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Old Sep 04, 2007, 09:10 AM // 09:10   #41
Frost Gate Guardian
 
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why is frozen soil so neccisary? havent tried it yet just wondering what rezzes and which portion of the dungeon its useful for.
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Old Sep 04, 2007, 09:50 AM // 09:50   #42
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all dwarves uses rez!!! rez sig, fast cast res chant, etc.
pretty irritating to kill the same monk 5 times and then have a warrior being rezzed behind you to put a hammer through your head.
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Old Sep 04, 2007, 09:55 AM // 09:55   #43
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All of the dwarf mobs have a variety of resses, Reschant on Mesmers and Signet of Return on Warriors, plus a few ressigs. If you're running a low damage build you're going to have a lot of trouble keeping dwarves down without Frozen.
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Old Sep 04, 2007, 10:06 AM // 10:06   #44
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Can I ask how much enchantment stripping goes on inside this dungeon?
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Old Sep 04, 2007, 10:29 AM // 10:29   #45
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Just finished creating new pages and adding as much information as I could gather regarding the creatures and spawns in this dungeon to guildwiki. Took a bit of going through Stone Summit mobs over and over and over ><...They tend to die too fast. Some of their builds are incomplete, but it gives a fair idea of what to expect from the monsters.

There is a fair amount of enchantment removal from the random spawns of Spirits of Disenchantment. But as long as you deal with those, you're only facing enchantment removal from a few Stone Summit enemies.

Also, when my friend and I ran through, we noticed that although the skill description for Duncan says that it deals 100% of the damage inflicted to the source, it actually deals 200%. This was tested using Necrosis which deals armor-ignoring damage. At Legendary Sunspear rank, Necrosis deals 90 damage to Duncan and 180 damage was dealt to my friend. However, this damage can be reduced by skills such as Protective Spirit. I wonder if the added damage is a bug...

~MPB

Last edited by Mistress Peedo Bear; Sep 04, 2007 at 10:37 AM // 10:37..
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Old Sep 04, 2007, 11:14 AM // 11:14   #46
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Quote:
Originally Posted by Karlos
This place should be highly MMable too I presume.

I think we'll through in an EoE somewhere next time and make it go even faster.
EoE +MM is a bad idea isn't it? When a minion dies wouldnt that trigger the EoE damage on all the minions? I'm not a big spirit user, just a random thought.
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Old Sep 04, 2007, 01:42 PM // 13:42   #47
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Quote:
Originally Posted by DergeDraconis
EoE +MM is a bad idea isn't it? When a minion dies wouldnt that trigger the EoE damage on all the minions? I'm not a big spirit user, just a random thought.
Wasn't suggesting you combined both. :P We're going to run EoE on our next run and we don't use an MM. I was just saying I bet B/P with an MM (paying close attention to the summoners) would work well, I think. I have not tried it myself.
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Old Sep 04, 2007, 01:47 PM // 13:47   #48
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Quote:
Originally Posted by Charlotte the Harlot
why is frozen soil so neccisary? havent tried it yet just wondering what rezzes and which portion of the dungeon its useful for.
K, here's the bad news:

Resurrection Signet on:
1) Stone Summit Warder (Earth ele, mass eoe, Sandstorm, Churning Earth, wards)
2) Stone Summit Marksman (Punishing Shot ranger?)
3) Stone Summit Demolisher (hammer warrior, bacbreaker)

Signet of Return on:
1) Stone Summit Cleaver

Resurrection chant on on:
1) Stone summit Dominator (Domination mesmer, duh)

I am not sure if the monks (Summit Priest and Defender) have res since we always kill them first and the following units do not seem to have any res:
1) Stone Summit Blasphemer (necro)
2) Stone Summit Summoner (Rit MM)
3) Stone Summit Contaminator (necro with Tainted Flesh)
4) Stone Summit Dreamer (Illusion mesmer)

I do not know whether the Stone Stummit Distractor (interrupt ranger) uses a res sig or not.

Overall, very GG. High damage build or not, Frozen Soil is your best friend.
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Old Sep 04, 2007, 01:58 PM // 13:58   #49
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Did only Thommis and parts of Selvetarm so far.

While the environment is not as interesting and diverse as in the Domain of Anguish (the negative point of the critique), the difficulty is much lower and does not reward or demand specialized exploitive tactics and builds (positive).

I quite like the dungeon so far and hope the other areas are like that, hopefully having a few puzzles or niceties, it was too much mass battle so far.


BTW: Selvetarm - reference to D&D?
http://en.wikipedia.org/wiki/Selvetarm

Last edited by Longasc; Sep 04, 2007 at 02:07 PM // 14:07..
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Old Sep 04, 2007, 05:36 PM // 17:36   #50
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I finally killed Duncan! :O


Skills are in image I think.... Last two henchies are Herta and Cynn.
Anyways... Those skills will get you through the dungeon at a steady pace. Ursan Blessing is well, a blessing to have here. When you get to Duncan, go at him from the right side. Make sure all the restless dead are dead, first. Use the All Henchies flag and put it in the back corner, far enough from Duncan but close enough to attack the spirits. Now, flag the two necros away from each other but close enough to Duncan. Make sure to lock them on to him. Disable all of their skills except for SV and SS. Maybe keep Insidious Parasite if you aren't flooded with DP. Disable Xandra's spirits and her Death Pact signet. If you are the Paragon, just stand in the middle of the two boxes that should be near Duncan. If you do this right, he will cast about 2-3 times and stop for about 1/2 of his life bar. Whatever you do, refrain from using any skills except the Ursan Shout and the Signet of Return. If you use any attack skills, he will retaliate with a Spirit burn. If the Necros die, either wait for the healers to revive them, or use Totem of Man and revive the heroes. Make sure you do not leave your spot, or he will pursue you, placing a nice familiar death bubble above the henchmen in the back. When his HP bar gets between the L and the v in Lvl, you can switch back to Totem of Man and hit him with a nice GFTE/Vicious Spear combo for a quick kill.

