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Old Sep 11, 2007, 03:46 PM // 15:46   #21
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It took me a bit to beat blarp, I had to figure out their first few castings which is always in order.

If you wait a few seconds to let them recharge between battles (say they beat your guy) and then start, guaranteed they cast glyph of concentration first. So what I usually do is either cast one of my powerful 1 second spells or cast block because after his glyph he will cast one of his more powerful spells
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Old Sep 11, 2007, 04:16 PM // 16:16   #22
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Quote:
Originally Posted by Jecht Scye
Use these pieces in order:
-Fire Imp
-Gargoyle
-Kappa

Right at the beginning use block followed by your large spell, then concentration followed by your second large spell. Try to interrupt their larger spells ei: Obsidian Flame, Deep Freeze, Fireball. After you get past half of your life, use the glyph that add's 200 damage to your next attack(farthest to the right.). Aside from that, just mash on the 1 energy spell, use block as often as possible, and replenish your energy when it reaches 0 with Ether Signet.

Blarp is easily the hardest Polymock guy in the game, once you get past him you'll have no problems at all.
I've been trying that exact strategy, but so far I'm batting about 0 for 30 in my attempts to beat Blarp. I have quite a bit of experience playing an interrupt mesmer and I'm actually pretty good with interrupts, but I can't seem to ever interrupt Blarp's big spells (when he hasn't used the concentration glyph, obviously). I'll see the big spell getting cast, activate the interrupt, but somehow miss it by a split second. I suspect this is partly because when I run an interrupt build I crank fast casting up to 11+, while here there is no option to do that so I'm stuck trying to interrupt at regular speed. Thus, even though I have great hand eye coordination, I fear my reflex response is just a tad too slow to pull off interrupts in polymock. As a result, I'm stuck and have no way to beat Blarp.

After trying in vain to beat Blarp on Saturday, I got so frustrated that I just about uninstalled GW! If I could uninstall GW:EN and return it, I would. Beyond some cool graphics terrains, I find the entire expansion to be exremely aggravating. Polymock is just one of the aggravations.
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Old Sep 11, 2007, 05:01 PM // 17:01   #23
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Quote:
Originally Posted by Jecht Scye
Blarp is easily the hardest Polymock guy in the game, once you get past him you'll have no problems at all.
Quoted for major truth.
My first character through the quests required 2 tries for each of the first 2 guys (hey, it was my first time playing this stupid game, so I had no clue what I was doing), then 30ish tries for Blarp, then 1 try for the next guy, then (after figuring out the right order), 1 try for each of the master quests.
Took a second character through recently. 1 try for everything else, but 6 tries for Blarp.
Blarp is simply overpowered; and that's all there is to it. So don't feel too bad.

Quote:
Originally Posted by Abbel Calima
Polymock is rather easy, they all have the same AI.

So as some people said before, use your biggest spell first (ussually hotkey 2 or 3). Use block to defend their spell and spam your spammable skill (hotkey 1) untill they use power drain (and they will have used block as well)if they're casting their big spell, interrupt with power drain). Now you can use your 2nd big spell (hotkey 2 or 3). Then again, spam your nummber one skill and look whenever they cast block and power drain, then do your big spells again so they wont be interrupted. Spam your number one skill and look whenever they cast block and power drain, big spells again, etc etc.

Small notes:
Use block whenever its recharged
Use spammable skill whenever its recharged
Use power drain to interrupt their big spell
Use your big spells only if they've used block + power drain
Use your power buff under 50% health
Use your energy skill when reaching 0 energy.
(concentration skill is a waste of time and energy)


I hope it was understandable and easy to read, so i wish you good luck mate!
This is pretty good advice, IMO.

If I might add a little of my own, the comment that finally taught me how to win polymock was Ensign's remark that it's "just a battle of big spells."

Probably 90% of the time, polymock consists of throwing that #1 spell at each other on the (same) recharge. Since all #1 spells are virtually the same, you are essentially racing each other to zero life at the same speed. That means whoever has more life, and here that's Blarp, is going to win.

The only part of polymock that isn't a mechanical exercise with a preordained conclusion is the "battle of the big spells." Make sure yours land. Make sure theirs don't. That's how you get ahead in the race to zero life. The key to beating Blarp is causing 3001 more damage with your big spells than you let him cause with his.

