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Old Sep 11, 2007, 02:21 PM // 14:21   #141
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GWEN is easy...take a SF Elly, Jagged bones MM, and a SS necro (with BR)..then take the 2 monk hench, the fire hench and then the last slot take something to balance your party (depending on what class you are). Now all you have to do is go kill stuff, in hard areas just flag and pull so you don't get too many at same time. This will make whole game easy (other than the worm dungeon where everyone is at 60dp the whole last level)
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Old Sep 11, 2007, 02:27 PM // 14:27   #142
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
Ok bye!

Lol, just learn how to play. Unlock skills for your heroes and come up with a decent teambuild. Adjust your teambuild according what you're going to face.
Do not rush into mobs, pull carefully one group at a time untill you get better.

If you can't come up with any good teambuild, look into the forums for some ideas.
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Old Sep 11, 2007, 03:43 PM // 15:43   #143
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Quote:
Originally Posted by DDryss
And if this is your only comment you have, your are to young to play this game.

what is wrong with you guys.

He didn't asked how how "good" or "better than others" you all where.

We are not intrested in that crap.
.....

The game isn't hard. Do you not understand this? With the advent of hardmode, they made a patch that Made the Game Easier. C'mon people. STOP USING YOUR SF ELES.

Take an SS necro, Deep Freeze, and some tasty smitingness against those undead. Done.
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Old Sep 11, 2007, 03:50 PM // 15:50   #144
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I remember my first run-in with the junto heading west from Stifhalla. I thought to my self, my god this thing is hard. I was able to recover and compelte the game with no problems but the exapsnion did have one casualty.

My son who is 6 (younger than the age requirement, but whatever) was always able to do the other campaigns just fine. He has decked out heros and understands the game just fine. Is not able to keep up with the mobs in EotN. I have not seen him play the game since then and I kind of feel bad that he is not able to keep up with some of the higher level mobs. He is only 6, but it is a hard lesson to have to teach. Sometimes you can not win and you just have to either continue to practice and try or play something else for awhile...

Now i have to listen to nick.com all the time...

oh boy
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Old Sep 11, 2007, 03:52 PM // 15:52   #145
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Quote:
Originally Posted by Ebony Shadowheart
"You're doing it wrong" ... "Be less bad" OMFG! Wow, you guys are a great help. sheesh! Mayhap you could offer some encouragement rather than being; what's the word I want here....USELESS!
That's the difference between specifically asking for advice on how to do something, and complaining that the game is "unrealistic..." you illicit different responses.

I guess the point that stands out to me very clearly is that not everyone is having such problems. To the OP, I recommend you try some different tactics and adapt to each situation on a case-by-case basis. I'm not necessarily saying the OP is this person, but so many players seem to find one skill bar (for heroes, too) and stick with it forever thinking it will always be the only answer... all too often that is the problem when people complain the game is too hard. If you're doing that, stop.

Quote:
Originally Posted by Keithark
GWEN is easy...take a SF Elly, Jagged bones MM, and a SS necro (with BR)..then take the 2 monk hench, the fire hench and then the last slot take something to balance your party (depending on what class you are). Now all you have to do is go kill stuff, in hard areas just flag and pull so you don't get too many at same time. This will make whole game easy (other than the worm dungeon where everyone is at 60dp the whole last level)
You do realize Destroyers are immune to burning--and have exceptionally high armor against Fire--right?

Last edited by iridescentfyre; Sep 11, 2007 at 03:56 PM // 15:56..
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Old Sep 11, 2007, 03:58 PM // 15:58   #146
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
Guildwars is all about skill selection party selection

Some tactics would also be nice

And most important having skillz :P

I played since dec 2005 and found ruins of surmia hard back then :P
But now i think just organize good and you will be allright
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Old Sep 11, 2007, 04:09 PM // 16:09   #147
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@Hanok Odbrook: I understand what you're trying to do - my argument is that it can't be done. You can try "working out the details", but I submit that you'll never be able to craft a system where the weaker builds can do well, yet the stronger builds still have a hard time - as long as there remains a difference between weak and strong builds. By definition, a strong build must win more easily than a weak build, so if a weak build can do it ...

