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Old Sep 12, 2007, 08:37 PM // 20:37   #161
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I actually am having the opposite problem. I'm finding the content in GW:EN far too easy. I mean this is supposed to be high end content for level 20 characters and I'm seeing people spamming for groups in towns and outposts but I breezed through all three story archs with my dervish a severely underpowered and poorly thought out Hero monk, Hero MM, and Hero interrupter with a protect hench, an earth hench, a fire hench and a blood hench. I'm not even going to bother buying another copy for my second account because it's just not worth it to me. I'm finding that it's just as easy with my ele character and he's an earth nuke!!!

Personally I feel that I wasted money on this product, particularly since they raped the only replay value this game had for me when they pretty much made everything worth more or less the same. No more super rare items that will make your fortune in one go and frankly that was all that kept me playing after I beat the main content. What it boils down to is that, a few gimmicks aside, it's no different from the other campaigns and honestly I'm kind of sick of that format. I thought the dungeons would spice it up but they are just the same as any other enclosed instance in the game. If there were maybe some puzzle solving elements then it might be cool as it is the only puzzle is figuring out the holes in the AI and exploiting them to get through.
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Old Sep 12, 2007, 08:47 PM // 20:47   #162
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I play GW since may 2005 & it is the first time that I complete one, EOTH, alone with henchies & heroes. I only did ONE PUG for the asura quest where you have to fight from two sides (cant remember the quest name). I consider myself as a middle class level player. What I did to succeed? I Just tried my usual way, failing I went to GWWIKI & read the advices given by players & applied them.

I killed the Great Destroyer after three attempts using the ritualist hero for life stealing + Ward of Stability with the ele hero + Light of Deliverance with Dunkoro. I had 3 monks + Cynn fire + Zed earth + Devona + Xandra rit + W/D me, with one of the 3 elite Norn skils (incredible powerfull skill)+ u need a zealous weapon + an interupt skill.

Dont give up, it takes time to build a good efficient henchies/heroes team. I confirm you that GWEN is doable alone. & check gwwiki which is rather good for advices
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Old Sep 12, 2007, 08:51 PM // 20:51   #163
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
Wait, wait, wait...so your saying there is actually difficulty in GWEN? I'm stunned.
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Old Sep 12, 2007, 09:11 PM // 21:11   #164
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Originally Posted by SotiCoto
Eye of the North needs more puzzles; less slug-fests.

Dungeon quests like the Elusive Golemancer one are FTW... though even that didn't even begin to challenge my mind...
Puzzle games died with the invention of the internet. Remember the old days when noone could get through Myst?

Now everyone just jumps online and looks for the tutorial, thus quickly killing the fun of puzzle quests. Plus, puzzle quests would never work with a MMO...even if you decided not to use tutorials, if you group with other players who already beat the puzzle, they will just solve it before you have a chance to think about it.

Either way, puzzles become worthless.
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Old Sep 12, 2007, 09:17 PM // 21:17   #165
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Quote:
Originally Posted by Str0b0
I actually am having the opposite problem. I'm finding the content in GW:EN far too easy. I mean this is supposed to be high end content for level 20 characters and I'm seeing people spamming for groups in towns and outposts but I breezed through all three story archs with my dervish a severely underpowered and poorly thought out Hero monk, Hero MM, and Hero interrupter with a protect hench, an earth hench, a fire hench and a blood hench.
I've noticed the same thing. But then again, I'm playing a mesmer. Everything is easier with a mesmer. If I ever run into a tough mission, I group with a second mesmer, and we combine the awesome power of domination and illusion skills on one team. Opposing monks die so quick, I'm not sure they know what hit them.
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Old Sep 12, 2007, 09:44 PM // 21:44   #166
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
I'm really surprised that you think it's hard. I've done most of it with hero/hench and the one I thought I'd need people for couldn't have been easier.

Pulling makes it so much easier. If you get a big mob, don't try and fight the whole thing, run til the group is more managable, then fight. Also, make sure you have room to run. If you avoided one group and then went to the next and then run back in to them, you'll have an even bigger mess on your hands.