So how do you do that? By and large, you can get almost all of the 3k lead you need by exploiting the AI's predictable opening gambit for every piece:
  • The AI always opens with Concentration. Take the opportunity to hit them with your biggest skill with a 1 sec cast.
  • Four times out of five, the second the the AI uses is its biggest spell. Since they've got concentrate up, use block. Occasionally, they will toss up a block, then use the big spell. That's even better, since it wastes the block. Occasionally, they will toss their #1, and then their big spell. Just make sure to wait till they start casting to hit your block. If it's the #1, just let it through and be ready for the big one.
  • Now put 1 index finger on the 1 key and the other on the 3 key. You're going to be firing off 2-4 of your #1. Sometime during these 2-4 skills, the AI is going to use its other big spell -- interrupt it. Also, the AI is going to use its interrupt and its block (if it hasn't already).
  • As soon as you've drawn out the AI's interrupt and block, it's safe to use your other big spell.
At this point, you're way ahead. You've landed 2 big spells, and they've missed twice. Chances are they will use the skill you blocked again before your interrupt or block recharges. Even though they eventually hit you with it, by blocking it you made them pay double energy for it, and pushed its recharge late enough that the match will be over (or they will be out of energy) by the time it recharges. So, in sum: you are up by 800 damage, Blarp has wasted 1 big spell's worth of energy, and each of your big spells will recharge sooner than his corresponding big spell. If you can translate this energy and recharge advantage into just 200 damage later on, then repeat for all 3 of Blarp's pieces, you've made up his 3k life advantage.

Everything after the opening gets sloppy. It's hard to interrupt/block their big skills the second time around because you may be short on energy or recharge, or have the sort of bad ping that makes it impossible to respond to a 1sec cast unless you know it's coming. The couple ways you can be sure to stop some major damage are: (1) throw up a block whenever they use #8, and (2) watch the first two spells following the energy signet - if they don't use a big spell then, they won't be able to afford it until after the next signet.
As for your big spells in the late game, generally it's safe to cast them on the recharge. The AI burns its interrupt and block as soon as it can, so the odds of it having either recharged at the right moment are pretty low. (Of course, if it does stop you, that may cost you the match.) The alternative is to wait and draw out their block and interrupt, like in the opening. I don't favor this since the ground you lose in delaying is usually worse than the risk of getting interrupted/blocked.
If this late-match stuff seems fuzzy and underdeveloped, that's because it is. AFAICT, Blarp is the only opponent for whom it matters at all, as none of the other opponents have such a huge piece-based lead on you; you can beat them just by winning the opening gambit for all 3 pieces. Even with Blarp, winning the opening reliably and then just getting lucky for the rest will suffice.

Quote:
Originally Posted by zwei2stein
Polymock can be hard ... with 500ms ping.
My hat's off to you sir. I have a lot of trouble hovering around 300ish. Doing this at 500ish is just... well... amazing!

[Edit: Btw, once you're done with Blarp and the next guy, IMO, the easiest order for the next 3 quests is: necromancer, char, dwarf. Necromancer is easy to beat with the 2 purples available to you at that point, and the third purple makes the other 2 easy enough.]

Last edited by Chthon; Sep 11, 2007 at 05:07 PM // 17:07..
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Old Sep 11, 2007, 05:10 PM // 17:10   #24
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i was stuck on him for a while too, i also was geting hung up on trying to keep him interupted - but a guildy just walked him - so i bugged him for his stragity...

start with the skale, it's a great opening piece because of several factors... first off they usually start out with glyph of conecntration so that will give you the chance to open with the posion - he'll try to interupt, but the glyph will take too long and it'll be a waste of his power drain..

keep watching for him useing either of his big spells, remember you have both your block and interupt still ready

then hit him with riseing byle - which will deliver 800 dmg when it's ran it's course....then start in on your deathly chill, which delivers the most dmg out of all the quick attacks when they are over half life.

by the time riseing byle ends, you should have him to half health and if you stoped both of his big attacks you should stil be at 2/3rds. use concentration again to reapply the posion because he'll have his interupts ready - just keep in mind that block does stop attacks even when you use concentration so if he use's it wait 2 seconds.

when everything goes right he'll die and you'll have a couple of hundred health left, when everything goes ok, you die and he has a couple of hunred health left. if the later happens just use your big dmg skill on your next piece first and it should drop him while he's useng concentration.

i use the fire imp for my second piece, and finish with the kapa - the key with both of those is again to keep up the draining fire and bleeding, while blocking the big dmg skills.

Last edited by WildmouseX; Sep 11, 2007 at 05:14 PM // 17:14..
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Old Sep 11, 2007, 05:11 PM // 17:11   #25
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I can beat him with pure purple team
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Old Sep 11, 2007, 05:22 PM // 17:22   #26
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Quote:
Originally Posted by Chthon
[list][*]The AI always opens with Concentration. Take the opportunity to hit them with your biggest skill with a 1 sec cast.
good advise over all, but i've found that if you open with your 2 second big spell while they open with their concentration, they imediately go for their interupt - which will be too late and miss - thuss wasteing their first interupt, and their opening concentration.


Quote:
Originally Posted by Croco Clouds
I can beat him with pure purple team
when you get to him you have only recived 1 purple, all the rest of your pieces are whites. the only one you have 3 purples avilible for is the last guy, the master - he's pretty easy compared to blapp
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Old Sep 11, 2007, 07:45 PM // 19:45   #27
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Default Hooray!!

