Oct 06, 2007, 09:31 PM // 21:31
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#21
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Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
Originally Posted by navatar1
as for greens and other weaps, thatd be a mess to program and even less relevance to the big picture
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I don't see how greens would be THAT MUCH of a programming mess; golds perhaps depending on how much individual info is saved. And while these "non-destroyer" weapons may not be relevant to the destroyer threat, they are every bit essential to the whole idea of having a hall of monuments in the first place... that "future generations" can be reminded of who their ancesters were, not of who the destroyers were. And along that theme, I want to put my Drago's Flatbow in there, because it was such an effort getting it and I have used it through so many adventures.
It seems the weapon monument has a special status that separates it from the others -- that of being the transfer method in whatever form it will end up being to GW2. I like to think of it more like the other monuments -- as just that, a monument. And as such I want to display the weapons I've fought with and had at my side through victories and defeat.
Also as an asside, I don't care for most of the tormented and destroyer skins. lol
Last edited by raven214; Oct 06, 2007 at 09:43 PM // 21:43..
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Oct 06, 2007, 10:24 PM // 22:24
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#22
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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I can see everyones point here, but one.
Tormented weapons were hard to get. Are hard to get. I've casually tried to get a Tormented Shortbow for around 4-5 months now, farming gem's here and there, but not intensively. I'm nearly there, but it does prove that they're not an easy to get. In contrast, I have a Destroyer weapon already. They also work like the destroyer weapons, only available perfect from a crafter. They should be allowed in.
To those who say that the destroyer weapons remind generations to come that they have a chance, as we did, I remind you of what my character said to the Istani public service rewards group: "Hey, I killed a God! Surely thats worth something!?". Yeah, destroying an ancient threat from times immemorial is pretty darn impressive. But we killed an omnipotent being. If future generations can;t get hope from that, then I don't think some destroyer weapon would stop them throwing themselves off the Cliffs of Dohjok.
This, of course, opens the floodgates to dropped Gold and Green weapons. Yeah, it would be difficult to update it so only perfect weapons were let in (and greens are already perfect). However, this, again, leads to problems. I identify two:
1. Yeah, its nice to have a remnant of GW1 in the sequel. But there needs to be a difference between the two games. You can't just have all the same weapons in the sequel. You could just let a few of the rarer items be allowed in, but... well, GW2 needs new rare weapons to be found and loved, like those we wield now. I would like to see my storm bow in there, but I also look forward to finding a new longbow in GW2 for my luring capabilities, looking through the different types, finding my favorite, and snapping it up.
2. It would make rare weapons really, really, expensive. A hall-worthy Storm Bow or Fellblade would be worth 100k plus many ectos. This make certain weapons unattainable for even dedicated players, and bring business to the doors of gold sellers.
The point I don't agree with is to let those poorer players put their cheaper weapons in. Gaile has said it all, really. A casual player can play the game properly, thats the wonder of guild wars. Sure, they may not have the rarest weapon in the game, but you can get a perfect weapon from trade and a collector for around 15-20k, which you can make from simply doing quests for a week. However, there has to be a reward for the players who spend more time playing the game. After all, what is a trophy worth on "everyone gets a trophy day". What is a Nobel prize, or a Olympic gold worth? Yes, thats a bit different from rare weapons on a game. But still, you can't demand for the best armors, weapons and titles without the "work" (if you call it that).
Last edited by PureEvilYak; Oct 06, 2007 at 10:31 PM // 22:31..
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Oct 07, 2007, 02:19 AM // 02:19
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#23
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Frost Gate Guardian
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Quote:
Originally Posted by KamikazeChicken
No. Anet isn't going to change what they allow on the monument of valor because they're likely trying to keep it fair for people who only own a single campaign.
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Yes,
Also, this is the main reason why Guildwars fails, and Anet need Guildwars 2.
I really don't like the idea which is about stand-alone chapter. It causes that the development of later chapters must be restricted. In other words, some great idea cannot be done since Anet should consider the "fair" for the players who only owns older chapters.
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Oct 09, 2007, 01:31 AM // 01:31
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#24
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Sure, let greens in. However, I believe that you should only be able to let high end greens in. Thus, Elite missions and dungeon greens should only be allowed, such as those from Deep, Urgoz, DoA, and Slaver's.
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Oct 09, 2007, 02:38 AM // 02:38
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#25
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I agree that Tormented should be allowed in since they're are way harder to get than Destroyer weapons
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Oct 09, 2007, 05:03 AM // 05:03
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#26
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Personally, my tyrian fellblade (which was the real weapon I used to strike down the lich, glint, shiro, varesh, abbadon, the destroyers, not some trophy taken after the fact), which I've had for over two years and finished 3 campaigns and an expansion, looks better than the either. But I reckon that anet should just add in some of the more popular skins, like fellblades, colossals, crenalateds, IDS, chaos axes etc.