Just take your time.
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Old Sep 12, 2007, 11:00 PM // 23:00   #167
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Its hard to satisfy everyone, but I agree with the opp about the 90% aggro part. Sometimes this game reminds me very much of the campaigns of Warhammer (the computer games); You mostly start in an outnumbered situation and have to figure out the one and only way to win. Lots of strategy fans love this. I don't. I like to assamble a huge army and crush the opponent! Needless to say that Warhammer on the computer was not my game.

Unfortunately the GW way of making the game harder is the same as in Warhammer: just outnumber us with lots of patrolling enemy parties. Aggroing is the only way to solve this puzzle... But I hate aggroing! Its time consuming and boring. This it not meant to be a strategy game, its meant to be rpg! So yes, make lots of differend challenges, rather than having to find a solution for being outnumbered.
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Old Sep 12, 2007, 11:14 PM // 23:14   #168
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Quote:
Originally Posted by Lagg
You're doing it wrong.
I agree that you are doing it wrong. I'm not here to offer you advice but rather to point something out. "You" are the one claiming the "difficulty is UNREALISTIC". The evidence is in the title to this stupid thread. You're blaming the design of the content in the game for being too difficult for you. In other words, it's Anet's faults right? Is that what you are trying to imply? Guess what? It's not Anets fault. The difficulty is NOT unrealistic. Stop crying and LEARN TO PLAY. You want advice? You just got it.

Reality Bites...
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Old Sep 12, 2007, 11:21 PM // 23:21   #169
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Quote:
Originally Posted by Goldleader
Puzzle games died with the invention of the internet. Remember the old days when noone could get through Myst?

Now everyone just jumps online and looks for the tutorial, thus quickly killing the fun of puzzle quests. Plus, puzzle quests would never work with a MMO...even if you decided not to use tutorials, if you group with other players who already beat the puzzle, they will just solve it before you have a chance to think about it.

Either way, puzzles become worthless.
I agree. Puzzles are useless. Once you've done it once or have someone in your party who has it's no longer a puzzle anymore. Also wiki spoils the masses.
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Old Sep 13, 2007, 03:33 AM // 03:33   #170
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Quote:
Originally Posted by byteme!
I agree. Puzzles are useless. Once you've done it once or have someone in your party who has it's no longer a puzzle anymore. Also wiki spoils the masses.
At the very least they should have introduced some randomness to the puzzles, so they changed every time somebody entered the dungeon.

Whats the point of having instances if they are always the same, if bosses are always found in the same spot, quest objectives, NPC's even.

The potential of instances was talked about shortly after GW was first released. People expected map dmg, blowing up bridges and such that would change depending on what each player entering the map had already done.

This type of 'burning your bridges behind you' could have quite literaly eliminated running without killing the exploration portion of the game.

Oh....on topic...the game has a very appropriate difficulty level. This has been shown by the fact that so many differnt builds and parties have completed the same missions and quest all in a slightly different manner.
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Old Sep 13, 2007, 05:50 AM // 05:50   #171
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Quote:
Originally Posted by Lagg
You're doing it wrong.
Exactly, you're supposed to spam prot spirit and spam high spike dmg/short aoe moves, and thats why GW is failing fast imo
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Old Sep 13, 2007, 05:59 AM // 05:59   #172
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http://gw.gamewikis.org/wiki/Murakai...y_of_the_Night

That boss was a real pain, you'll find it in the cathedral of flames dungeon. If there's anything unrealistic in GWEN it's that woman.

Last edited by bungusmaximus; Sep 13, 2007 at 06:10 AM // 06:10..
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Old Sep 13, 2007, 06:05 AM // 06:05   #173
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Personally, I haven't found GWEN overly hard. I hero/henched most of my way through it without all that much trouble. They did add a lot of fast patrols to some of the areas which can make over aggro a problem every now and then. Even though I'm melee I bring a longbow with me to pull...that's about the only change I've made. It's nothing new of course but I found pulling is needed a lot more in GWEN that it previously was if you want to survive.

