hang of it. Unfortunately, I was never able to figure out how to get past the Second or Third Level Boss (can't remember which now). I literally played that game every day for a solid year trying to figure out how to beat him, and never could. After that, I just gave up and have never played the game since. It was just too frustrating to waste so much time getting no where, and even though I really like playing the game, it just got to be too much of a grind. On occassion, I'll troll the 'Net looking to see if someone posted a guide for the game, but have yet to find one, which is too bad, because I'd go back to that game in a second to play it again now if I could get past that boss.
I think we can look at GW the same way. Why should we deny players the ability to play through all content in the game just because they don't want to get better - they're just looking for a good, fun experience. We don't have to as long as we have a system that allows people to play the way they want to. We have Hard Mode for the hard core - now let's get a system that let's us choose our challenge level in Normal Mode. Those just looking to kill a few hours can go with the safer route, but sacrifice the drop quality and amount, and those of us looking to ramp up the challenge without going into Hard Mode, can choose the more dangerous route, and be properly awarded for our successes.
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
|
|
|
Sep 15, 2007, 11:52 PM // 23:52
|
#215
|
Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
|
Quote:
Originally Posted by mampfo666
all u guys who say u find EotN too easy, i advise u to go there with ur monk and use h/h only.
good luck at the heart of the shiverpeaks quest, where someone has to crack that worms armor due to barrels.
Easy? yes, for a mending wammo it may be.
|
Did the worm without using the barrels.
Hero mesmer interrupts ftw.
You know, it is possible to control your hero skills manually.
|
|
|
Sep 16, 2007, 12:00 AM // 00:00
|
#216
|
Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
|
Quote:
Originally Posted by FeroxC
Most of all i dont want to waste 2 hours by resigning.
|
If that is how you feel... maybe your wasting all your time in GW...
No wipe is a waste, it is only a step closer to get it done.
I got a 60% DP penalty on my entire h+h party when I did the second last primary quest, but didn't resign and went through.
Later I assisted a guild m8, and we got no DP at all.
So stuff the "wasting time speech" and l2l
|
|
|
Sep 16, 2007, 01:06 AM // 01:06
|
#217
|
Frost Gate Guardian
Join Date: Apr 2007
Guild: Righteous and Honorable (RAH)
Profession: N/Me
|
The debate about which version of GW is harder is not a fair argument unless you are using the same professions and builds vs. different monsters. Sure ArenaNet has made their mobs more difficult with each version of GW, but they've only raised the difficulty base on their own views of what's hard.
There are way too many players with vastly different gaming experience to define what's hard and easy. What's hard to some may be very easy to others, and that doesn't mean the gamer is highly experienced, it might be as simple as making an adjustment to counter what others veiw as hard.
Guild Wars is extremely flexible game in that there's no single method that defeats all areas of the game. Sure their might be builds or tactics that help the majority of the game, but their are places where changes are going to be needed. Eye of the North is one such place, Searing Flames build is not quite effective as it is in other versions of GW.
One needs to respect those who complain that its too hard, because there's such vast divide between those who would be labeled as an elite player, casual player, and those who are beginners. In life you don't ridicule a child because they can't reach the doorknob to open it, instead we open it for them and we wait with anticipation for them to discover how to open it themselves. Just as we don't ridicule a little person who knows how to open the door, but simply can't reach it.
There are a lot casual gamers in GW who know how to play, but just need a little assistance.
Someone complains about GW, don't bother posting if you're gonna ridicule them. Only post if you have the patience to help them. Guild Wars is constantly changing, and there's always something to learn.
|
|
|
Sep 16, 2007, 01:14 AM // 01:14
|
#218
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
I hope aNet just doesn 't nerf EOTN difficulty, the loot is already crap so please give me a little bit of challenge.
|
|
|
Sep 16, 2007, 03:38 AM // 03:38
|
#219
|
Pre-Searing Cadet
|
Thx
Quote:
Originally Posted by Ebony Shadowheart
Learn to not be a jackass
Personally if you want to offer useless comments such as 'you're doing it wrong' at least offer some reasons why you feel this. Considering you're not playing WITH the OP I dount you know why he's having issues.
Many of you assume he just sucks, well I hate to tell you but everyone that plays does so differently. Thus, some people will find different areas harder or easier than others. Casual players that end up getting their ass kicked end up frutsrated and angry, thus tada this type of thread. Instead of trying to help said person too many of you offer no constructive critism; just blantant 'you suck' comments that do nothing but piss people off more.
That being said, wsper me in game some time Nw, I'll help you on any dungeon I have open.
|
Thanks for the productive comments & positive support. One thing I noticed was the power-stones in the EON outpost. That has seemed to help. I added you to my friends list & I appreciate the offer of help!
|
|
|
Sep 16, 2007, 08:15 AM // 08:15
|
#220
|
Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
|
Quote:Originally Posted by Ebony Shadowheart
Learn to not be a jackass
Personally if you want to offer useless comments such as 'you're doing it wrong' at least offer some reasons why you feel this. Considering you're not playing WITH the OP I dount you know why he's having issues.
Many of you assume he just sucks, well I hate to tell you but everyone that plays does so differently. Thus, some people will find different areas harder or easier than others. Casual players that end up getting their ass kicked end up frutsrated and angry, thus tada this type of thread. Instead of trying to help said person too many of you offer no constructive critism; just blantant 'you suck' comments that do nothing but piss people off more.
That being said, wsper me in game some time Nw, I'll help you on any dungeon I have open.
Thanks for the productive comments & positive support. One thing I noticed was the power-stones in the EON outpost. That has seemed to help. I added you to my friends list & I appreciate the offer of help!
yes, and because you cant do something come and cry all day long on the fanforums good tactic, i hope anet wont do anything to make these territorys easier
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:33 PM // 19:33.
|