Thanks everyone for your input. I used the Fire Imp, Gargoyle, Skale setup. Took me an hour - with a few near misses, but when i did win, I had half a health bar left. All down hill from here I hope. Cheers, Ample Handfull.
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Old Sep 12, 2007, 12:21 AM // 00:21   #28
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If your having massive problems with Polymock look for people that are selling peices. Several people run multiple chars in it just for the peices wich they sell to those needing an edge against the harder opponents.
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Old Sep 12, 2007, 01:40 AM // 01:40   #29
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I had no problems with Polymock what-so-ever. I occasionally lost the first bout with someone, but always won the second. After finishing the final quest vs Hoff, I played him again when he said I was playing by some lame rules and that he'd kick my ass with tournament rules (ie 1 white, 1 purple, 1 gold). I started with my purple earth elemental, then went with my white ice imp...I didn't even get to my gold that I got for beating him.

Moral of this story: use the earth elemental. He kicks ass.
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Old Sep 12, 2007, 02:25 AM // 02:25   #30
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How do you defeat Plurgg without cheating, AKA buying other players pieces?
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Old Sep 12, 2007, 04:47 AM // 04:47   #31
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That's what I want to know i cant negate the HP advantage his pieces have with what you just get from playing.

(garg, mergoyle, skale, kappa, fire imp)
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Old Sep 12, 2007, 04:53 AM // 04:53   #32
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Quote:
Originally Posted by RSGashapon
How do you defeat Plurgg without cheating, AKA buying other players pieces?
Read the thread, it's just the same strategy.
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Old Sep 12, 2007, 04:54 AM // 04:54   #33
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After reading how to beat Blarp from this thread, I kicked his sorry butt, and all challengers afterwards. Seriously, why is Blarp so hard? I think Hoff was easier.
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Old Sep 12, 2007, 05:06 AM // 05:06   #34
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Blarp was tough. First one that you can't outpower with raw power and one you actually need to interrupt on. Beat two of his pieces with just a fire imp and the last one with the skale.
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Old Oct 13, 2007, 08:11 PM // 20:11   #35
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Quote:
Originally Posted by Zodiak
Also

Definatly SELL any additional Polymock pieces you may find from chests. Polymock is DEFINATLY NOT worth replaying once you've beaten all the oponents, which you can do incredibly easily if you either play normally and

- Open with Glyph of Concentration and Degen if its on your character
- Always keep your Block spell up
- Spam number 1
- Use Glyph of Concentration before using big spells
- Use 2 and 3 as they come up
- Get energy as soon as it hits 0
- Dont borther using your interupt or Number 8

If you cant beat someone, check wiki, it will tell you what pieces to chose and follow the steps mentioned.

Adding more polymock pieces is a WASTE as you need to register, which you lose them after for 50 very slow points.
you get pollymock peices from chests? I havent seen one yet, and I just cant bring myself to pass up a chest. Im a sucker for a money drain. Anyone have a nice little peice of ocean front property in Arizona they want to sell? (I know, there is no ocean in Arizona). Anyway, thanks for the tips.
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Old Oct 15, 2007, 01:41 AM // 01:41   #36
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Lol, Blarp is a PITA, got stuck there for a few days and yes it is worth buying a gold piece just to get past him but be carefull what you buy, don`t buy the end won piece for too much as it is the worst gold. After that complete the others and save your won gold piece for another char you want to play with.
I only did it for the Asura summon skills and they are definately worth having.
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Old Oct 15, 2007, 11:40 AM // 11:40   #37
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Blarp was quite challenging, now i'm stuck on Fonk. I get through the kappa and aloe quite easily, dodge the kappa's projectiles and interrupt ice spikes, then just out-damage the aloe without using any hexes.

The general opinion is to use the fire imp against the wind rider, who kicks my ass as his attacks are un-dodgable, and backfire kills me quicker on top of his spam skill. What do i do?
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Old Oct 15, 2007, 01:55 PM // 13:55   #38
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I was having was having trouble with this. Then I saw this thread and tried some of these ideas and in the end, this is what won it for me:
- Fire Imp
- Kappa
- Gargoyle

One thing I noticed is Blarp will never open the same if you're winning. I was leading. I won with the Gargoyle against his fire piece. He opened with his degen against me, whereas he would normally use his Glyph of Concentration.

Against Fonk, I won using:
- Kappa
- Gargoyle
- Skale

Last edited by nikkesen; Oct 15, 2007 at 02:09 PM // 14:09..
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Old Oct 16, 2007, 01:01 AM // 01:01   #39
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Geez reading this topic made me think I was REALLY lucky to find a Mantis piece - Migraine's definitely my favourite polymock skill
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Old Oct 16, 2007, 05:10 AM // 05:10   #40
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Lol - just saw this thread pop up on page 1 again. To all those who are struggling, follow the advice, you still need a good few hours practice, once you are past the tough one, the rest only take 1 or 2 attempts. I have a ping rate over 500 and did it without buying any gold pieces (jeez i was close to buying though). It sucked big time and I'm glad I don't need to do it in HM - yet. :-)
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