Oct 05, 2007, 01:57 PM // 13:57
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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Shards of Orr 3 Man farming
3 man Build in Shards of Orr I Mainly just use this build to clear the first lvl. I'm pretty sure this could be used to reach the boss but i do not think this would beat the boss. Oops I accidentally spelled the title wrong. It is supposed to read Shards Of Orr 3 man farming.
First off this is not a build for everyone. This took me a few hours to devise. If you are in capable of running my 3 man in Foundry then this build is not for you.
Some of you will flame me and say this wont work. Well you can think that but i know it does.
Leave from Gadds Encampment and make sure you keep Spell breaker up 100% of the time.
Mo/Mes Mo/x R/mo
1st Monk/mes (The tank)
Prot spirit
Spirit bond
Shield of absorption
Vital Blessing
Spellbreaker
Mantra of resolve
Sympathetic Visage
Ancestor's Visage
The goal with the tank is to get your health between 590-610. To Say ther runes you should run would be wrong on my part because you can monkey around with them till you get the health u desire. You do want 15-16 divine favor though.
Second mo/X The smiter 16 in smiting is all u need
Retribution
Holy Wrath
Balth Spirit
Essence Bond
Rebirth(Just in case )
Ranger Just like the dual and 3 man in foundry 16 wilderness 10 beast 8 healing
Quickening zephyr
Famine
Eoe
Serpents Quickness
Mending
watchful spirit
Rebirth
Last is your choice.
I will post screen shots when i get the time to play. Work and classes are killing me right now.
Credit for this build goes to Aria Of the Apocalypse {AA} And my friends in Pro Hiberna {FTW}
Last edited by Missmelady; Oct 05, 2007 at 02:04 PM // 14:04..
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Oct 05, 2007, 04:10 PM // 16:10
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#2
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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drops are lousy there atm, not worth your time at all.
did try it with knockdown proof 600 + smiter and it went pretty smooth, just 1 rare for me from the 3 levels. (Boss excluded as he would take over 1 hour with that)
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Oct 05, 2007, 04:55 PM // 16:55
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#3
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Unless you are trying to devise a build to be able to run people through this dungeon, I don’t see that it is worth the effort. It really is a crappy drop dungeon. The amount of time I wasted on this dungeon alone makes me sick. I was lucky and got a onyx for my drop. Will I return probably not? But again if you do devise a running build I am sure that many would pay good money to finish this one.
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Oct 05, 2007, 08:18 PM // 20:18
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#4
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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Agreed. If that build can indeed reach the boss, then it would be a simple matter for a group of five to get together with a build for the boss, then pay, or something, a group running this build to get them to said boss.
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Oct 05, 2007, 08:39 PM // 20:39
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#5
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Krytan Explorer
Join Date: Apr 2006
Guild: ...
Profession: W/Mo
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Nice idea, but it's pretty much well known that 2 or 3 man team can farm most of the game.
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Oct 05, 2007, 09:49 PM // 21:49
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#6
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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iuse 2 man for orr and beating the lasst boss takes forever so i bring 6o thers meant just for him i use a 600 monk/derv and
smiter
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