Also, if you penalize a "stronger" build harder than you do a "weak" build, are they really strong and weak builds anymore? The problem here is that you're using a lot of concept terms without any concrete implementation - as such, you're able to use labels like "strong" and "weak" without any actual consideration of whether they would still be strong or weak under your system. For instance, if all builds perform with roughly equal effectiveness, there aren't really any strong or weak builds anymore - this is what happens when player skill matters much more than build; the build simply ceases to be relevant. Consider competitive games - say, Starcraft. Assuming this game were perfectly balanced (it comes close, I think), the three races would be different, but equal. In this case, it doesn't really matter what you play.

I think Anet got it mostly right with HM - you can't make something that's challenging for the hardcore player but is still accessible to the casual player. In order to satisfy both camps, you have to resort to difficulty modes and specialized areas like the elite missions. The only issue is that HM might not be hard enough in most cases, but then you run into the issue of how much you want to divide up the player base.

I'm also curious as to why you think diversity for diversity's sake is good. I've never come across a rational defense for this type of thinking, either in gaming or in the real world. Diversity is good if it accomplishes something else - but there's nothing inherently special about it that diversity should be pursued just for the sake of having diversity.

Quote:
Originally Posted by iridescentfyre
You do realize Destroyers are immune to burning--and have exceptionally high armor against Fire--right?
Don't want to jump on you, but I've seen comments along these lines far too often. Destroyer battles are actually in the minority in GWEN, and other enemies - such as the Charr, or the Undead, burn just fine.

Last edited by Burst Cancel; Sep 11, 2007 at 04:19 PM // 16:19..
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Old Sep 11, 2007, 04:20 PM // 16:20   #148
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Quote:
Originally Posted by Burst Cancel

I think Anet got it mostly right with HM - you can't make something that's challenging for the hardcore player but is still accessible to the casual player. In order to satisfy both camps, you have to resort to difficulty modes and specialized areas like the elite missions. The only issue is that HM might not be hard enough in most cases, but then you run into the issue of how much you want to divide up the player base.
I would have to say that I do not hear enough of this type of comment. I am by no means a supporter of aNet, but it is their game and we all need to understand that fact. In fact I would say that the mechanics of Hard Mode are what I think should have been done. Saying they should have harder builds, better builds, etc, only warrents a larger mallet and bigger cookie cutter.

You can not easily make builds that have a larger cookie cutter so giving the mobs buffs makes the game more difficult.

You can still counter those buffs with good builds but you need talent to ensure the cookie cutter you stole from online is implemented correctly.

a good example is dazing. Dazing can turn HM into NM but only if your prepaired, skills in HM almost mean nothing as much as the talent of the player does.
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Old Sep 11, 2007, 04:56 PM // 16:56   #149
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Duh one thing to think off..... if your going to do something you have no idea about, why not perform some research? I know when I was doing NF and if I got stuck I looked on wiki and got some info... then knew what I was doing and planned a h/h team accordingly.

Can't do it, use your guild to assist or advise? If not in a guild and a loner then no wonder struggle as don't get experience.
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Old Sep 11, 2007, 05:10 PM // 17:10   #150
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Hardest dungeon i've found in Eotn is shards of orr. It's not hard per say with lots of holy dmg you can clear it pretty easy, but it does make it tougher if you go in with more then one melee class other then dervish. Just alot of spike dmg in very short periods.

It's true that the groups move around the map ALOT more in Eotn, so it's pretty easy to have mad aggro in a few short seconds. Areas with aggrodons, raptors and those felixes can easily wipe the best builds of you get too many. One skill i feel is very very overpowered is wurm bile, it's like a bosses sandstorm that you can't move out of, lasts forever and ends in poison or disease.

I found VERY few areas/quests/missions that aren't h/h-able....
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Old Sep 12, 2007, 02:58 AM // 02:58   #151
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LOl i havent found a problem wit this game so far. ive beaten the entire game using 3 heroes (1 mm, 1 lod, 1 sh ele) and cynn, mehnlo, lita, and herta. easy as pie man. ive even completed half the dungoens doing this. if u want advice, learn to flag ur heroes back and kite properly. if u overaggro u WILL wipe.
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Old Sep 12, 2007, 06:28 AM // 06:28   #152
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Hard? No.