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Oct 09, 2007, 07:07 AM // 07:07
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#27
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Does everyone in guru have short term memory, doesn't any remember the armbrace druping incident. I mean do you honestly beleive that all the duped armbrace were removed when the duped was discovered? Of course not, Gaile admitted people who bough duped items unknowingly didn't get banned or items removed from account, plus there probably others that didn't get hit by their scans.
Adding rewards to a known duped item would be irresponsible honestly. Yeah i know they do require a great deal of work to get legitly, but the dupe did tranish them in my eyes.
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Oct 09, 2007, 07:12 AM // 07:12
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#28
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Guest
Join Date: Sep 2007
Location: Denmark
Guild: {MM}
Profession: Mo/
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Quote:
Originally Posted by Shadowmoon
Does everyone in guru have short term memory, doesn't any remember the armbrace druping incident. I mean do you honestly beleive that all the duped armbrace were removed when the duped was discovered? Of course not, Gaile admitted people who bough duped items unknowingly didn't get banned or items removed from account, plus there probably others that didn't get hit by their scans.
Adding rewards to a known duped item would be irresponsible honestly. Yeah i know they do require a great deal of work to get legitly, but the dupe did tranish them in my eyes.
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I agree, they can't allow possible spawns from a duping into the HoM, however I do think that the tormented weapons deserve a place in it...it's just impossible now in my opinion...truely sad..
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Oct 09, 2007, 08:03 AM // 08:03
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#29
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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/signed
Signed x infinity.
I payed a ton for this weapon, spent a long time trading gemstones to gather enough resources. Therefore I surely would like to keep it beyond Guild Wars 1. And being the most exclusive series of weapons, the Tormenteds should be added without any doubt.
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Oct 09, 2007, 08:23 AM // 08:23
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#30
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Masticores and Morphlings
Profession: R/Rt
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Tormented Weapons in HoM
I think all rare skinned items should be allowed in HoM. A lot of these areas are dead because people are spending time in GW:EN. We have 2 years to spend playing all the campaigns including GW:EN before GW2 comes out. It would be a better choice to get other areas busy again and allowing these weapons in the HoM might inspire people to go play the other areas again. Something needs to be done, otherwise the other areas are going to die out and the game will be very boring. I don't want to play this game for 2 years in 1 area (GW:EN). A lot of people are very unhappy with GW:EN and don't enjoy playing the area. Anet shoudl start thinking about how to repopulate the other areas to keep us players who don't like GW:EN. I know a lot of players (including me) that are talking about quitting GW because they don't want to play GW:EN and since the other areas are dead they are forced to be bored or play GW:EN. I am not planning on buying GW2 and going to be leaving GW if we don't get DOA and the other elite areas back to a decent population.
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Oct 09, 2007, 08:50 AM // 08:50
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#31
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Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
Originally Posted by jimmyboveto
Sure, let greens in. However, I believe that you should only be able to let high end greens in. Thus, Elite missions and dungeon greens should only be allowed, such as those from Deep, Urgoz, DoA, and Slaver's.
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Agreed 100%. I would only add end-games and Sorrow's Furnace (possibly GF).
Last edited by raven214; Oct 09, 2007 at 08:54 AM // 08:54..
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Oct 09, 2007, 09:10 AM // 09:10
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#32
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Desert Nomad
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Quote:
Originally Posted by raven214
Agreed 100%. I would only add end-games and Sorrow's Furnace (possibly GF).
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look at my precious rockmolder
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Oct 09, 2007, 09:12 AM // 09:12
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#33
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Forge Runner
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Quote:
Originally Posted by navatar1
Quit whining people! Take a moment to think this through. Kormir is the new regent of the domain of anguish, which will prolly be renamed by the time GW2 comes around. Margonites and thier ilk will be no more than a memory. If you read the pcgamer special edition it tells that the destroyers aren't completely gone, so those weapons enshrined will be a symbol to the future tyrians about what is possible. what kind of symbol will the tormented weapons be when the threat that was associated is all but forgotten?
as for greens and other weaps, thatd be a mess to program and even less relevance to the big picture
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How does my ascended studded leather fit into the big picture? My mini whiptail devourer? My incorrigable ale-hound title? The monument to my black moa?
Could it be, perhaps, that there really isn't a big picture?
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Oct 09, 2007, 11:40 AM // 11:40
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#34
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Too much speculation going on here. And a lot of different topics are being thrown about.
As it stands on no knows whether or not A.net ever plans to allow other weapons besides Destroyer weapons into the HoM. Till then we may as well wait and see.
I suggest you create a thread in the suggestions forum to suggest that Torment weapons and other ideas should be added. But you most likely find that its already been done.
Closing.
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