If you're have as much difficulty as you say perhaps you should look at your characters build and make some changes...also make sure your heros are all runed up and have a good skill bars to help you out.
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Old Sep 13, 2007, 06:16 AM // 06:16   #174
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Quote:
Originally Posted by bungusmaximus
3 word2: Urakai, lady of night. That boss was a real pain, you'll find it in the cathedral of flames dungeon. If there's anything unrealistic in GWEN it's that woman.
I think you mean Murakai. And she's pathetic. She eventually runs into a bodyblock, which means the Servents she spawns get wiped out by AoE... and interrupts on her feast skill just make her a a very high health Training Barrel.

The part that pisses me off is the area before her... the 1 FULL of fire dart launchers that just shower your entire team in them, Mhenlo/Lina just can't keep up with it.

Last edited by Evilsod; Sep 13, 2007 at 06:19 AM // 06:19..
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Old Sep 13, 2007, 06:19 AM // 06:19   #175
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Quote:
Originally Posted by Evilsod
I think you mean Murakai. And she's pathetic. She eventually runs into a bodyblock, which means the Servents she spawns get wiped out by EoE... and interrupts on her feast skill just make her a a very high health Training Barrel.

The part that pisses me off is the area before her... the 1 FULL of fire dart launchers that just shower your entire team in them, Mhenlo/Lina just can't keep up with it.
Yea thats indeed more or less the way to do it, If you give her only a little room to actually do something she'll whoop you.

About the launchers, I found out that [skill]ward against harm[/skill] is worth it's weight in gold in GWEN .
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Old Sep 13, 2007, 06:35 AM // 06:35   #176
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I saw this thread when its started and while laughing I was about to write this expansion is for experienced players, deciding I would keep my rude opinions to the only person who cares.Anyway I continued to slaughter my way through the game untill I decided to bring my mesmer up and boy did it get harder not having a proper tank to block all sorts of nasty monsters from Gailes nightmares.

With my warrior I played the game right till the end with heros and didnt worry about positions to much. When it came to my mes I found myself spending alot of time trying get the heros in the right posi with alot of failure and finding myself wanting to go back to my wamo or worse off using MM inconjuction with sf ele's to get stuff done.

Last edited by Vl Vl D; Sep 13, 2007 at 06:37 AM // 06:37..
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Old Sep 13, 2007, 07:36 AM // 07:36   #177
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion.
(...)
With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation.
I doubt you have been playing more than 24 hours since July 2005. How can one have all three campaigns and fail so badly.

Even as an ultra-casual you should have "learned" some things that work for you the hard way.


Sorry, but PvE is super simple. Just use the 7 EOTN henchmen, they are fine. Read up their skillsets at the Wiki.

Was this flamebait or what?

I find most dungeons utterly dull and it is impossible to fail with consumables like the Powerstone of Courage and other stuff that makes things very easy and the chance to fail at all is not given. 2 Siege Destroyers in Charr territory is so imbalanced that one cannot speak of any kind of balance anymore.


No, please, do not be the "casual gamer" GW is supposedly made for, this is a reason to quit this game. If this is the lowest common denominator and the measure of PvE-difficulty for ANet, good night.
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Old Sep 13, 2007, 09:08 AM // 09:08   #178
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I never found GW irritating, just the scams in the local towns a bit annnoying :P
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Old Sep 13, 2007, 09:51 AM // 09:51   #179
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all u guys who say u find EotN too easy, i advise u to go there with ur monk and use h/h only.

good luck at the heart of the shiverpeaks quest, where someone has to crack that worms armor due to barrels.

Easy? yes, for a mending wammo it may be.
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Old Sep 13, 2007, 09:53 AM // 09:53   #180
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Quote:
Originally Posted by mampfo666
all u guys who say u find EotN too easy, i advise u to go there with ur monk and use h/h only.

good luck at the heart of the shiverpeaks quest, where someone has to crack that worms armor due to barrels.

Easy? yes, for a mending wammo it may be.
So true, EOTN teached me how to use flags properly for sure.
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