Some of the solo master quests are difficult but I won't go as far as unrealistically difficult. One come to mind is the a Norn's quest involving a griffin (can't remember the quest name) but it is not impossible.
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Old Sep 12, 2007, 06:45 AM // 06:45   #153
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And Slavers Exile isnt even really hard

Im waiting for hardmode :P
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Old Sep 12, 2007, 10:10 AM // 10:10   #154
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Let me pose this question - can anyone here honestly say that they would enjoy playing GW and that four million others would as well if we were all a bunch of clones running around playing the same builds the same way? I think not. The character creation system, the ability to pick and choose Secondary Professions, Skills, and Attribute Points gives us a chance to play very different characters, and as long as you play it well, I think there should be some reward - success shouldn't be determined by bringing the "ideal" build into an area. I currently have 22 PvE characters across two accounts because I like being able to play many different ways and learning new ways to play with different professions both in PvE and PvP. I like trying out different skill sets to find ways to have relative success with a character and yet still use unique sets to differentiate my character from the rest of the crowd.

I haven't played D&D on-line, but have read that it requires a diverse group in order to solve puzzles and get through the game. I like that concept. In GW I think a party with eight diverse characters is more fun to play and gives more options to play than a party filled with identical builds. Should it be forced? No - I also like that GW allows us to party form any type of group and head out into the wild. I just don't think that a group's success should be based solely on whether they are comprised the the "right" builds to get through an area.

A handicapping system - just as they use in sporting events, at al - is used all the time to level the playing field between the best and worst competitors. The teams are still on different playing levels, but the handicap evens things out and gives the weaker team an equal opportunity for competition. The best example of this that comes to mind is a horse race where lighter jockies (thus the ones with the advantage) are weighted down to compensate for the heavier jockies. Everyone is still running the same racetrack, but weight won't decide the winner - the jockey who runs the best race tactics will.

Will players always try to find the best builds to get through the game quickest and easiest just to be the first to do so? Of course, no system can change that, and that's their choice (and they are also probably the first people to complain about the game being easy even though their complaint has the least amount of merit) but I want a system that allows players to pick any profession and skill combination they choose (preferably because they have fun playing it) and not be penalized simply because it's not the strongest build or most ideal build to use in an area.

I rushed my Dervish through Istan and the first couple Kaineng missions simply so I can spend as much time playing her as possible with an Assassin secondary. And I have had a lot of fun experimenting with various skill and attribute choices, and look forward to seeing what new PvE skills I can use for her - not because I want to find a strong build, but simply the build I find the most fun to play, and I don't think I should be penalized for that choice. Unfortunately it seems the current GW system does just that.

Ultimately your choice of build and party formation would not make a difference in how easy or hard areas are - simply your skill at using your choices to the best effect. I'm not saying that a full party of Healing Monks should be able to vanquish an area - we still need to have players make competant choices, but just because a team doesn't bring an MM or a couple of Spiker Eles should mean that they have to suffer through more deaths than the powered up team.

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Old Sep 12, 2007, 11:00 AM // 11:00   #155
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Ok, let me try to explain this through analogy.

You've got a hammer. It's a good hammer, too, and hitting nails is fast and easy. However, it's not particularly suitable for cutting planks of wood, turning screws or checking that a pillar is vertical instead of tilted. You complain that the requirement of using the right tool for the right job is restricting and kills diversity? There's an entire toolbox available with a vast array of choices, learn to use them all - that is proper diversity.

Contrary to what you claim, the game is not forcing you to run cookie cutter builds to be successful. During alliance PvE events we never run cookie cutter, mostly it's whatever people can/want to bring, and there are only a couple of places in the game where the initial choice might not work well enough (Eternal Grove HM anyone?) The important thing is to know what is needed, not as 'we need a tank' but instead as 'we need a way to counter lots of burning'. That is a specific challenge posed by the game, and acknowledging it is the first step on the way to victory (and conversely, ignoring it is the quickest way to defeat). Now, since real diversity is a good thing, there are multiple ways to meet that challenge. Maybe everybody can use Frigid Armor to gain immunity to burning. Maybe somebody can pack Martyr, Extinguish or even Cautery Signet. In some cases it's futile to try to remove burning because it gets instantly reapplied. Have one or two party members spamming Light of Deliverance - case solved. Don't have LoD? Use an E/Mo with Heal Party and Ether Prodigy. This game does indeed provide a bewildering array of choices if people just care to educate themselves.