Last edited by VAK; Sep 04, 2007 at 05:39 PM // 17:39..
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Old Sep 04, 2007, 07:55 PM // 19:55   #51
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Quote:
Originally Posted by Karlos
K, here's the bad news:

Resurrection Signet on:
1) Stone Summit Warder (Earth ele, mass eoe, Sandstorm, Churning Earth, wards)
2) Stone Summit Marksman (Punishing Shot ranger?)
3) Stone Summit Demolisher (hammer warrior, bacbreaker)

Signet of Return on:
1) Stone Summit Cleaver

Resurrection chant on on:
1) Stone summit Dominator (Domination mesmer, duh)

I am not sure if the monks (Summit Priest and Defender) have res since we always kill them first and the following units do not seem to have any res:
1) Stone Summit Blasphemer (necro)
2) Stone Summit Summoner (Rit MM)
3) Stone Summit Contaminator (necro with Tainted Flesh)
4) Stone Summit Dreamer (Illusion mesmer)

I do not know whether the Stone Stummit Distractor (interrupt ranger) uses a res sig or not.

Overall, very GG. High damage build or not, Frozen Soil is your best friend.
Stone Summit Dreamers have Res Chant.

---

Me and two guildies just beat Duncan. Not too hard. The boss fight took approx 15mins. Skills that help: BHA, Spoil Victor, Consume Soul & Frozen Soil.

Only onyx, diamonds and a deldrimor armor remnant dropped for everyone. Getting a gold or green seems abit rare I've found. ^_^
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Old Sep 04, 2007, 09:08 PM // 21:08   #52
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Finnaly beat it after we got him bodyblocked in by our 2 tanks. We had our real ele kill spirits as zhed is too stupid to do that and had ps on the softies while 30 mins of chipping away at him. We decided to go with a w/p spear guy as so shadowsong wouldnt hit him all the time from the other spirits and we could get deep wound and good dps going on duncan.
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Old Sep 07, 2007, 11:39 PM // 23:39   #53
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Thanks for the help guys! I am on the Duncan dungeon part now!
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Old Sep 08, 2007, 01:40 AM // 01:40   #54
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since Im feeling rly good Ill give a tip to u all....

fastest and safes-t way to do the dungeons (at least before duncan) is using the same build that ppl use to farm foundry..


belive me.. it works a charm

just swap on the SB 600 tank spirit shacles for the anti interrupt mantra and put FZ in the ranger instead of rebirth..

rest of the team bring nukers and monks.



It takes all foes pretty fast (especialy the dungeon with undead and the one with the Djins style guys) and FZ insures no rez....

when every1 except the healers are dead send in the nukes


belive me... I was almost a always at 60 DP in the dungeons.. now my team has 0 deaths



anyways tomorrow ill kill duncan but I want to make a question..


If I kill duncan and accept the quest reward I need to kill all the other bosses before fighting him again???

and if I dont accept the quest can i just rezone and kill duncan over and over?
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Old Sep 08, 2007, 03:51 AM // 03:51   #55
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I don't know if anyone else has noticed but 3 out of the 4 bosses' groups can be destroyed solely by a Splinter Barrage ranger. Just do the Stygian Veil strategy; I've done it without a speed boost here.

I got Forgewight to 50% and killed all but one of his group using Splinter Barrage and running back and forth. The only boss I couldn't do this on was the Justicar because his group is loose and wandering.
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Old Sep 08, 2007, 04:51 AM // 04:51   #56
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May be one of the Moderators could merge my thread of killing Duncan with a mesmer to this.
http://www.guildwarsguru.com/forum/s...php?t=10195506
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Old Sep 08, 2007, 05:10 AM // 05:10   #57
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Anyone else think they should seriously tone down the group size? You pull one mob and you get 10-20 mobs chasing you all of a sudden.
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Old Sep 08, 2007, 07:49 AM // 07:49   #58
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Quote:
Originally Posted by ACreator

If I kill duncan and accept the quest reward I need to kill all the other bosses before fighting him again???

and if I dont accept the quest can i just rezone and kill duncan over and over?
First question: yes you do have to kill all the other bosses again first, or alternatively you can join someone with only the Duncan-specific quest active.

Second question: you are forced to accept the quest by default when you go in there, it's not a choice. You don't have to talk to the dude to have the quest in your log. Whether you accept the quest reward or not after killing Duncan is irrelevant. Either way, you can't kill him again until you do one of the two things listed in the answer to the first question.
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Old Sep 08, 2007, 08:04 AM // 08:04   #59
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My problem is against the selfraising boss pack, the boss is easy to kill, but the minions with him just keep raising each otehr as fast as I can kill them.
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Old Sep 08, 2007, 09:23 AM // 09:23   #60
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I went through the Necro Dryder bosses area earlier with H/H to see what it was like. It wasn't too bad... it was mainly the Sandstorm Warders that were the problem. Henchman really don't get along with Sandstorm/Churning.

I could've really made the build slightly better, i hadn't really changed anything from my regular hench/hero set. But next time i'm DEFINATLY taking Frozen Soil. I gave a quick look over the builds the Summit had on wiki... didn't realise just how much of a problem the res' were till i went in. They are INCREDIBLY annoying when you end up killing the same thing 3 times.

Got through it all ok. Got wiped a few times at the boss, i buggered things up a little there, kept trying to play it safe, ended up overluring or just scattering the extremely tightly packed mob out before i attacked it. Eventually killed them though. Got a nice r9 Tyrian Sickle for it............ which turned out to have no inscription slot :'(
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