Do you now see the difference between 'this game should be easy enough to be completed with any build that I happen to like, because that's diversity' and 'this game is easy enough for any party that takes into account the basic challenges and acts accordingly'?
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Old Sep 12, 2007, 11:10 AM // 11:10   #156
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GWEN is really not that hard,you can finish main story in 2 days. And elite dungeon is easier then any other elite mission.
If you have trouble finishing some dungeon take your time (even 30 min) to make a full human party and check everyone´s skillbar. You can often see someone is a bad player by his skillbar only. Adjust your skillbars for specific dungeon. For example heart of the shiverpeek quest : take frigid armor,mantra of flame,ward vs harm or something like that.
I had trouble in some dungeons only when soloing them,and that was bcs hero`s AI isnt always the way it should be.
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Old Sep 12, 2007, 11:13 AM // 11:13   #157
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Quote:
Ultimately your choice of build and party formation would not make a difference in how easy or hard areas are - simply your skill at using your choices to the best effect. I'm not saying that a full party of Healing Monks should be able to vanquish an area - we still need to have players make competant choices, but just because a team doesn't bring an MM or a couple of Spiker Eles should mean that they have to suffer through more deaths than the powered up team.
Well, let's see why the MM or (fire) Elementalist works.

First of all, AI handles those builds very well. AI MM can play some builds better than human players because they have better minion control.
Same for dual SF eles.

Second, both builds have both an offensive and defensive role.
A MM with both horrors and fiends can 'tank' and do damage at the same time. When AI is attacking minions they are not attacking team members.
They also waste a lot of energy and skills on minions.
The fire nuker with Meteor Shower has a similar role.
Many people thing it's a pure offensive build.
However, when used in a tanking team build the team can KD a large group of enemies for about 10 seconds. This gives only one second casts a small chance of getting through. That's not damage, that's 10 seconds shutdown with bonus damage.

Thirth, the (dual) SF and MM are relative 'stand-alone' builds.
They work in almost all team builds as long as certain conditions are met (corpses and burning).

This does not mean they are the best builds to put in a team.
I use MM and SF eles very little because they also have some disadvantages.
However, you need to think more in team-build and less in individual builds.
I am thinking when the last time was we (HM guild) used a MM or SF ele in a vanquish when playing with a guild team. Can't remember and I know I've played with mixed human/hero teams a lot.
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Old Sep 12, 2007, 01:56 PM // 13:56   #158
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Try going to PVX Wiki to help with builds ect.

Quote:
Originally Posted by reverse_oreo
Game is easy, please stop crying about the difficulty. The hardest monsters in the entire GW arsenal are the new dinosaurs. Destroyers are simple, charr are surprisingly easy. Please, rune up your heroes and win the game.
The hardest monsters in the entire GW arsenal are the new dinosaurs???? Wow now thats funny!!! You been to Slavers Exile yet? LOL. Bet you beat it cause your so uber leet right??? PLZ....
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Old Sep 12, 2007, 02:58 PM // 14:58   #159
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
LOL. I really can't come up with much more to say to this that just... LOL. How you can fail at eotn which is rather easy for the vast majority of it is, well, kinda bad. The only things with "unrealistic power" are dungeon end bosses. And even those can be beaten if you stop and think of a new way to do it, other than charge in, after you die.

Last edited by Blackhearted; Sep 12, 2007 at 03:01 PM // 15:01..
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Old Sep 12, 2007, 08:20 PM // 20:20   #160
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As I've said before, Guild Wars PVE is essentially a team based arcade shooter. If you're expecting more you won't find it here. I PUG for the variety and challenge, and since I've been gaming since PONG, I don't get all bent out of shape no matter what happens.
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